
Stronghold's Dungeon is a Deck Building Dungeon Crawler game with Rogue-lite mechanics. You will get to craft a deck to fight and try to overcome this dungeon and its terrible master.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game's well made! Gotta be some of the best pixelart animations out there. The main picture doesn't do it justice. Every opponent has its own theme well resembled in its art, and it's that one quality that actually affects the run (robbin' goblin stealing gold from you, a spectre adding permanent curses to your deck, etc). I liked that a lot. I looked over Luck be a landlord several times, and it always seemed too messy for me. This one looked cleaner, and it does start rather simple, but I think it has a ton of potential for min/max and risk decisions once you play with one of the curses. The balance of some cards/artifacts seemed off, but that could be because of me lacking experience. Overall I liked this one, you should try it! Edit: Nevermind, too many permanent upgrades. Keep away.
This game is an iteration on Luck Be A Landlord, with a few key differences: 1) Flavor. In LBAL you accrue money to pay your rent, while in this game you accrue damage to take down a monster. The mechanic is the same (make the number go up until it reaches the goal), but the flavor is different. 2) Slot column mechanic. In LBAL, you run all of the slot columns no matter what. In Stronghold's Dungeon, you start with only two columns and have to buy more as you go. I think that if there were more cards that benefited from having fewer columns (like Virus or Furnace) then this mechanic might be more interesting. Given some more variety in the cards, this mechanic could be enough to separate the game from LBAL and have its own identity. 3) Stage completion conditions. In LBAL the stages are limited to a certain number of spins, while in Stronghold's Dungeon the stages are limited to whenever you KO the monster. I think that this is another mechanic where SD could find its own identity, if certain cards were limited to certain stages perhaps. You might try to stretch out the fight so that you could get more of a card you want, or try to plow through a monster quickly so you can get to one with better drops for your build. 4) Build/card diversity. This game is EXTREMELY young and doesn't have the development time that LBAL has. There are very few viable builds in the game, which one can only hope will diversify over time. Something that (in my opinion) LBAL does poorly that I think this game could do well given its nascent state is plan out ways that the different classes of cards could interact in interesting ways. One place to look for inspiration might be the second act of Inscryption, where four different classes of cards worked together in interesting ways that rewarded you for building diverse, synergistic decks instead of brute forcing your way to victory through a single class. All in all, it's a fun albeit bare take on the slot-like. I'd recommend getting it if it's on sale.
Needs more content But a Fun concept
Looks a lot like a slot machine. It is not a slot based system; matching ties mean nothing, as any tile that comes up on the play field has its effect, be that direct damage, poison, buffs, cash flow, etc. You grow your pool of tiles every round, or, at least, you have the skippable option to add a tile to your pool of available ones, then, on the next turn, you get a lucky dip into your pile of available tiles to make your attack. It's fun and addictive, but doesn't tend to draw you in for hours at a time, making it perfect for killing 15-30 mins at a time, again and again and again.
Abandoned. Not a v1.0 game.
This game is very fun, but there is less than an hour of content. When it is fully fleshed out with more cards and enemies it will be great, but until then it is far too expensive.
Not the most complex game but very enjoyable.
it's a fun game
Not really much content yet. Fun idea tho, can be a good game in some time, but its a no no right now. Edit December 10th Update: New stuff, but still a bit to few. Edit March 12th Update: A lot more to explore, some new build variety and a new character. Its been a while, but the dev seems active and the game is in the right direction. Its still a bit content dry, but its promising enough to recomend!
This is a very casual, no rush distraction you can switch back and forth to between other casual games or watching videos. It's not a real brain-buster, just low pressure, casual, at your own pace game. Game play resembles a slot machine. After each spin, you get to choose one (or none) of four cards to add to your deck. Your turns remaining determine how long you get to play. The pixel graphic style is a bit extreme for my older eyes. Downright hard to read at times. In my opinion, the price is high. I'd rather see it at $4.99, in the "Under $5" section (I'm a sucker for all those games). Catch it on sale. Overall, it's not mind-blowing envelope pushing game play, but it is entertaining. I'd say buy it on sale if you are a fan of the casual/idle/incremental genre.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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