
Explore inter-galactic space in Project Genesis, a fast-paced first-person shooter featuring deep space combat in sci-fi battle craft. Fight as a conscious AI in sci-fi environments while navigating the complex forces competing for stellar domination.
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About
Project Genesis is a sci-fi shooter that fuses two distinct gameplay experiences into one seamless combat loop.

Breach and Board When ships get close enough, the Breach and Board sequence triggers a shift into FPS close-quarter combat aboard massive capital ships. Standard WASD controls make the transition seamless — no new control schemes, no perspective adjustment period.

Ship to Ship Combat Engage in third-person space combat with free-look targeting. Steer your ship, aim freely, and engage enemies across open space. The flight model is intentionally accessible — no complicated controls, no steep learning curve. Targeting and HUD systems borrow from FPS industry standards to keep the experience intuitive from the first session.

A Shared Control Language Across both modes, Project Genesis uses a common gameplay paradigm — HP, Energy, primary and secondary weapons, abilities and utilities — built around familiar Tank, Support, and DPS roles. Boost, shields, weapon loadouts, countermeasures, and throwable ordnance give players meaningful tactical depth without unnecessary complexity.
Project Genesis was developed with an active community of Test Pilots whose feedback shaped the game's direction from the ground up. Active development has wound down, but the game remains available to those who supported it during Early Access.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a member of the community of Placeholder Genesis as well as the Test Pilot program for 2 years I can honestly say this game is not worth your time. While I understand that this game is still in early access, it has been for almost 4 years at this point and it begs the question, "Will this game ever launch?" The FPS PvP in this game is just a copy of CoD 4: Modern Warfare but done to a worse degree even though it has been almost 17 years to learn from. The Battle Craft combat uses a Third Person Camera angle which feels disconnected from the FPS portion of the game and brings out the worst part of the Third Person Camera system as you can hide behind the levels architecture and get easy kills on other players, if there are any in the lobby. The PvE is a bad version of Deep Rock Galactic. Just go buy that DRG as it can be picked up on sale quite often. They have made a choice to use the same weapons for both PvP and PvE so if you see numbers that seem egregious that is the answer. Weapons and the perks you have are locked behind collecting "Minerals" and credits from enemies but it turns out that just going in and picking an LMG the fastest is the best approach as ammo is the biggest issue you have. Most of the levels can pretty much be beat if you take your time with just the base load out. While I understand this may be a difficulty issue, there are no difficulty settings to PvE. Space combat is like flying helicopters in space. The levels take a long time to fly from spawn to an objective. Players can be blown up very quickly from someone sitting behind cover out of your view but because of the Third Person Camera they can see you coming. There are typically only 1-3 usable weapons in Battle Craft at a given time and it usually takes 6-12 months for a decent balance pass to be done so if you don't like the current weapons tough luck. The game Modes for Battle Craft are typically a capture the point style of game mode but staying still in the small zones is a death sentence as they are typically out in the open. It seems as if most of the community, even their testers, are already avoiding playing with the space ships, if you don't believe me you can look up the leaderboards on their website and see the extreme difference in kills between ships and FPS. The "Premiere" game mode is Detonation which is basically a Rush style mode for both teams to attack and defend their large ship base for each team at the same time. Players can choose to spawn inside their ship in FPS and defend their own ship or choose to spawn in a Battle Craft and attack the enemy ship. As it currently stands, The final objective on the enemy ship always ends the game and creates the win state,or just rush the ship with everyone and hope 1-2 people can play defense, or just full rush the ship. There is not enough depth to the mode to overthink how to play it, especially with the final objective being the win condition. One of the biggest problems is the spawn points for both teams Battle Craft are incredibly close to their defending ship making attacking quite difficult as 1-2 people can almost certainly play enough defense to force the game to go to the time limit. With the current spawn system Players in Battle Craft spawn in the same set few locations every time making the team who wins the first engagement in the map able to fly behind the spawn points and camp the enemy players indefinitely as there is no anti spawn camping feature, especially when you take into account that the camera cannot be turned around fast enough to behind the player to shoot back before they die. The only defense for this is that the bot AI can shoot in a 360 degree bubble around them instantly even if they are facing away from you. If the player base is ever full to a point of no bots, spawn camping will be the best option. Not only does it let you win but the only way to advance your account level as of now is by XP which you get for doing tasks or by killing players. The Weapons feel very neutered and very similar to each other as if they were copy pasted with a few number changes. There is no weapon customization which is mind blowing considering they used CoD as the base building block of the game. If you want to be sneaky and be quiet you really can't do that as there is no Silencer attachment to quiet things down. If you do not like the scope of a weapon, it sucks to be you. Muzzle flash on some weapons can be migraine inducing. As the producer has said they are trying to make this a competitive shooter I find it while that despite being a written up bug it took over 1.5 months for the people in charge to even realize that the Headshot multiplier was broken. Without any sort of weapon customization or progression using a weapon the 1st time feels the same as using the weapon the 500th time. The breach and board system is this game’s gimmick, however it turns out to just be a cut-scene playing of you in a small pod trying to enter a ship. There are several problems with the way this is implemented. One of which is the health you have in the pod is critical for how it plays, they seem to have too little health to where you die almost instantly in it or they give it way too much health to where there is no point even trying to defend against it. Keep in mind that the Enemy spawns are extremely quick and they spawn really close to their large ship defense point in which you are trying to enter. They also come the problem in which, when and if they have it to where players can breach to finally combine ships and FPS to interact on the same map, you are still stuck using a breach pod to get to there ground where just jumping out of the ship like Battlefield would fit the flow of the game much better. You as a character are either a ship or an FPS "Avatar" if you get out of your ship to take or defend a point in FPS mode and you want to go back to your ship, you are actually transported back to your spawn to then have to traverse the map again to get back to where you were. Despite being in development for almost 7 years this game still seems to be early in development especially when you see games like Void Crew already feel as if they have more to offer despite being started later. This is a game that feels stuck in 2013. Project Genesis is a Paint by numbers attempt at a CoD and DRG clone except Helen Keller could paint it better. The Day Before is still a better offer than this game. This development is stalled out in space drifting waiting for the next whim of development, hell PG at one point was going to be an attempt at an Overwatch clone. It's like asking a kid what they want to be when they grow up, they change their mind every 6-8 months.
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's genuinely fun when you have other players to play with and against, but it's just not very exciting with bots. The player base has never been more than 30 players at peak with an average of 2 people playing at any time.
Looks and plays great, always just bots. I REALLY want to like it but feels dead.
Поиграл во все режимы, людей нет!
This game has major potential! I can not wait to see where this game progresses too
Simple, straight-forward gameplay, amazing graphics, great physics, the dev team is AWESOME!!
Ship to ship combat? Check. FPS space station/ship pew pew? Check. Devs that genuinely listen and interact with the community? Check. Frequent updates and support? Check. Weekly playtests and dev sessions? Check. This bish being terrible at all elements of combat but still coming back? CHEEEECCCCKKKKK.
Taking into consideration its in pre-alpha, I see a lot of potential in this game. It feels great, runs well and looks excellent. The gun fights are pretty balanced over all and the modes are a a nice change of pace from other shooters. Very excited to experience the game in its infancy and to see where the devs take it from here.
10/10 Miss fun high speed FPS and Ship combat? Miss old school Halo PVP mixed with old school Star Wars Battlefront capital ship battles?(best analogy I have come up with) Then this game is for you and worth checking out! I have been playing it for 9 months now with the developers helping them test the game. I am absolutely in love with this game. Compared to other AAA games, this is actually polished and in an extremely good position for pre-alpha! The Developers have been wonderful to work with and play with. Very responsive to feedback about the game and bugs no matter how minor. Game is also beautiful graphically speaking and their audio designer is on point! Bonus points they even work with Veteran organizations to give Veterans a test of game development to get their boot in the door!
waiting for more updates
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.