
Enter the Chaotic Tower and take part in the Tower Lord's gambit in this Old-School, Tactical, Roguelike Deckbuilder. Wielding the power of your Creature and Enchantment decks, the limits of your strategy will be tested. The Tower Lord awaits a worthy opponent. Are you ready?
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About
CardScrawl is a Roguelike Deckbuilder that melds tactical combat, resource management and auto battler elements into a novel experience. Set in a dark gothic fantasy setting, CardScrawl compels the player to not only test their Deck Building skills but think strategically and survey the gameboard before every move.

Unlock and play with 30 unique champions, each possessing an exclusive powerful ultimate ability. Some Champions will be trickier to use than others, and will require more calculated decisions. Coming up with the right mix of Creatures, Enchantments, and Spoils for each Champion will be integral to ascend the Tower's dark halls unscathed.

From Orcs, Goblins and Imps to Dragons, Jabberwocks and Mind Flayers, all familiar Creatures from popular fantasy universes are here. The possibilities are endless!

The Game Board is where all the magic happens. Use Mana to summon Creatures onto the Board. From there, each Player's Creatures will automatically move to the Opponent's end of the board every turn. Strategically use Creatures offensively or defensively, but beware, if an opponent's Creature reaches the end of the Board it will attack your Health Points directly!

Employ a second Enchantment Deck, boasting powerful Spell Cards used to enhance your Creatures combat abilities. Enchantments vary greatly including Horizontal, Vertical, Random, Chain, and Board-Wide effects. You must analyze the gameboard wisely and choose the best move.
At the end of every match, choose a Spoil. These will be used to permanently upgrade your Champion. Select Spoils that mesh well with your Champions ultimate ability and current deck strategy. Your decision making skills will be put to the test.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
CardScrawl has a lot of interesting ideas and it is very crunchy. I can already tell there's a *lot* of strategic depth to explore and I'm excited to get more into it. That said there is *so* much going on and the UI isn't very accessible. A few basic ideas that I think would make a really big difference: [list] [*] - hd font options for better legibility [*] - options for solid color backgrounds (current backgrounds are visually disruptive) [*] - a free scrolling text window of actions as they are executed on the board (ex Goblin[b3] strikes Rat[b4] -2 Power) [/list] Also would really really love online ranked matches with other players ^^
Really cool game with some rough edges. The mechanics aren’t explained super well, so expect to be a little lost at first, but figuring things out is part of the fun. Once you start experimenting and finding good combos, it gets really satisfying. That said, the UI and overall polish could use some work—some things feel a bit clunky, and I wasn’t always sure if I was missing something or if the game just wasn’t explaining it. But if you like games where discovery is part of the experience, this one’s worth checking out. ✅ Fun mechanics ✅ Satisfying to experiment with combos ❌ Needs better explanations/UI polish Would recommend if you don’t mind a little trial and error.
Fun game seems like theres a lot of depth
Good game!
Excellent roguelike deckbuilder de stratégie qui est très différent de ce que l'ont trouve habituellement. Je recommande fortement
Although I'm not too much of card/deck building games fan, I did actually enjoy this one. It's of the "easy to learn, hard to master" kind: the goal and mechanics are clear, there's a crap ton of builds to try(depending on your chosen champion), and while luck is a factor, it never made me (not sure how to call it, so I'm going to say "resentful?"). I also like the rival mechanic, where you face your chmapion's rival at the top of the ascend.
A run takes a few hours. You can't save a run. Unacceptable.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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