
"Strike Vector is gorgeous shooter with strong mechanics and lots of customisation" 7.7/10 – IGN"it more than makes up for by being a gorgeous, intensely competitive experience that matches its aesthetic appeal with pure shooter satisfaction"– 7.
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If you've seen the store page's trailer, then Strike Vector is as fun as it looks. Be warned, beta is beta. Servers crash frequently, and there are frequent glitches with the menus. For instance, after being boot out of a game due to a crashed server, you must restart it to play again. But all that aside... THE GAMEPLAY IS AMAZING. It plays like a dream! The ability to swap between Jet and Harrier modes on the fly is an incredible boon, and it makes dogfights fast-paced and intense, and extremely enjoyable. You have two weapon slots, and there are about a half dozen weapons to choose from, and you get to mix and match as you want. Each weapon has two slots for perks, as well. Two weapons, two perks each, and a ship perk, and a special ability, all creates excellent diversity, and it should cater to anyone's playstyle. Did I mention you have 3 loadout slots so you can save several of these combinations that you can swap from every time you die? You can even change them before you jump back in. Visually, it's impressive. There's not much that stands out, but I love the machinery/factory look of all the menus and screens. One minor gripe I have is that certain menu prompts are unclear. They don't stand out very much and it's easy to skip over them because they're so small. For instance, at first I didn't even realize you were able to fly on the maps solo, because the button to do that was buried in the tutorial section, and was a very, very small button along the top of the screen. The ships themselves are customizable visually, and have patterns and a full color spectrum to choose from for each main section of your ship. There's a bit of texture pop-in, and some things look a little bit muddy, and it's obvious to see a lot of stand-in art and text in places, but overall it's not bad. Sound overall is decent. The weapons and flight sound great, very meaty where it counts. Explosions are visceral, too. Though I would love a little more feedback in some places, such as when switching between flight and harrier mode. There were some times while in a match where I was off to the side, menus open adjusting options, and the game was silent. I think it could stand to have a little more realism in its sound. Basically I mean that it should echo more; I should hear the fights going on all across the map. I don't believe there should ever be silence in a game like this. Music! There's no in-game music, and if there is, it was brief, and I didn't notice it. The title theme is pretty cool, however the menus afterward... it's monotonous and could stand to be changed or improved. I don't like it much. So aside from minor complaints, it's great where it counts! I could see myself playing this very much, spending a lot of my extra time here. I await the ability to host my own games in-client, or to be able to play offline against AI or over LAN, but such features do not yet exist. I'm glad I'm at least able to fly around the maps on my own without needing to connect. There's not much to do save practice flying around and shooting at nothing, but it's a nice add-in. With a plethora of unlockables, including ship parts and decals and patterns, and stuff for my pilot's profile, plus the simple matter that it's so damn fun to play, there's plenty of reason to come back to it again and again. To conclude, it's fast paced, it's exciting, it's fun as hell. Lots to choose from, fun to play, lots of potential. Beta is beta, though. Gameplay gets a solid 9/10, Aesthetic and design and visuals gets an 8/10, sound gets a 6/10, lasting appeal/replay value: I-will-be-losing-so000oooOOOOoo-many-hours-to-this-beastie/10 Overall, in its current beta state: 7.5/10, with a BADASS SEAL OF APPROVAL!
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow. I went into this saying," Well.. why not." Biggest mistake of my life. This is one of the most original, fun concepts that I have seen in a while. I will DEFINITLY be supporting this game. 10/10 would play again!
[h1]Phenominal And Underappreciated // Tragically Unpopulated[/h1] + Great visual design and graphics, with beautiful and creative environments + Great ship design; has a similar 'gritty' feel that fans of HAWKEN will feel right at home in + Gameplay is very fast-paced and highly skill dependant + Weapons and ship upgrades are extremely well-balanced + Controls are sharp and responsive + Seems to still be getting somewhat regular updates, that appear to be flush with new content - Almost non-existent player-base. Every time I play, there is only one active server, ever. For this reason, I cannot recommend the game, being that it is a strictly PvP title. This game is truly an amazing gem, and is insanely entertaining to play, but the developers appear to have spent approximately zero dollars on marketing, and this keeps the player base at almost extinct levels. If elbowing your way into one, solitary server to play is not a deal-breaker for you, then by all means buy this game. Save for this one game-breaking, negative point, the game is absolutely worth paying even full price for. I am genuinely sorry that I cannot recommend this game to everyone, as it's just fantastic. [h1]LockeProposal's Big Day Out[/h1] [url=http://steamcommunity.com/groups/bigdayout#]Community Group[/url] [url=http://store.steampowered.com/curator/7611703/]Curator Page[/url] [url=https://www.reddit.com/r/SeriousSteamReviews/]Serious Steam Reviews subReddit[/url]
If this game had a single player campaign, this game would have been amazing. It has such great customisation and fantastic gameplay and controls. Unfortunately it's multiplayer only and you can't find anyone online so there is no reason to buy this game at all.
Amazing game, too bad the community is rather small But you only need one server with people on to enjoy yourself as the game is playable even at relatively high pings.
I’m writing this review for the upcoming sale for Strike Vector. Because I think this game deserves more players. Let’s get started. Strike Vector is the quickest game I’ve played both in the Shooter Genre but also in Aerial Combat. It mixes Tribes and SpaceCowboys (AKA: Ace Online(AKA: AirRivals)) very well. Because of the high speed good reflexes are needed. You will often chase someone who deploys mines to get rid of you, if you’re too slow to hit Harrier Mode, more about Harrier Mode later, or activate your shield you’ll turn into a burning uncontrollable wreckage that shoots trough the sky at high speed and crash into an object. Or if you can aim carefully into another player, your killer perhaps. Hit detection is also well done in this game, when you collide with something you’re most likely death, but there are exceptions: When you collide with something in Harrier Mode (again more about harrier mode later) you most likely take some damage or no damage at all, unless you collide head on (which rarely happens). Also if you try to pick up a cool down or some health (which often floats above object or the ground) you might bump the ground, if you do this from a too steep angle you’re dead, but doing this in an angle (similar to how a plane lands or maybe even a sharper angle) you will grind over the ground (you will take damage overtime) but you’re not dead and you’ll get the repair/cooldown you aimed for. Why I’m telling you this? Well Now you know you don’t need to be exactly aligned in a straight line to the pick-ups to be able to get them and survive when the float on the ground. It also kind off shows why I think the hit registration is great. Hit registration by shooting is like any shooter that properly detects hits (looking at you CS:GO). Every weapon, weapon modifications, perks and abilities are unlocked from the start.. What’s left to unlock? The Cosmetics: Decals, ship parts, thumbnails, concept arts and camouflage. This gives new players an equal start in gear and still have items to level up for. Your Vector has 2 modes: Striker mode and Harrier mode. Striker mode is the normal dogfighting mode, you fly fast and are highly manoeuvrable. Ready to fly in narrow passages to shoot rockets at your target where to knockback causes your enemy to collide into the walls and you’re being able to watch the explosion from your rear-view, just like in the movies. Harrier mode will instantly stop your ship and let it float around, you’re slow in this mode. But it allows you to fully stop your ship and perform more accurate shots. Harrier mode is often used as breaks to prevent head on collisions or to make a sharp turn. Try to juggle in both modes and you’ll be able to master flying in no time. There is only 1 flaw in this game: Weapon balancing, some weapons and abilities are way to powerful. 2 shots with Swarm or Homing missiles (2 flaws in this game actually: Lock-on weapons) and you’re dead. Also the Stalker mine’s activation time is way too fast, if someone drops it in front of your nose while you chase him you’re dead for sure. Overall Rating: 87 out of 100. Also did I mention the free monthly content updates they add instead of paid DLC? I hope this was enough to convince you to buy this game.
We might give this a try at a LAN party but it doesn't seem worth devoting a lot of time to otherwise. The community, as has been stated by others, is pretty small. The veteran players prey on the noobs since there is no matchmaking and the go-to strategy seems to be dual plasma which is a one-shot kill if you can land it (which they often can). This is compounded by the overall learning curve of piloting the vector. My last game had a player sitting back at his base, spawn-camping the crap out of our base with dual plasmas and the zoom perk. Not only is this extremely frustrating (and bad from a design perspective) but it does not help build or retain community with the influx of new blood coming from the Steam sale. If this is the ♥♥♥♥♥♥♥♥ that the game devolves into for veteran players, I want no part in this community. It is fun to play casually with a few friends and, like I said perhaps at a LAN party, but I don't see myself playing this a lot.
This game is heartbreaking. It is fun to play; it has a super high skill ceiling; the visuals are nice and the overall graphic style is crisp. The only thing is that no one ever plays it. I would totally reccomend Strike Vector if it were not for this fact.
I've had this game since it's realease. It's one of the best air shooter games out there,though it's hard and that's why people do not play it. I myself havent played in ages as well,due to it barely having nay players,though I would love to see more people playing. It's a great game and I would love to see people actually giving it a chance. I do recommend it to people who are willing to learn how to play and have patience.
Quake + Descent + Gundam. Excellent game but way too competitive to enjoy casually so it died pretty fast. If this had come out 15 years earlier during the heyday of arena shooters... would have played it a lot more.
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