
Battle hordes of aliens in turn-based combat with elite soldiers, mechs and vehicles at your command. Enlist your strike team and drop planet-side into an intense, sci-fi warzone. Make tactical decisions and employ ruthless strategies to achieve each mission objective.
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About






Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
[table] [tr] [td] [url=https://store.steampowered.com/curator/38553778-All-about-Strategy-Games/] Follow my Curator Page for more Strategy Games! [/url] [/td] [/tr] [/table] Strike Team Gladius is a turn-based strategy game in early access. I received this game though the curator connect program on steam. Thanks for that! Since it looked halfway decent, I wanted to try it out. STG looks like an XCOM game but isn't like it at all. Aside from being a turn-based strategy game and a similar setting, they are completely different. You start with a pre-build balanced squad of 6 soldiers or form your own team from about 11 soldiers. I decided to go with a pre-build to get into the game first and see if it's something I want to take a closer look at. After two missions I couldn't stand it anymore. The UI is terrible. It's ugly as hell and looks like an old PS2 game. The graphics also are just bad. I played on ULTRA and it looks way worse than on these screenshots. I don't know why that is and of course, graphics and UI isn't the most important part of a TBS game (especially graphics don't matter to me) but the UI is so bad, that you don't really want to jump into the game at all. There is no tutorial at all. Icons don't seem to work. Every time I click on some ability the game tells me I have no action points left even though I did not even move yet. If an enemy lights up and I click on it, my soldier will shoot him. That was the only thing that worked for me. I'm pretty sure this is some kind of bug but every goodwill of mine to test the game was gone after that. More so, the game seems like a joke to me. It doesn't work, doesn't seem very tactical (placement doesn't wasn't important at all in my two battles), the graphics and UI look bad, the maps don't look that different and the "campaign" is just a screen of three buttons ("Missions", "Team" and "Shop"). If this would be 5€/USD, maybe even 10€/USD I wouldn't review it and just ignore it or dive deeper into it before judging it but a price that high is just cocky. I am really sorry to give it a negative review. I'm sure these devs put hard work into it and maybe the tactical part of the game is more enjoyable later in the campaign but I can't get to that right now. It's in early access and overpriced for sure. If they are gonna change the price and work hard on the game I will take another look at it and change my review accordingly. [table] [tr] [td] [url=https://store.steampowered.com/curator/38553778-All-about-Strategy-Games/] If you like my review and strategy games, please consider following my curator page on Steam! [/url] [/td] [/tr] [/table] To the devs: Feel free to send me an e-mail (You can find it on my curator page) once the game is in a more appealing state.
1989 Gaming Sees an Alien. Pulls out Shotgun. Alien: „No!“ 2000 Gaming Sees an Alien. Pulls out Shotgun. Alien: „Boooooooring!“ Pulls out Big PIIIIIIIIEP Gun. Alien: ….. oh, oh. 2021 Gaming Sees an Alien. Pulls out Sniperrifle, Mini Gun, Drone, Shotgun, Turrett, Pistol, Sword, Grenade, Mine, Nanotech, Nail Gun, Axe, Rocket Launcher, Chemical Gun, Knife, Battle Tank ……. Damn what do i use? Alien: *Meanwhile feels boringly asleep* (Waiting for his next turn) More Aliens behind a big Rock: *Playing Cards* (Also waiting their turn) Boss Alien in the next Level looking on his watch: Why the Hell does this take so long? Me: *sigh* Welcome to STRIKE TEAM GLADIUS. Well, i like how Games evolve over the Years. That goes also for the Roundstrategy Genre. In the Beginning you got a Few Weapons and over the Years the Selection went bigger and bigger. Don´t missunderstand me, i love this evolving. That gives you more Instruments to find you own way to get through a Game. And that goes exactly for STRIKE TEAM GLADIUS. The Story in Short. In the distant Future you got into Trouble with some Hostile Alien Forces. Set your Team, go into Battle and kick their Butts back to the Hell where they came from. Yep, nice Old School Story. https://steamcommunity.com/sharedfiles/filedetails/?id=2362767366 In this Game you are completing Maps following a Campaign. In the Beginning you can choose from 22 Characters and 11 Specifications. That can be Surgeons, Melee Fighter, Sniper or a Technomancer and some more. It is at you to Choose 6 Characters to go to your first Battle. All Characters will level Up and you can change your Teammembers anytime outside the Battles. The Battlescreen is a typical Hexagon Map, best known from Panzer General or Battle Isle Games. Move your Squad round by Round and use your Abilities wisely. The more you learn about them, the more effective you will kick Alien Butts. The First Levels are very easy (By the way, you can also raise the Difficulty) and best for Learning about your Tactics. Will you send a Drone to find Hostile Units, will you sneak or will you go with proudly straight like Rambo? You Choice. https://steamcommunity.com/sharedfiles/filedetails/?id=2362768539 Getting more difficult, you can also use Objects around, like Mines and other explosive Stuff. Interact with your Area. You can also use objects as a Covering. Use everything as good as you can. Later you can also use crafts like Tanks and even Mechs. And believe me. You will need them. Also because the Boss Monster can be really, REALLY big. The Graphics are very good done and show much Love to Details. Nice and fluid animations and that all guided by a very nice and cool Soundtrack that fits very well in. The Maps are good elaborate and fairly done. No unfair Map, all can be reached with raising Skills. And Maps can be replayed. And by the way, it is early Access. There is more to come. STRIKE TEAM GLADIUS, why do i like this Game that much? Well, because it gave me big Freedom to find out about my own Combat Style. I can try several Combinations of Characters to find my Dream Team to save the Day. Such a Freedom i found last in JAGGED ALLIANCE. Very good Work, dear Dev. The Game is modern but gave me also the Old School Touch i love in this Genre, paired with this cool Music. Thanks, dear Developer, for this great Game. Now it is up to you, dear Reader. Do you think you like this Genre? Are you patient to try different Combinations of Characters? Are you ready for a cool Challenge? Then what are you waiting for? Thank you for Reading. Oh, by the way, if you want to see more, then have a look at our Video. https://www.youtube.com/watch?v=U3oZNF52rD4&feature=emb_title [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] If you like this Review and want to read more like this then Follow our AWG Curator! You`re always welcome. [/url][/h1]
I'm a bit on the fence here... The first thing to mention is that the game is paaaainfully retro. It would be a B-C list game on the PS2. Battlefields are sparse, the intro is near enough a still with one of the devs putting on a funny voice, and even the save slots were somehow old school (took me back to memory card days!). If I'm honest with myself it actually reminded me of Amiga games more than anything. I had the Total Recall song stuck in my head for an hour... The second thing to mention is that, whilst looking a hell of a lot like X-Com, this game plays more like the battles from the Age of Wonders series. By that I mean, it feels a bit more like ramming troops at each other than meticulous planning and a lot of RNG finger crossing. That said, I have only tried normal, maybe positioning becomes more of a thing on harder difficulties. (Edit - Seems I spoke too soon. The RNG is strong with this one) There are a number of very cool elements to this game. Squad selection, an equipment shop, and a pretty good spread of skills, all add a bit of flavour to the game. Also, there are some cool character models that appeal to the DnD/RP player in me. The sound effects are generally pretty satisfying too, even if the limited voice acting would be better off left out. Most of what I mentioned in the first few paragraphs comes down to preference, but one thing that is a solid negative is horrendous UI. Icons are clumsy and hard to find, and there are some really unintuitive design choices, such as the shop layout and post battle loot collection. All said and done? I like a bit of tactical pew pew, and the squad customisation ticks a big ol' box for me, so this gets a recommendation. It won't be for everyone, and if budget/ old graphics are a deal breaker for you then walk swiftly away. I reckon I'll get a bit of joy from the game though, even if I don't see it changing all that much in the future. Oh, as a final note, I do firmly believe this should be about 20% cheaper... than the sale price. Hi there! If you like my review, please feel free to check out our curator page! https://store.steampowered.com/curator/39307662-Brothers-Dim-Gaming/ For more full reviews, you can check out my personal page: https://steamcommunity.com/profiles/76561198011754979/recommended/
TLDR: 12 warrior classes, multiple loadouts, abilities and upgrades combine with turn-based combat to provide varied and satisfying battles. Could be more refined, but would please most fans of the genre. I first played Strike Team Gladius earlier in January this year for about an hour, and was not too impressed. It was still in EA, and I thought I'd give it a bit more time before attempting a second playthrough and writing a review. One of the reasons is because I have played other Wave Light Games before, in particular the "Demon's Rise" franchise, and felt that this game didn't really live up to the finish and quality of the others (I have not played Shieldwall Chronicles yet). Overall, I'm glad I waited. Here're my detailed impressions: Strike Team Gladius (the name of your vessel) has you commanding a 6-person fire team sent to investigate a potential alien attack on an outpost. The game primarily comprises tactical turn-based battles, some team and inventory management, and character progression. Like most Wave Light games, there is a multitude of options, tactical loadouts and warriors, ensuring that no two playthroughs (or even battles, since you can switch team members on the fly) are the same. + Good turn-based mechanics in combat, employing cover, LOS and initiative + Extensive variety of soldiers with 12 classes, each class having its unique strengths and weaknesses + Within each class, you also have 2 candidates, with different weapons, skills and stats + Soldiers' stats level up with combat experience, and are revived upon death, if you win the battle + There is a massive inventory of items to upgrade your soldiers with + Some soldiers can command gun drones, holo-decoys, etc. offering interesting tactical options + They can also counterattack when attacked (perhaps to compensate for lack of overwatch function) + Environments are partially destructible (fuel, toxic containers), adding to your tactical combat options + You can swap team members between missions, to try out different tactics and strategies (no XP is lost) + Stellar performance (e.g. killing 3 aliens simultaneously) can result in "command points", which you can use for buffs + Command point system can change the outcome of a battle - Interface design is a little clumsy. I cannot really view my team's stats and loadouts easily - The Team Management screen is only for swapping members and you cannot exit the screen until you've chosen - Voiceovers / soundtrack are a little chintzy (I turned the music off). Frankly, the game still works without the (bad) voices - Mission objectives could have more variety -- it's basically "eliminate all aliens" (really?) every mission - No overwatch or attack of opportunity - The instructions on the inventory purchase screen keeps appearing and cannot be bypassed - Campaigns are very linear with little backstory or characters you can bond with Overall, it's pretty clear that a lot of thought was put into the combat mechanics, and frankly this is where the game shines. In January, the interface was clunky, there were few options and little depth, and wasn't very fun. Now, with 24 soldiers and 12 classes, all with different abilities and weapons, you can tinker around with your fire team until you get the "perfect" combination. Yes, the game lacks some polish. Descriptors like "+2% missile critical chance" is plain silly when describing a shotgun upgrade. What missile? You could just use "+2% critical chance" and all the confusion is avoided. The voiceovers are amateurish (perhaps English was not the actors' first language?) and frankly, not needed in my opinion (Jagged Alliance being the gold standard). The UI could also be more streamlined. However, I'm 7 hours in as of this review, and haven't uninstalled it yet. That should say something. 6.5/10.0
Strike Team Gladius is a typical Wave Light game, and in my book that’s a good thing. The story serves as the framework for the game campaign's 40 combat missions, so it’s all about building a team and tactical combat. Finishing the campaign twice took me about 100 hours. There are 12 different classes, each with a male and a female version. They all have different stats, skills and abilities. You choose 6 of them and off you go. After each mission your units get EXP points and after roughly 5 missions they get an upgrade - if you can keep them alive, that is. If not they still get some EXP, but it will take longer to get an upgrade. There is no permadeath in the game and if you fail a mission you can always try again (while keeping the EXP you got in your first attempt). You can also replay successful missions to gain more EXP points. However, that is not necessary at all when playing on normal difficulty: the game is well balanced and you should be able to complete every mission with a minimum of casualties. If you want a bigger challenge go for Hard. In previous Wavelight games Extreme was meant to be played with a team that already completed a full campaign, so I guess that’s the case here too. One feature I really like is that unit upgrades are automatic: you can’t choose which skills are upgraded or which additional abilities are assigned. So you have to live with the way your units evolve, but on the other hand you can shape your team by buying weapons and armor with the money and looted gear you get after each mission. Spending some time in the store, choosing carefully which gear fits your strategy, is definitely worth it. My advice: first go for items that enhance missile attack range (they are not very expensive) and later on, when you get more money, spend it on better weapons: if you kill the enemy first, he can’t hurt you. Defensive gear comes last when you have all the rest (except for close combat units of course). Speaking of enemies, usually there are a lot of them, varying greatly in the way they pose a deadly threat to your team. Some only appear in a specific biome, others can be found wherever the missions take you. During combat, often new waves of enemies appear or are teleported in by portals (or spawn from cocoons). So never assume the battle is won before it’s really over… Graphics and effects are nice. I like the new action camera that gives a bit of an XCOM vibe (it's off by default, you can choose how often the action cam takes over - I set it to 20%). I had a lot of fun with all the previous Wave Light games, so buying this one wasn't a hard decision. If you like turn-based combat and don't want to spend too much time on the story, this game is for you. Highly recommended!
This is a game right up my ally, BUT i have a 4k monitor and 50+ with reading glasses. the font it defaults to is utterly unreadable, i messed around with monitor and game settings for about 20 min before i gave up. Reading anything about the story or tutorial was a no go. Recommendation: Its a shame,but for the first time ever, i requested a Steam refund. Fingers crossed on refund process working
Update: The game has improved tremendously in early access and a lot of the rough edges have been removed. And the difficulty curve has been mostly smoothed out. A tutorial has also been added that helps quite a bit in getting the player oriented. Two new classes (exo armor troopers) were also added an are a lot of fun! And now it is out of early access! Definitely recommended for fans of tactical turn based games! Original Review: Strike Team Gladius is a solid squad based strategy game by WaveLight games. Your 6 squad members will fight aliens in a variety of outdoor environments, with a large variety of allies and enemies. It is currently in early access and has some rough edges, but progress has been fast on sanding them down. Definitely worth a buy if you are a squad based strategy fan! Pros: Lots of characters choices - there are 22 different characters (11 roles with male and female variants) to make your party of 6 from . The skills of the male and female are very different, as are the base stats. Fun inventory system - lots of inventory slots, and lots of loot provides a satisfying gearing up process. Large variety of enemies - from alien dogs to infantry to huge monsters with poison breath, your squad will fight many different types of aliens. Lot of allies - A variety of armored vehicles, turrets and infantry types will aid you in various missions. You often take direct control of them in addition to your squad. Solid core rules - The basic rules system is fun, though a bit under explained at the moment Wide variety of skills - From smoke grenades to explosive ammo, there are lots and lots of skills with a big diversity of effects. Cons: Rough around the edges - this is an early access game, so somewhat to be expected. The updates are regular, and have already smoothed a lot of problems, so hopefully by release the whole thing will be a polished experience Really needs a tutorial - this is in the works according to the developer, but as noted above, the rules aren't obvious unless you go digging around in the help. The rules aren't hard to follow, but they aren't explained enough yet, especially some of the subtleties Uneven difficulty curve - again, this is something that has seen big improvements since launch, but certain levels are still extremely difficult unless you go back and replay some earlier missions to improve your levels and gear. Limited strategic layer - The strategic layer basically allows you to change your team and buy new equipment. Not a problem for me since the tactical layer is so much fun, but if that is what makes these games fun to you, it might be for you. So overall, I like the game a lot. Definitely recommended, as long as you can stomach the typical issues of early access!
Strike Team Gladius, like its predecessor turn-based tactics titles from Wave Light Games, represents a small indie studio's latest step in perfecting the class-based RPG skirmisher. Inject this directly into your bloodstream if you: have enjoyed previous games from Wave Light; enjoy tabletop skirmish wargames or turn-based tactics games; value gameplay over story. Replayability is very high given the sheer number of class and skill combinations possible in a squad. The rule set has depth and feels well balanced. I'm about halfway through with my first real team, and it's just been a great ride. As always, the character models and their little animation loops out on the hex grid are super cool. To those purchasing during Early Access: development has been great so far. The game is almost feature complete, yet new features and QoL improvements keep coming. Highly recommended.
Overall, a very good tactics RPG. It plays more like a tabletop game in some ways as it uses a counter attack system and a fixed number for movement and attacks rather than an action point system. Once you get used to it, it makes for really fast gameplay. Graphics: Decent enough and seem well optimized. Nothing ground breaking but not bad at all. Lots of nice particle effects, reflections and so on. Nice atmosphere in the desert levels. I haven’t seen any of the other areas yet. Audio: Decent audio with nice music and ambient sounds (at least in desert levels). Sound effects have good punch while voices are okay, a few are a bit cheesy but not too off putting. Gameplay: There’s surprising depth here and I haven’t explored it all yet. The game’s focus seems to be throwing a lot of different enemies at you from lots of directions and having you come up with ways to kill as many as possible. Catching a whole bunch of aliens in the radius of frag grenade or rocket launcher is really satisfying. I love that the alien corpses hang around for you as a visual reminder of the carnage at the end of a battle. I’m still wrapping my head around a lot of the rules. Action points seem to change for no real reason during a units turn sometimes and I’m not sure if that’s intended or a bug. If I could summarize, it feels like a mix between heroes of might and magic combat with loot and stats from a typical RPG and a bit of xcom thrown in. I’m looking forward to diving into this more and the developer seems really responsive on the community board. [UPDATED AFTER FULL RELEASE] Game received a lot of quality of life updates, bug fixes and balance changes. It really feels finished - that's how developer should use Early Access on Steam! UI also seems much more intuitive and generally easier to use. Developer is very responsive and cares about the game, I am happy to support passionate and quality indie developers.
It's a wave light game. Get a brief story to start, pick your team of six characters, and start through the story. Advance into enemy terrain or (probably) defend an area. Use your turn well, then see who shows up and what enemies do. In this case, the science fiction theme makes it more fun for me somehow than the fantasy games I've played before. I'm not far in yet, but I really enjoyed experimenting with the guns and skills. Exploding elements were fun, as were the differences between soldiers of the same "class."
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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