
Straima is a devilishly difficult pulse-pumper platformer for 1-4 players. It includes several game modes, selectable powers and gameplay mutators, as well as a full feature level editor with Steam Workshop support so you can design and share your weird creations with chums for immense joy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A pretty sweet puzzle-precision platformer where you got to get food things for your monster queen thingy and well it's just a bunch of thingies doing things to other things but its fun trust me. And the colors... wowie!
Fun and short game with some N++ vibes.
it is literally insane how this game isn't more popular
This game is incredible. I just picked up the Caiysware collection bundle. I'm really looking forward to heating up my mind and coiling it around all these dope games. Amazing!
Super Acid Boy
This game is great !!!! It is very fun and difficult, and causes addiction! I bought it with a price reduction, but its normal price is cheap and fair, as it offers many hours of fun. Its psychedelic aesthetic is fantastic, it works perfectly with the controller and it has a lot of content. For my part, I have put the other games from this developer on my wish list to buy when they are for sale. A highly recommended game !!
Fun single room platformer with a neat art direction and an amazing chiptune soundtrack. While challenging it never felt unfair or impossible which paired with the short length of the levels gave me that "one more try" feeling. Also has a randomly generated infinite runner mode and some multiplayer modes. Definitely recommended if you like the genre.
Somebody concisely described Straima as Super Meat Boy on LSD, but I think it's also more than that. It's an aesthetic fever-dream, but it's functionally very similar to other platformers: You navigate a map for each of the 5 worlds (not unlike a classic Super Mario map), unlocking paths by beating levels; there are also multiple ways to reach the boss at the end of each world without completing every level. There are even roaming "enemies" on each of the world maps, and you'll be forced into a mini-game if you cross paths with one of them. Don't be fooled by the initial levels (which are deceptively easy)--before its end, Straima ramps up the difficulty with harder enemies, obstacles, and novel level design. Fortunately, you'll unlock additional items and abilities as you get further into the game, so if you find yourself hitting a "brick wall" on a particular level, you can usually try different strategies in overcoming a tough map. Additionally, the game never reaches the extreme difficulties of, say, Super Meat Boy's harder zones. Regardless, the fundamental goal always remains the same every level: Stomp the ♥♥♥♥ out of every "pinky" (a little pink glob) in sight. Sometimes that will be done in a room with low-gravity. Sometimes that will be done in a dark maze filled with traps. Sometimes that might even be done while being chased by enemies who freeze as long as you look at them. But the objective will [i]always[/i] focus on destroying those helpless, weird little globs. Items include consumables that allow you to "clear" a level without actually beating it (useful for particularly troublesome maps); abilities include the option of temporarily turning invisible, destroying all projectiles around you, and melting through solid floors. Not all of these items and abilities are created equal, however, and several of them will likely sit in your menus, untouched. Mechanically, Straima definitely sits on the slower, floatier side of platformers. Whereas a game like Super Meat Boy has tight, responsive controls, the player moves ponderously in Straima. I suppose it gives it that "slowly trying to run away in a nightmare" feeling, but I still wish the game was more responsive. Overall, Straima seems to be a solid option for somebody who likes platformers, but still wants something a little novel. A little strange. It's not a perfect game by any means, but at its price point (and especially if it's on sale), fans of platformers will likely find some enjoyment in its ~100 increasingly weird levels. [b]PROS:[/b] + Excellent difficulty curve, with a fair number of options to help players progress (like taking an alternative path on the world map, or using limited consumable items to clear levels) with minimal frustation + Consumable items and optional abilities give you more options on how to approach a level...although they're not all equally useful + The implementation of both Co-op [i]and[/i] Level Editor features are not something you often see in these types of games [b]CONS:[/b] - I got used to the player physics, but I never really [i]liked[/i] them--they're too floaty and lethargic, like I'm swimming through the air. - This game has one of the worst, clunkiest "wall jump" maneuvers of any platformer I've played in recent years; it's a liability more than an asset, and I wish it worked more similarly to games like DYE or Super Meat Boy
Um jogo com gráficos simples, porém muito bonitos e com gameplay bastante diversos.
A trippity puzzlely platformingacious time! Me lovies~<3
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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