
Strike Vector EX is a competitive first-person aerial-combat game that satisfies every gamer’s dream of waging dizzying dogfights with super-powered aircraft. Bursting with mech-inspired ships, Ragequit’s game brings a story-based single-player campaign with characters, cutscenes and deadly AI.
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To owners of the original, this is the same game as Strike Vector, it's just repackaged for consoles. The maps, weapons, specials, ship customization, etc. are all the same, besides LMG being removed and vector painting highly simplified. They gave it a clunky console interface and reduced loadout complexity by letting you only wield one weapon instead of two. They also made collisions in jet mode much more sympathetic. These changes are presumably to make the game easier to control on the console release but they lower the depth and skill ceiling. The interior view of the cockpit in first person mode was also removed for some reason. Besides balance tweaks, the additions are 64bit support, bots and ranked matchmaking. Why are they selling it as a new game? It doesn't amount to anything more than a bad patch. Something they stopped releasing for the original less than a year after release. Considering this was packaged as a new release specifically to sell on consoles, the decision to relist it on Steam as a new game as opposed to an update was just a scummy cash grab. They should have just released Strike Vector as freeware (or implement LAN sharing) after it was abandoned - so a long lasting community could be allowed to exist around the otherwise dead game - instead of trying to milk the corpse.
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[quote] Grade = A. Worth a buy, for who enjoy campaign ranking, tactical piloting, PvP. However, for who want regular online player ready anytime, don't buy it ⚖️[u][url=https://steamcommunity.com/groups/expectationchecklist/discussions/1/1628539187785433577/]Check Scoring Scheme[/url][/u] [/quote] [table] [tr] [th]GRADE[/th] [th]SCORE (56)[/th] [th]WORTH BUYING?[/th] [th]OVERALL[/th] [th]DISCOUNT[/th] [/tr] [tr] [th]A+[/th] [td]65 ~ 80[/td] [td]Worth a Season Pass / Deluxe Edition[/td] [td] -[/td] [td]No Wait[/td] [/tr] [tr] [th]A[/th] [td]49 ~ 64[/td] [td]Worth Normal Price (Base Game)[/td] [td] ✔[/td] [td]No Wait[/td] [/tr] [tr] [th]B[/th] [td]33 ~ 48[/td] [td]Good Value[/td] [td] -[/td] [td]Wait 10%~35%[/td] [/tr] [tr] [th]C[/th] [td]17 ~ 32[/td] [td]Overpriced[/td] [td] -[/td] [td]Wait 40%~90%[/td] [/tr] [tr] [th]D[/th] [td]0 ~ 16[/td] [td]Not what you need[/td] [td] -[/td] [td]Wait 100%[/td] [/tr] [/table] [h1] COMPARE TO "Strike Vector":[/h1] [list] [*] Added Story Mode [*] Updated with classic dual weapon combat [*] Better graphic (A lot improvement from beta version) [*] Easier to pilot & aiming [*] Added a dodge button [*] Switchable hold / toggle in jet mode [*] Able to unlock customization in solo mode [*] New challenge stage [*] Challenge stage now is made for Casual Gamer [*] Skirmish mode for offline player [*] Bot in multiplayer [*] Not easily game over on a crash / scrape [*] No more preset in the hangar [*] Hangar design is not good as previous Strike Vector [/list] [h1] THE UNIQUE:[/h1] 💎 Immersive speedy boosting effect 💎 Diverse Score/Time Attack mode 💎 AI bot fill in the empty slot in Multiplayers [h1] PLAYER CHALLENGES:[/h1] 💼 Willing to pay again, if already own the original version 💼 Capable to find the community to join the Multiplayer [h1] COMMON FEEDBACK:[/h1] 🔧 Lack of content ➜ Because each stage allow to finish quickly 🔧 Downgrade of the original Strike Vector ➜ But this version also isn't too bad 🔧 Fighting AI bot is not fun ➜ This also isn't too bad [h1] MORE INFORMATION:[/h1] Recommended Video Review: https://youtu.be/0soWIcBpZwY Approximate File Size = 4.79 GB Average Completion Hours = 2h - 3h Achievement Completionist = 16h Thanks for reading, if you found this helpful please 👍 then: 🔔 Browse [u][url=http://store.steampowered.com/curator/31940448-Expectation-Checklist/]more similar reviews[/url][/u] and follow this Curator, or 🤝 Join [u][url=https://steamcommunity.com/groups/expectationchecklist]our group[/url][/u] to discussion future review format and layout ☹️ Make a complaint on this review ➜ [u][url=https://steamcommunity.com/groups/expectationchecklist/discussions/0/4594180031254224809/]Write here[/url][/u]
Strike Vector EX... The reboot of one of the fastest games ever made. The new version offers a new campaign mode, skirmish mode (to practice offline), and bots to fill matches whenever there arent enough players to play. To make it short, this is how the original strike vector was supposed to be like. It makes me really upset to see threads on the community hub arguing about the game not being free for the original version owners, this isn't just an update! It's a whole new game based on the old one. Existing SV owners gets a 50% discout! That's huge considering how small the team is. The game strong point its still the multiplayer, which hasnt lost its speed and proves to be competitive even using the controller. What else do i have to say about my fauvorite game? 10/10 i would totally recommend it
So incredibly sad. I bought this game the moment it came out with high hopes. I figured it was cheap enough right? They can't have done much, but that's ok. Maybe we'll finally see some people online the servers. Instead I get the controls switched, an xbox controller UI, a dissapointing story mode, and more bots than TF2 hat farming back in the day. I SO badly want to recommend this game like I did the first one. I really wanted EX to bring this game back to life. Instead it's just slightly reskinned with no improvement to the sad multiplayer that killed this game. This game is honestly one of my favorites. The design, the music, the gameplay, it's ALL there. It's like a pizza you just ordered, hot, fresh, and with all your favorite ingredients, but your delivery man drove to your house riding on a jackhammer, and everything inside the box is ruined. Fool me once, shame on you, Ragequit. Fool me twice, shame on me.
[h1] As much as I'd love to support a game that has some of the coolest, fun gameplay I've ever experienced You'd think a dead multiplayer game would focus on it's offline content [/h1] I just can't justify shelling out $6.00 for this little content. Online is still dead - which isn't an issue for me. [b] [u] Cause I'll happily pay to play against bots! Which is why I bought it. [/u] [/b] (I give 0 fcks about campaign tho - this is a multiplayer shooter first and that's where it should focus) But then I saw that offline bots is limited to skirmish mode - which includes 3 difficulty settings, map selection and 1 game mode. That's where I draw the line. As much as I want to, I'm not dropping 6 for that little content You can't set the player count, or the game mode? Where's the survival horde mode? Where's dueling 1v1? Or all the other game modes? (CTF was so much fun) You'd think a dead multiplayer game would focus on it's offline content. [i]You'd think SVEX would take advantage of it's new and (pretty awesome, challenging) designed bots[/i] But it doesn't. What we get is bare minimum as far as offline gameplay goes. A solid campaign and 1 mode offline If you're buying this for the bots, and you can only play 1 very basic mode against the bots... It's a damn shame because this gameplay is a huge gem if I've ever seen one. I'd easily drop $20 or more for a full fleshed out game. This concept really deserves it. The fact that it removes one of the bigger gameplay elements of the 1st game (duel wielding) is just icing on the cake. And serves as a reminder of the "dumb down" streamlining to appeal to consoles. Sucks that SVEX went that route but oh well, it's not a deal-breaker. But gameplay options are never a bad thing in a game with this little content.
quick review Feels great to play even on a keyboard. Rugged looking vector crafts and world to fight in is pretty detailed for a $12 game. All weapons and equipment are available from day one so nobody has an unfair advantage level wise. Campaign is ok. Nothing special. No pay2win or pay2look-better-than-you market. Classic, clean, no strings attached multiplayer game like from 2005. Loaded with bot players right now because the community is still growing. Jumping on board will help immensely with this problem. Base price is fair for what it offers. Any sale that brings it below $10 is definetly worth it.
Strike Vector is great. You should play Strike Vector ! https://youtu.be/h2T1vq9DGq0 It's pretty much Quake/ Unreal on steroids. All that in the sky with 6dof limitless controls. https://youtu.be/YuQwc-AYDb8 This game is such a gem, probably the most underestimated game on steam imo. Such a shame it never got the recognition it deserved & the playerbase never grewed enough. https://youtu.be/s_tbVyJjgT8 Everyone leaving bad reviews because of low playerbase are silly. Same for the bad reviews because of the removal of the two differents weapons options. They probably never played sv since it was pretty much an useless option on vanilla sv. The game is still being played so it's not dead (low populated but not dead), join these groups if you want to play: [h1]Edit 2020: The devs have decided to remove both games from steam. Another bad move tbh... RIP Strike Vector, forever in my heart ![/h1]
Refunded. I've read that there was an update to this game which supposedly fixed some things people complained about, so I decided to buy it. I like the first one, it was incredibly fun, but sadly multiplayer only. In some ways this is a good upgrade and fixes some of the problems the previous game had, but in many ways it's a downgrade to the previous version in the place where it hurts it the most: gameplay. I love that we have music now while fighting (not just in the menu). I love that there's a campaign to get more people to pick this game up. I love that this game has a Skirmish mode, where I can duke it out against bots (which are pretty ok).... ...But for the love of god, why did they have to dumb the gameplay and controls down just to fit this game on consoles?! [list] [*] I can't equip two different guns on my 2 wings anymore. [*] I can't change my speed in vector mode anymore. I either go full speed, or stay in hover mode. Very dumb. [*] Consolified UI. Why does it show consol buttons in the PC version? I don't even have a controller plugged in. [*] Options menu is dumbed down too. I used to be able to set what camera I prefer for vector and hover mode separately, along with FoV. Now you have to go with only 1st person or only 3rd person. You have a button with which you can change the camera, but who tf want's to pay attention to that while p;aying the game?! [/list] And a sidenote on the performance: It's running at silky smooth 60fps with vsync on (up to 100+ without it), but just like in the first game, I kept getting this terrible hitching, where the picture just gets frozen for like half a second (usually when I make sharp turns). HOW WAS THIS NOT FIXED SINCE THE LAST GAME?! Nope. This game is not worth the money. Not even the 5 euros. Multiplayer is dead anyways. I really want to like and recommend this game (or at least the first one), but the devs still haven't ironed out the performance issues!
SVEX is a reworked and expanded version of Strike Vector in the unreal 4 engine. Should you pick up this "new" game? I think so, because there is simply NOTHING like Strike Vector out there right now. Flying Mech / 6DOF/ Space Shooter / Jet combat junkies get attracted to this game, but its actually more like Quake style FPS in space, highly maneuverable super fast paced and better played with a mouse and keyboard. As a cult game, you just have to allow some of its quirks and glitches and experience it for what it is. I think it's a must play even for owners of the first SV and I really hope to enjoy some renewed multiplayer activity. Make sure to join the community discord channel! https://discord.gg/xaBcVQ longer review below: I'm an owner of the original strike vector who tested the SVEX open beta and then bought the game at the 50% temporary discount for owners of the original. Here are some of the pros and cons of SVEX as a revised and updated version of the original game. Overall I think this game is worth the purchase even for owners of the original who might have preferred EX as a free upgrade instead of a 5.99 discounted new product. First, here are the main positive differences between SV and SVEX: + rebuilt on Unreal Engine 4 (previously UE3) fpr PS4 and now ported to PC (yes it's a "port" with tweaks, more on that below) + new solo campaign with a story and voice acted characters (pretty short but fun and cheesy like a dreamcast era action arcade game vibe. also each mission is timed so there is replay value to speedrun them) + reworked (simplified) gameplay mechanics. Most notably: Weapon loadouts are the same for left and right guns, and they fire together. It's much harder to die from crashing into walls than the original but still possible(a major reason newbies gave up on the original), speed boost rings also no longer have a crash-able surface around them. Finally theres some additional control options such as the ability to hold a key to trigger fast mode, which makes things feel WAY more fluid on its own. + AI Players integrated seamlessly into multiplayer. Lack of bots was a big reason why the first SV died, and now they populate empty servers automatically and get replaced as real players join. you can also play practice skirmishes against bots for those who arent interested in multiplayer. They are pretty well done and the higher level AI can be a nice challenge. + new multiplayer maps (theyre in the works if not currently available) + steam achievements + new crosshairs (small detail, but made a big difference in comfort for me to have a + reticle instead of a circle). there are a lot of other design changes not mentioned here too. Now some cons of SVEX: - it's a console port, so some console port woes exist. notably: netcode built for 60fps (can be unlocked but with possible glitches in multiplayer. 144fps feels great otherwise); interface is designed for console so youll see console button prompts alongside keys; in first person mode the weapon models are cut off too soon at higher FOVs (hopefully theyll add an option to turn weapon models off). - it's NOT a sequel. Make no mistake this is an expanded form of the original game. Whether you think it's worth the price as an owner of the original is up to you. If you havent played the original, definitely get this version as it's got much more content. The only reason to play the old version would be to retain some of the details of the game mechanics that made it particularly brutally hard. - Until people set up more dedicated servers, many of the multiplayer servers are P2P which among other things means that when the host leaves the server gets shut down. Hopefully more dedis will get put up soon, since right now when the host ragequits, everyone gets kicked
因为开发商叫rage quit 所以这个游戏rage quit了steam,很真实。 前俩月有个骑龙的pvp游戏,我玩着玩着总想起这个strike vector来,所以又下回来玩了一下。 整体感觉就像是只有飞机模式和半机器人模式的macross,加速变形后的速度感很强。 操作也不复杂,上手很快,推荐手柄。 战役比较呆,多人模式也鬼服了。 这下绝版咯。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.