
Blending deep Action RPG buildcrafting with roguelite action, Striving for Light lets you shape and customize an infinite skilltree. Hunt for powerful loot, craft and upgrade weapons to legendary power, slay hordes of enemies and challenging bosses in ever-changing dark worlds.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Simplified Chinese, Japanese, Korean, Portuguese - Portugal, Polish, Russian, Turkish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If Striving For Light feels familiar, you’re absolutely right — it’s from the same series as Striving For Light: Survival. Same world, same art style, same heroes and enemies. But that’s where the similarities end — Striving For Light isn’t a bullet hell game, but rather an action RPG. It keeps many of the abilities and weapons from its predecessor, while adding plenty of new features, such as crafting. Just like Survival, I can say only good things about its distinct art style, atmospheric music, and most of the gameplay — if only the dodge mechanic were a bit more effective, and if they hadn’t borrowed that ridiculous skill tree straight out of Path of Exile (you know, the one that seems endless but 99% of the nodes are just “+2% this” or “+5% that”). Overall, it’s an enjoyable game. I won’t have time to dive deep into it anytime soon, but I still recommend giving it a try. Video: https://youtu.be/ei-zQNEycic
Habe erst 6 Stunden im Spiel, aber es macht mega Süchtig. Vor allem wenn man sich mit Theocrafting von Builds auseinandersetzen will, wie in POE, LE etc... Hat aber auch etwas eintöniges zumindest kommt es mir so vor, die Karten wiederholen sich sehr schnell. Bin aber auch erst im ersten Schwierigkeitsgrads vielleicht kommt dann noch mehr. Stört mich aber nicht!
It is a good game, but there should be more mechanic to deal with those unnecessary resource. Moreover, the diversity between characters is not that much. I may love this game, but not now.
У кого крепкие нервы и кому нравится рандом, тот может поиграет. Но мне эта игра не зашла. Что-то планировать четко зная что надо, рандом не дает это сделать.
very very good and addictive game one of the best arpgs out there at the moment xD
Codé avec le cul, lent, moche, buggué (coincé sur l'arbre talent impossible de quitter), j'ai dit lent ? Compliqué pour rien, aucune indication. Une plaie absolue.
The game is addictive and well executed, can't wait for more deep customization, content and features! A hidden gem!
This is very munch a love letter to the designers favorite games. Though the influences are blatant, what they do uniquely is truly unique. They took existing concepts, and did new things with them. The character abilities, enemy abilities, and variety is surprisingly high, and different enemies more meaningful than some of the games that inspired it. The game is fantastic! The biggest downsides are: the map sometimes getting stuck until restart; and being at a prompt to interact with an object disables weapon swap until you interact or walk away. But these are small gripes.
S2 cant even get to the main menu...
Good indie arpg
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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