
Legend of Merchant is a mini-game about trading goods. You will play an ancient eastern merchant, make descisions and make money in limited time. Game has some randomness and you can always start all over again and try to achieve a higher score.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Russian, Spanish - Spain, French, Ukrainian, German, Greek, Korean
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very good game especially for the price. Gameplay loop is simple but well done and it's quite polished for a early access game. My biggest complaints are that translation isn't the best but is good enough for what it has to do and the game could do with some more music tracks since the only one that there is can become annoying. But overall it looks like the final version is going to be a pretty good game.
The lack of any sort of internal stats or price tracking mar what could have been a really enjoyable merchant sim. The dev clearly states that this is just a "mini-game" and they are correct. Unfortunately. If the game even had one or two "data screens" that let you view your inventory at a glance or show internal tracking of prices, I'd probably still be playing it. A nice job, but incomplete.
to repetetive, nothing else to do than buy and sell without any real goals or challanges occuring, no stories behind it either.
Well how to begin with. This game begins with a cute drawing of the developer talking to you, and giving you some money to begin with. In 50 days, he wants you to pay it back with a %100 rate. Reasonable. Still a bad banker. After that he just pushes you to game. Without saying a single thing and a single tutorial, I'm freaking confused. There are people that you can click, when you click, there're more people, and when you click a sleeping dude, It says finish the day. It's not hard to figure out the whole process, but It was still a "What now?" for a brief moment for me. I couldn't manage to get the wanted money in 50 days, so I was kicked out, which is fine, I know I suck at trading. But well; pros and cons PROS: - Art is cute, still a little bit confusing but it was cute - AT THE BEGINNING the music was nice, it kinda got repetitive afterwards - Suprise aspect. I wasn't really expecting to find money on the roas while I was on my way! These little randoms made me happy or sad, nonetheless, it made the game a little less boring CONS: - Sounds. Not the music but the clicking sound annoyed me after some time. Some ambient or different clicking would make it a little less mediocre - Interface is kinda tires you out after some time. I got bored clicking E or back or other people, noting, there are no animations, it just shows the other screen, yeah, it got annoying at some point. - Gameplay, its repetitive. I couldn't get to see past 50 days, got bored. - No storyline. OVERALL It's boring right now, at least for me, but it has some potential. Maybe adding a storyline can add a little bit of a spice to game, changing some interface a bit may help you get through it. And maybe, adding seasons to the game would make it more interesting. Liked the suprise fact, and cute art, but it wasn't for me.
I can only recommend this game :) It is super addicting and there is a very big replay value. You will never get bored to play again and hit a better score. The music is lovely also the enviroment for those who like the relaxing games, you will love it. I find the price also totally worthly. I got this game for a test for free but I would definitely buy it for this price because it would not be just a game in my list but I really enjoy playing. Fun 10/10 :)
Game is simple and well worth the $1.99. I like the various types of game limiters available. Music and Art is cute. 10/10
It's the part of Recettear I loved, and for two dollars it was totally worth it. 10/10 would cry about not being able to sell the 100 watermelons in your inventory for a week
摊牌了,我对跑商倒卖游戏没有任何抵抗力,何况这是复古的没有任何别的玩法的纯跑商模拟。 如果你没玩过这个类型,我个人觉得这是一种没有任何门槛的、每个人都可以体验和享受一下的类型,可以5块钱买个白菜试一试; 如果你是跑商遗老,客观来说,这游戏没有任何机制上的创新,而且体量比较小,丰富程度还不如老游戏,但如果你跟我一样抱的是“只要过得去,这类型玩一款少一款”的心态,那它起码中规中矩,是及格的。 —————————————————— 我从10年前开始接触独立游戏,目前从事独立游戏发行工作已经超过8年。时至今日,或许我们已经无法再清晰定义“到底什么是独立游戏”,但我们永远都可以从独立游戏中寻找到惊喜。目标是把我玩过的几千款独立游戏都装进来,欢迎朋友们来赏玩我眼中的独立游戏世界. 鉴赏家地址: [url=https://store.steampowered.com/curator/45072988-%25E7%258B%25AC%25E7%25AB%258B%25E6%25B8%25B8%25E6%2588%258F%25E5%25B0%258F%25E7%25AD%2591/admin/curator_edit]独立游戏小筑[/url]
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Simple and quick. Repetitive yet has replay value Indeed this game has no story, or well- you could make up a story in your head. I love the market concept, the trading, buying selling goods stuff The achievements is interesting to collect Though the music can be bit annoyying for a while, but then you can mute it and put on a music from your pc on your own. Cute art, loving it Still trying to get 300k in new legend
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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