
Funtasia, a colorful paradise being polluted by airborne garbage. Only a handful of heroes and their goofy wheel machinations can help fend off the trash. Push pedal to metal, drive fast, and survive the Furry Road in this physics-based, side-scrolling racing game for single and co-op shenanigans!
Modeled estimate, not a reported figure. How we estimate →
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About
It's time to take a drive on the Furry Road! Funtasia is a side-scrolling, 2D racing game where the goal is simple: Drive as fast as possible to reach the finish line. Help save the beautiful, ecologically sustainable world of Funtasia and its furry inhabitants from certain death beneath tons of garbage dumped on it from space by defeating the garbage monster at the end of the track.
Simple to pick up and play, yet challenging to truly master, Funtasia is all about timing and balance. The race track ripples, with hills, pits, bridges, quicksand, cliffs, and caves separating you from the finish line. Reaching the finish line requires balancing gas, brakes, and the car itself, just right (drivers do not enjoy meeting hard surfaces face-first at a hundred KPH, nor do doctors recommend it).
Oh, and keep in mind that there's no stopping, there's only going really, really fast. Breaks are for cowards. The car's battery isn't known for its lifespan!

Save Funtasia, a paradise full of furry animals, from an apocalyptic wave of garbage by driving really, really fast over 10 fantastical tracks.
Master 40 different cars, with their own performance, challenges, and idiosyncrasies!
Survive boss fights with foes equal parts twisted and dastardly.
Brave the Furry Road all alone or as a duo with Cooperative or Challenge modes.
Challenge players across the world in online leaderboards to claim the top spot in going fast
Experience a fanciful art style by Italian artist Emanuele Olives drawing inspirations from Heinz Edelmenn’s work on Adventure Time, and Troma.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is extremely dissapointing. I got this for 3 bucks in a bundle and it was still too much. Funtasia is trying to be a Hill-climb type game reminiscent of the old flash times. It has a very unique visual style that I like but will not be everyones cup of tea. Thats about all the good I can say. The music is decent. Not good, but also won't make you rip your ears off. The gameplay is insanely boring. The whole fun of the hill climb genre was using your suspension to get over obstacles at speeds and upgrading your vehicles. The unapgraded vehicles are painfully slow and the stages are mindnumbingly boring in terms of obstacles. It is literally 1-2 minutes of "hold right" on the 3 stages I played. The worst part is that you cannot even take upgrades between levels. You are just always starting with a painfully slow, annoying vehicle on a boring course. Again, really disappointed by the game desing. It just did not work. The art department got moves though.
美术和音乐都很惊艳,但是玩法真的很荒谬,我玩了半小时,这半小时里我除了按着A键(前进键)之外什么都没法做,我的评价是画面很美丽的《沙漠巴士》,就是那个你只能按着前进键八个小时来通关的搞笑游戏。
Cute artwork but the levels lack depth. Boss fights can be a major PITA. They seem to randomly change timing to brick your runs. Rewards for stage completion is completely useless as you swap out of that vehicle for the next stage... Needs cross-level progression or even a mount trophy of the boss heads you've beaten. Glad to get it cheap via fanatical bundle.
[b]Aesthetically and visually, Funtasia oozes a unique style and this solely carries the game - because the gameplay doesn't.[/b] Genre wise it's a hill climb game akin to Earn to Die, but with a very shallow experience. You move right, while a progress bar diminishes as you move. Irrespective of whether you do it fast, or slow, it just does - basically a timer disguised as fuel/battery. There are no attacks, just the occasional jump. Each level sees you drive a unique vehicle that handles slightly differently, and vehicle upgrades mainly help you get across the terrain faster/easier so that you can get to the next battery in time. However, vehicle progression and unlocks are tied to the one used for that level and boss. New level? You'll have to grind unlocks on a new car from scratch. And no, you can't use different cars on different levels, because that'd be too convenient. End of level boss mechanics, while great and varied initially, repeat and overstay their welcome. Bosses include one hit kill mechanics that force a restart. Main issue is that each restart is unpredictable due to boss attack patterns, shoddy terrain, random hit registration and overall poor vehicle control. Easily fixed if you had a health bar to take a couple of hits and bosses lasted longer to compensate for that, alas that's not the case. Music wise, there are enough up beat and funky tracks that randomly cycle on each restart to keep things entertaining that match the overall aesthetic. [i]Unfortunately, the game hasn't been patched since it left Early Access in 2022, and achievements haven't worked since then either. I'd try it for free, otherwise there isn't enough here (besides the art-style) to warrant playing.[/i]
the bosses are not fun
Fun little game for a few evenings, with its nice art style, music and chill gameplay
I love this art style. The courses are very simple, jump over hills and don't get hit by obstacles, upgrade your car, reach the finish line and unlock the boss. The boss chases you on a different course than the one before, but it's the same car and background. I thought it was tiresome at first, like it would take forever, it's actually fairly tuned and didn't have any trouble besides my own whining. I'm on a second run, or starting over. It's meditative, I like how I can turn off my brain and look at each color/ object/ theme and reflect on what it means to me in my personal experience and what sort of feelings it invokes, and why I feel or think that way about them, noticing how associations change with time, and how art is heavily biased and influenced.
В игре 10 уровней. После прохождения уровня открывается "битва" с боссом. Ни сюжета, ни прокачки, ни реиграбельности, ни разнообразия, ни тюнинга, ни выбора машин... Уточню последние два пункта, тюнинг есть, но он только "технический", двигатель, колёса, сцепление с дорогой и подвеска. От этого ничего визуально не меняется, машина просто лучше себя ведёт и едет быстрее, сделано это ради фарма, чтобы за раз не проехали уровень, ну то есть с первого раза. По поводу выбора машин, на каждый уровень своя машина и водитель, а ещё 3 скина для каждой, после определённого количества собранной суммы для улучшений, после прохождения уровня и после победы над боссом. Если не валить боссов и не выполнять достижения, проходится минут за 40. Я уровень с "мухой" прошёл за 12 минут, это учитывая сам уровень и победу над боссом. За +- 100 рублей можно взять для разнообразия, но дороже точно нет. И то, брать чисто за визуальный стиль, честно, такой встречаю раз в четвёртый, но это круто!
I can't recommend this game. Artistically they have put a ton of effort into it, but the gameplay just isn't fun. I have played through half of it before my save files were deleted. I have to say that the potential of this game is incredible. The levels and the bosses are interesting but not consistent, some of them require to get full upgrades and that can be tedious. The pick-ups are mostly useless. There's an idea but it looks like they ran out of time to develop it into fun stuff. If it drops pick it up and try it. It has something to it that still makes you play it. I hope the devs can manage to develop a game that has more depth to it. A sequel maybe can sure do much to this game. Support them to give them another chance. But expect some frustration when playing.
It gets a lot of hate for a game that's actually pretty decent. I can only speak to the single player campaign however. I didn't realise it was like Hill Climb Racing, but that was really nice actually. I think it was about the right length as well, having completed it over the course of a few days. Really not hard like some people are saying. With decent driving you get through each course in about 3 tries and then the boss takes maybe 2 or 3 tries. Speaking of, the bosses are well-designed too. It's good boss fights given the format.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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