
Strikers Edge is a medieval dodgeball with weapons, ancient warriors and special powers. Challenge your opponents in local multiplayer, ascend to the top of the ladder and become the best striker!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Una mecanica muy tonta pero divertida, simplemente consiste en mataros a lanzazos. Un muy buen juego pa echar unas partidas con los amigos, rerecomendado.
Yes.
It has a very well-crafted art style, fun mechanics, and acceptable gameplay. If it's at a good price, I would buy it without hesitation, but only if you have friends to play with.
I haven't put too much time into this one, and I probably won't. The game is well-crafted and you can see the efforts that went into it, but but despite 3 sessions now I keep returning to the exact same emotions... "I'm really bored." On the positive side, the game looks fantastic and the campaign mode offers an interesting plot for each of the fighters. The ideas behind the combat system are actually really good and I could see strong potential for PVP. Normal attacks, charged attacks, dodge rolls and blocks lead to the feeling that there is real room for skill growth. Each character also has their own unique charged attacks that can modify their strategies such as Leaving a potential explosive trail behind or adding damage of time. These feel like they could have made characters feel like individuals. But, it always comes but to "everything feels so darn slow". You can fire about once every second or two which means you'll be dodging one attack at a time. You'll try to prepare a cool combo attack or play as someone who has to be fast, like a ninja, and you mash the button as you wait for the delay to end. There is no combos or putting pressure on your opponent... there's singular (Hopefully) accurate shots. But it's more than a poorly chosen delay, all the mechanics actively reinforce this slow form of action. You have a stamina meter that is drained whenever you dodge or attack which requires ~8 seconds to fully recover. This means that the already slow action has periods of standing around waiting. There was one mechanic where I found myself enjoying the experience. A perfect block tapping the action button just before an attack connects. It doesn't require stamina and requires quick reflexes and good timing. It's actually fun. . . for exactly 3 attacks per match. I assume the developers were worried that it'd be an overpowered maneuver and with the slow speed of the fights it probably would be. It's just another reason I feel that this slow, plodding pace was an intentional design choice. Everything reinforces the fact that you are expected to hold your fire. This review sucks to write because there is so much potential here. This has every element of an amazing smash brothers x dodgeball. But each time I sit down to give it another I'm reminded that its just not.
El juego es muy divertido, sobre todo si se juega con amigos. Las mecánicas de juego aparentan ser simples pero se les puede encontrar profundidad en partidas contra otros. Necesita algún pulido en cuestiones de diseño de sonido e interfaz que aportarían a la calidad general. No pude conectarme al online pero supongo que es normal para un juego pequeño de hace 6 años. Saltando esos detalles el juego es muy entretenido. Recomiendo!
My son and I had some fun with this one. It reminds me of a cross between Windjammers and a fighting game. It's the perfect game to load up with someone if you just have a little time to kill and want to try something different.
[quote]Just saying, but I do have a curator page. If you like my remarks about games, you can find more of them here: https://store.steampowered.com/curator/44130985-TDP%27s-Gaming-Escapades [/quote] Honestly, this game is absolutely not worth it. Even on sale. I don't even know why the publisher is continuing to sell a game that some of its advertised features are not accessible anymore. The servers for the game have been shut down for a long time, and since the devs never implemented any other solution for online play such as P2P connections, the online mode is completely inaccessible. The game just constantly tries to connect to servers, fails, does a countdown to retry, then repeats from the beginning. Now since nearly all of the achievements are bound to the online mode as well, this means doing a 100% completion of the game is now impossible. And even if one tries to play it locally or through Steam Remote Play, the game we have here is not something I would ever recommend to anyone who desires a party game to enjoy with their friends, as it's incredibly uneventful and slow, thus getting stale and boring pretty fast. Not to mention the slippery movements which can annoy many who want precision in a game like this. You cannot even enjoy the single player campaign mode, as it's just a series of quick matches with AI, decorated with some fantasy story texts and uninspired in-game dialogues. Since the gameplay is not something to hook you in either as I previously mentioned, there's nothing in the game to make you want to continue playing it after the 10 or 15 minutes you spend with it. Trust me, this is not worth it even at 90% off. Save your money and spend it on something else.
NO SEVERS/ONLINE This is primarily a PvP game, but the servers are non-functional/pulled because the game is no longer supported. Only the single player campaign and Local are functional. It really should be taken down or reduced to < 5 bucks. It's fantasy dodge-ball. It's quite a fun concept. I'll update this review if/when i get around to finishing a full 'single-player' experience, but the review will remain not-recommended.
achievements not obtainable, devs ignore the request of the players
no more online multiplayer
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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