
The Director's Cut of Strike Suit Zero delivers the ultimate version with a graphical overhaul, restructured campaign and all its DLC. Pilot the mecha Strike Suit across massive fleet battles where your dogfighting skills will decide Earth's fate.
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This Director's Cut of Strike Suit Zero delivers overhauled visuals, a restructured campaign, rebalanced gameplay, all DLC and reworked voice acting.
18 missions and over 10 hours of space combat across two epic campaigns.
6 flyable ships, including 3 unique Strike Suits
Fast, frantic space combat: dogfight pilots, battle fleets, and destroy capital ships piece by piece.
13 unique locations, an acclaimed soundtrack, and full controller, joystick, and multi-monitor support.
Multiple endings shaped by your choices.
In the year 2299, an interstellar war rages between the Earth forces of the U.N.E. and the breakaway Colonial forces. The tide of the war has turned, Earth is in danger. You and a band of survivors must fight overwhelming odds and find a way to save your home.
At the center of it all is the mecha Strike Suit itself, a revolutionary craft that gives you a tactical edge unlike anything else in space combat. Choose from three Strike Suits, including the Marauder and Raptor, and switch between Pursuit Mode for raw speed and power, and Strike Mode for precise, highly maneuverable combat. You're always in control of how you engage the enemy.
No target is too big. Capital ships can be dismantled piece by piece, with turrets picked off one by one and critical weak-points targeted to blow out entire sections of their superstructure. These are battles of both skill and strategy, rewarding players who take the time to study their enemy.
Your decisions matter beyond the battlefield. Choices made throughout the game directly influence the state of Earth by the time the credits roll, with multiple endings ensuring that your playthrough feels consequential.
Across 13 unique locations, space is anything but empty. Vivid and colorful environments bring the universe to life, complemented by stunning ship designs from mechanical engineer Junji Okubo and an award-winning soundtrack by composer Paul Ruskay, featuring collaborations with Japanese vocalist Kokia. Full joystick support and multi-monitor compatibility ensure you can experience all of it in the most immersive way possible.
The Director's Cut includes the Heroes of the Fleet campaign — five simulations that explore the events and characters central to the U.N.E./Colonial war. Guided by Control V2.0, a new A.I. built on Isabella Abram's research, you'll be tested, challenged, and pushed to your limits.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
0815 Story, aber dafür ist das Gameplay witzig. Tip, erst zum Schluss werden alle Raumschiffe freigeschaltet, also nicht wundern
Complete down grade from the original from lighting textures, even color choices and aesthetics. While making the game size almost 3 times as large. The performance is worse too but only by a bit. Their original artists must have gone on to do better things and they had to hire liberal arts interns desperate for work. They changed the story progression to get you in the Strike Suit a little sooner, but cheapened it by not having you earn it at all. It would be fine if they let you choice the textures and lighting but you can't. The 5 or 6 extra DLC missions are fine but nothing I would say you need for the complete experience. From what I am reading they down graded the game so they could put it on last gen consoles and it would actually run. Then when it didn't do that great they made it "directors cut" put it back on steam. Keep the original if you have it. Buy the original before they "sunset" it. Lament the lose of a good budget title when it's gone.
Fairly short, but fun arcade space fighter game. Several ships and weapons to choose from and multiple endings. The story is also interesting enough if you manage to follow it, which I admittedly find hard in the middle of dogfighting and evading missiles...
Ein nettes Spiel, um sich die Zeit zu vertreiben. Aber man sollte nicht viel erwarten. Jede Mission hat einen Punktezähler und je nach dem wie viel man abgeschossen hat oder die Missionsziele erreicht, bekommt man dann eine Auszeichnung: Bronze, Silber, Gold, Platin. Ich hab nur bei einer Mission Platin erreicht und bei allen anderen entweder Bronze oder gar nichts. Was ich nicht verstehe, da ich alle Missionsziele abgeschlossen habe und fast jeden Gegner abgeschossen. Ebenso unverständlich ist mir, wieso die Upgrades an Missionsziele gebunden sind, anstatt, dass man sie frei kaufen kann. Vor allem ärgert mich, dass ich die Missionsziele erfüllt habe, aber die Upgrades nicht bekomme.
Fun game! Almost like playing Homeworld but from a fighter's perspective. Classic, fun space combat with the addition of the strike suit feature.
See the Issue with your plan, Control, is I like space mecha combat.
vroom vroom spaceship boom
can't tell if the mission is bugged or just bad
Wellmade game
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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