
Strikers Edge is a medieval dodgeball with weapons, ancient warriors and special powers. Challenge your opponents in local multiplayer, ascend to the top of the ladder and become the best striker!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
I want to like this game, but there a few things that set it back. I think the concept is great and it has a lot of potential. I like the fact that you can play locally, online, and with bots. The fighters are pretty unique and while they control the same, they each have a unique feel and move that makes it fun to mess around with (for example, the Spartan can throw his shield, etc) But the controls need some work. Every arena feels like you are sliding around on ice. You'll never be able to come to a hard stop. This would be a fun challenge on an ice-based arena, but you'll slide around no matter what. Also, the aiming arrows become a cluster on screen when playing with 4 people/bots. You can't really tell which one is yours because there are 4 of them on screen at once, and two aiming in the same direction. Why aren't the aiming arrows color coordinated based on player? Lastly, online is dead. You will click on "play online game" in the menu, wait for 60 seconds, and then you'll get paired up with an AI bot to play against. Online play needs some lobbies or be able to see a playerbase that is online. Also, there were at least a few occasions where I did this, and the game just locked up while it said "connecting", but i wasn't actually connecting to a player. After a minute, I heard the announcer say I won the match, but I was still in the connection screen. Weird, annoying bug that I couldn't back out of without restarting the whole game. There's a great concept here and I want to recommend it, but it falls short, especially for full price. It might be fun as a couch party game for a night.
Very well done graphics and mechanics that are also easy to learn. The only problem is it's a multiplayer game so don't expect many players.
looks way funnier than it is. there is really not much mechanicwise to master so it feels like you know how the game will feel like for the next 10h after 10min of playing
친구랑 로컬플레이 하려고 샀는데 로컬플레이에서 플레이어 칸 어떻게 늘리나요?.. 조작법 너무 불친절해요... 멀티도 막혀있던데 돈 아깝네요..;; 조작키 임의로 바꿀수있게 설정같은거 만들어주세요. 그러면 많이 할텐데
키마유저가 스팀을 통해 온라인 멀티로 친구와 플레이하려고 한다면 추천드리지 않습니다. 예전 평가를 살펴보면 스팀으로도 온라인 플레이한 유저가 있는 것 같은데 현재는 온라인 로그인 자체가 되지 않네요. Remote Play는 지원하는 듯하나 로컬 참여키가 키보드로는 구현되어있지 않네요. 온라인뿐만 아니라 키마유저는 로컬로 만나도 멀티가 불가능한 실정입니다. 출시된지 6년이 넘어가는데 아직 pc로는 미구현된 구석이 많네요
This is not an online multiplayer game. It can't connect to the servers. I and a lot of my friends bought it so we can play with each other. It was a huge let down.
Strikers Edge is a fast, tightly focused competitive action game that distills the thrill of dodgeball into a medieval-flavored arena brawler built around precision, mind games, and split-second reactions. Developed by Fun Punch Games and published by Dear Villagers, it embraces a minimalist philosophy where every mechanic serves the central loop of throwing, dodging, blocking, and outsmarting opponents. Rather than overwhelming players with systems or progression, it aims to create immediate, readable confrontations that feel intense from the very first match. At its core, the game revolves around small, enclosed top-down arenas where combatants face off using thrown weapons such as spears, arrows, or magical projectiles. There are no health bars or drawn-out exchanges—one clean hit is often all it takes to end a round. This creates a constant sense of tension, as every throw matters and every dodge can be the difference between victory and defeat. Movement is quick and responsive, encouraging players to stay in motion, bait reactions, and anticipate enemy behavior rather than relying on brute force or button-mashing. Character variety adds nuance without complicating the fundamentals. Each fighter has a distinct weapon type and special ability that subtly alters how they approach combat. Some excel at long-range zoning, others thrive on aggressive pressure or deceptive timing. These differences encourage experimentation and help keep matches fresh, as learning how each character behaves becomes part of mastering the game. Importantly, no character feels drastically more complex than another, reinforcing the game’s emphasis on player skill over mechanical mastery. The arenas themselves play a meaningful role in shaping encounters. Obstacles, walls, and layout variations influence sightlines and movement, creating opportunities for clever positioning and surprise attacks. While the number of arenas is limited, their designs are distinct enough to affect pacing and strategy. Matches tend to be short and explosive, making the game ideal for rapid rematches and tournament-style sessions where momentum and adaptation are key. Visually, Strikers Edge leans into a crisp pixel-art aesthetic that enhances clarity during fast-paced action. Characters are expressive and readable, projectiles are clearly telegraphed, and animations convey intent without unnecessary flair. This visual restraint ensures that players can focus on reactions and positioning rather than deciphering cluttered effects. The energetic soundtrack complements the action well, reinforcing the arcade-like feel and keeping adrenaline high during intense exchanges. The game shines brightest in local multiplayer. Couch play captures the spirit of classic arcade competition, where shared space amplifies tension, trash talk, and laughter. The simplicity of the rules makes it easy for newcomers to jump in, while the depth of timing and prediction keeps skilled players engaged. Online multiplayer is supported and functional, but its long-term appeal depends heavily on player population, which can fluctuate and limit matchmaking opportunities for those without a dedicated group. Single-player content exists primarily as a learning tool rather than a standalone experience. Character-focused challenges and short campaigns help introduce mechanics and abilities, but they are brief and lack the depth needed to sustain long-term solo play. This reinforces the game’s identity as a multiplayer-first experience, designed around human unpredictability rather than scripted encounters. Over extended play, the game’s focused design can be both a strength and a limitation. The tight mechanics and quick matches make it perfect for short sessions, but players seeking long-term progression, unlock systems, or evolving modes may find the experience repetitive. Strikers Edge does not attempt to grow into a sprawling competitive platform; instead, it commits to being a distilled test of reflexes and psychology. Ultimately, Strikers Edge succeeds as a sharp, high-energy arena game that rewards awareness, timing, and mental pressure over complexity. It is at its best when played with friends or a consistent group of rivals, where mastery emerges through repeated duels and learned habits. While it may not offer the breadth or longevity of larger competitive titles, it delivers a pure, focused experience that captures the thrill of outplaying an opponent in seconds—a modern echo of classic arcade competition wrapped in a charming medieval skin. Rating: 6/10
nah
As much as it looks fun and the graphics are cool, it is waaaaay too hard to aim at people in this game. And I agree with a previous comment, ice physics are not only applied to the player movement but the aiming as well, makes it touuuugh, and then yeah with this much difficulty in moving, it takes way too long to kill the opponent. I tried to play campaign on normal, and granted, I kinda suck at videogames, but I couldn't even get past the first guy. The game says it's like Towerfall but dodgeball, but I actually like Towerfall the more I play it, and the more I play this game the more frustrating it is.
Os desenvolvedores estão nem ai pro jogo. Não deixam nem editar os controles, eu sempre aperto shift pra dar dodge nos jogos e nesse jogo o dodge é na barra de espaço e isso me frustra profundamente. Além disso não consigo jogar online e por isso não recomendo o jogo.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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