
War Tech Fighters - the space action game that combines the spectacular action of Japanese Anime with Hollywood Blockbusters. Configure, upgrade and customize your War Tech and dive into battle to fight back the Zatronian forces and save your galaxy!
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 338reviews | 77% | — | $142.3K |
| $19.99 | 148ratings | 87% | — | not modelled | |
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1. Frustratingly bad level design, ♥♥♥♥♥♥♥♥ timers to complete "objectives" sometimes seconds sometimes minutes, lots of these type of "objectives" to make this artificially "difficult". 2. UI issues. Destroy that group of capital ships there in 3 minutes. Weak spot doesn't get hit even though you're hammering it? well, you're ♥♥♥♥♥♥ out of luck and time, do the whole thing again from last checkpoint. Can't tell where the weak spot is because the UI doesn't show you like it's supposed to? well too bad 3 seconds remaining. 3. ♥♥♥♥♥♥♥♥ mecha boss that is invoulnerable until you spiritbomb him to make him voulnerable for 1 second, said spiritbomb needs to charge up WHILE STANDING IN PLACE!!! WTF? Yeah, good game title. He has a lot of health and your heal options are bad and limited, can't outlast him. Every atempt to spiritbomb him leaves you wide open for a missil barrage, which he will use, so you're going to lose about 1/3 of your health. You can blow your whole money on upgrades for this one fight, money you've saved up for better ♥♥♥♥ that has to be unlocked in later missions. BS escort mission with 2 capitalships made of paper, get attacked by multiple waves from multiple sides, melt like butter, restart from last checkpoint about 10 times until you get lucky at the top of your skill, killing roughly 1 enemy every 2 seconds isn't enough, need RNG. There are three difficulties, normal hard and hero. I played on hard. Can't lower difficulty mid game. 4. Can't grind in a game that is heavily grind focused. Well you can replay a challenge for 100 creds. You get about 3k for completing a mission, a +5% more dmg upgrade costs about 1.5k some better ones about 2-3k. There are a LOT of upgrades and research. 5. Your squadmates are mostly useless, don't seem to do anything until you tell them and you can only tell them to attack one weakspot and then they're on standby again. They also constantly and I mean constantly get right in front of you all the time. How the ♥♥♥♥ the devs decided that this is "fine", I can't tell. bought it for 5 Euros on sale and regret the purchase. I tried to like it but the bad gamedesign just kills the fun. Buy Demon Ex Machina instead.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French, Spanish - Spain*languages with full audio support
| $19.99 |
| 140ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wtf's core gameplay is awesome, probably the best gundam game ive ever played. but then theres like 50 buts. ...but the customization is shallow ...but the missions get repetitive (there's 3-5+ of each type with minor variations) ...but several mission types are a frustrating slog (looking at you, stealth levels) ...but the mech v mech melee combat is just a mess ...but its about six hours too long ...BUT! its ♥♥♥♥♥♥♥ rad to fire a spread of missiles at a battleship, wiping out its guns before bisecting it with your sword its ♥♥♥♥♥♥♥ rad to lay waste to a squadron of enemy fighters with your machine guns and then trash them with punches and kicks its ♥♥♥♥♥♥♥ rad to just fly around space in a gundamesque mech also judging from the forum, the dev is still responding to players of their *six year old* game. shows some dedication and deserves a thumbs up all on its own tl;dr incredibly satisfying space mecha combat dragged down by ... almost everything else. but the basic gameplay is so good that you might just plow through it anyway
Tiene algunos problemas y le faltan mecánicas para variar el gameplay pero, al final y al cabo, es un juego en donde podes equipar el casco de Iron Man, la espada de Guerra (Darksiders) y tirar EMPs haciendo la pose del Kamehameha. Necesito decir más?
i am very inclined to hate this game. this is a game lost in itself that tries to be a good game, and this active trial sabotages it to hell and back. of course when i buy my giant mech game, i am very much looking foward to clunky stealth sections, laser puzzles and comically large levers that only god-like giant metal beasts can operate, developers what is wrong with you all. this is not fun, this game starts fun, lure you into 2 hours of fun explosion shooty shooty and then slowly creeps some of the worse slogs ive seen in a mech game. the levers, these comically large levers are something only the mechs can operate, so lorewise if a air system malfunctions and the pilot is out in battle, everyone inside the ship is ♥♥♥♥♥♥, no no whoever came up with this comically large lever, you brough this upon the game, its canon now. jokes aside these levers also suffer from missaligment, you will try 3 times to get it before the camera correctly aligns with where you should press it, trust me its not the center, with the comically large levers explained we go to. stealth sections : there are way too many levels where you pull those comically large levers to activate a ship that you must follow to stay hidden, stay inside a floating ball and STEALTH is done, sure is simple but i have to question the very existance of such a thing in a giant mech game, specially since there is nothing in these stealth levels that you can't take out in 20 seconds or less, also you actually do take everything out as soon as you finish the stealth level, so whats even the point ?? Laser Puzzles : remember when i said that everyone is ♥♥♥♥♥♥ without the giant robots to pull out the comically large levers ? that bring us to entire levels made with you pulling levers so lasers go to the right place, pull and push, repeat until you find the solution, lets be honest, aside from the obvious ''this is a mech game what is wrong with you'' i should be shouting, lets be real both the stealth thing and these incredibly brainless easy puzzles are nothing but padding, its so i can take 15 hours to finish this instead of 5. escorting missions : WHY BRO WHY COME ON NOW. radiation missions : this is a peek a boo type of level that you gotta hide in shade from some asteroids to avoid sun radiation to collect materials, lorewise why are rebellion sending their top class very limited amount of pilots to do mining work, yall have giant ships to use instead. side characters : this game will force you to switch characters in some missions, it expect you to love these characters enough to be hyped when it changes to that guy, what happens instead is that you realize that their mech is ♥♥♥♥ compared to your own and so you try to speedrun the mission to get rid of that ♥♥♥♥♥♥♥ mech to get back to your own. BUGS : best part, from errors that make you repeat a checkpoint to straight up game breaking infinite loading screens that are a surprise and might happen at any moment once you die, forcing you to restart the game and possibly the mission, combo that with the fact that most of these missions are a slog and i start to question if most of these positive reviews are not greenman website devs themselves the game COULD have avoided all that crap and focused on the good parts of the game which are the combat missions, lol, and make the game only 5 hours long ? no guys we can't do that, we are being published by greenmangaming we can't pull that ♥♥♥♥ ! PAD THIS ♥♥♥♥ LETS GOOOOOO!! the combat isn't even that good tbh, its serviceable until they start throwing gimmicky enemies at you, one of which takes away your energy, the very thing you use to defend yourself, so you take lead for a little bit before you can fight back. aside from a fun style of westernized giant robots, this game really has nothing to offer that other mech games don't already have, cursed be the day i though it was interesting. i didn't talk about the story because its the same as any rebel army story ever, add padding of making giant robots pull comically large levers until they win agains't evil empire.
The endgame is too grindy. Replaying missions or challenges doesn't feel worth as the rewards are minuscule.
Pretty fun game, good space fights, nice weapon sets. Some missions are unbalanced. Personally i was playing heavy mech. Story is mediocre, predictable. The weapons are fun to use, but nothing special. All just shoot, no special particles or effects, no custom weapons. Melee fights are fun, well developed. Game looks great in 4k on large screen, space looks nice and playing in 1st person is nice. Game is worth getting on a sale, for all mech fans its a good title to buy.
Controles Horriveis, Historia chata, missoes EXTREMAMENTES REPITIDAS, CANSATIVAS, CHATAS... não recomendo.... Esse jogo me fez me decidir parar de comprar 1 monte de jogo aleatorio da steam e começar a comprar jogos melhores porém mais caros. absurdo o quanto é ruim está merda e tem maluco dizendo que é o melhor jogo de mecha que jogou nos comentários a pela mor de Deuus
非常不错的机甲游戏,除了传统的射射射,还有指定对方机甲拼刀(铁男大招),非常帅,很有感觉,突突残血后的飞机可以处决,处决动画有很多,当然可以esc跳过。 目前比较大的障碍就是五中文,还有可能有些人觉得打击感不太好,
Gra raczej słaba, zwłaszcza w obszarze grafiki i AI przeciwników. Z każdego elementu wylewa się wręcz niskobudżetowy charakter produkcji i niedopracowane elementy. Polecam tylko największym fanom japońskich robotów
This game can be super janky at times; you might fly too fast and get stuck inside another ship, you might get trapped in an unwinnable sword-clash loop, or you might bounce off the game entirely when you play the first mission which for some reason feels faster than human eyes can follow. Allied mechs have a weird tendancy to stay in the center of your camera view, so they're constantly in the way when you want to shoot. The English language version has several errors and oddities, likely a rough translation job by the tiny team. But if you can accept those issues, this is an amazing experience. You just have to give yourself time to adjust. The game speed feels too fast at first, but then you start getting used to it, adjusting the control sensitivity to human levels and setting buttons to something easier. After a short prologue fight in someone's plot armor mech, there's a rough transition to the main story and you're given the option of three starting mechs. This choice matters a lot! Whether you choose the slow, tough mech or the fast one or go balanced, that's your core and every part you buy afterwards will modify that. The only way to try another core is to start a new save! Then you're thrown into a mecha-enthusiast dream / gear-shopping nightmare with your own ship base and upgrade spreadsheets and tech research and experience levels and text boxes explaining each new thing. Take it slow, don't be intimidated, the fun is about to begin. In the Simulator room, there's a few tutorial maps which teach the basics, and you'll be able to replay mission levels here to find research you missed or get extra experience or test your newest mech, plus there are Challenges which you can grind for cash. A tough Survival mode will be your biggest money maker when you've got a better mech, but remember to only reach the target level and then lose because there seems to be a max reward amount you can get each time. Once you've adjusted the control settings to your liking and played for a few hours, the game comes together as a simple yet satisfying space mecha pilot fantasy. Some missions are rough but they do get better with time and the difference in power between the starter and an upgraded mech is scary fun. There's also a nice variety of mission types: escorting a supply ship along a path, gathering materials while hiding from the nearby sun behind asteroids, sneaking into a base by flying close to a larger ship, laser puzzles, deactivating doomsday weapons, and several boss battles. The story isn't anything deep or fancy. You are the talented captain of an ace mecha team and your job is to protect the fleet which travels around gathering resources in space. There's a fleet commander who issues orders, support staff who figure things out for you, and your team which sometimes join you in missions. An evil empire is at war with the universe, and you want to defeat them. A couple characters die in over-dramatic scenes of deep anguish, but the war must be won. The sci-fi setting has some neat elements but remains in the background. Combat on the other hand is great. This is one of the better space flight games I've played recently for battles against large and complex targets, like bases covered in turrets or huge warships. The jetpack-style maneuverability isn't exactly realistic to space, but allows you to smoothly zip around shooting highlighted weak points. As a comparison, Strike Suit Zero attempted this and looked fantastic, but felt bad combining two styles of flight where one wanted to crash into the target while the other was awkward at moving and had a time limit. Against smaller targets, you become this terrifying deity chewing through health bars in seconds. When most small ships are below half health, you can perform cinematic finishing moves which also heal you quite a lot; you'll want to use the light weapons so they don't explode from one shot, and this becomes a powerful tactic at the higher challenge levels. You battle opponent mechs from a distance, then move in for flashy sword battles full of special moves, shield blocking, perfect counters, stun chances and sword clashing. These are the only fights that feel fair and equal, yet provide nice breaks from the chaotic space battles. The gear upgrades screen only looks overwhelming at first. Your mech has four armor components: the head tends to affect your aim, the arms and torso give you light and heavy weapons and missiles, the legs change your speed. Some parts are better for health or energy or speed, and you will have to choose between trade-offs. There's also a sword and a shield which can have special properties, from energy theft or breaking enemy guard, even auto-regeneration. Some gear can't be purchased until you research certain technologies, which you do by first finding hidden items in the missions, then purchasing the research. You can also buy research that improves your mech directly, or you can research custom mechs with unique designs. The unique mechs are powerful but can't mix and match parts, so once you start using one of them, you can focus on buying research that benefits that mech the most – and then some missions and challenges can't be beaten unless you make the right mix and match mech. After you beat the main game, there's a New Game Plus mode which upgrades the enemies somewhat. You'll start the same story over with the same core and everything you purchased before, so this is more like a victory lap as well as a great time to try a harder difficulty setting. Once again, as janky and rough as this game is, that can be forgiven because the amazingly small team made something really fun. The combat tends toward overpowered fantasy at the easier difficulty settings or once you reach higher levels, though there are a few challenge spikes which force you to upgrade. Play this for that power fantasy, not the average story, and you'll have a great time.
Players by region
Where this game's players are, estimated from review languages.
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