
Strike Suit Infinity is a frantic high score chaser set in the Strike Suit Zero universe. Your skill is the only thing that matters and whatever combat experience you've had so far is irrelevant. There is no end to the enemies you'll face. There is no winning. There is only the fight for survival.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A frantic high score chaser where survival is the only goal and skill is the only thing that matters.
Build your multiplier and race to the top of the leaderboards.
3 unique mecha Strike Suits to fly, each offering a unique combat experience.
Set in the Strike Suit Zero universe, but does not require Strike Suit Zero to play.
Fast, frantic space combat: dogfight pilots, battle massive fleets, and destroy capital ships piece by piece.
Manage your strategy: spend credits between rounds on upgrades and reinforcements to maximize your next wave.
Vicious new enemy types that will push your skills to the limit.
An acclaimed soundtrack by Paul Ruskay (Homeworld) featuring vocalist Kokia and Subsource.
Full controller, joystick, and multi-monitor support.
Strike Suit Infinity throws you into relentless, wave-based action where no two encounters feel the same. Dogfight skilled enemy pilots, engage multiple targets at once, and take on colossal capital ships — all while keeping your multiplier alive and your score climbing.
Choose from three distinct mecha Strike Suits and switch between Pursuit Mode for raw speed and power, and Strike Mode for precise, highly maneuverable combat. Customize your weapon load-outs to tailor your fighting style, and make every engagement count.
There is no finish line, only the fight for survival. Take down waves of enemies as fast as possible, build your multiplier, and push your score as high as it will go. Every second alive is another second to pull ahead of the competition.
Between rounds, spend credits on upgrades and reinforcements to strengthen your position for the next wave. The longer you survive, the bigger your score — but only if you spend wisely.
No target is too big. Capital ships can be dismantled piece by piece, with turrets picked off one by one and critical weak-points targeted to blow out entire sections of their superstructure. These are battles of skill and strategy that reward players who take the time to study their enemy.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Strike Suit Infinity is an older game from 2013. It's a venerable 11 years old at the time of this review. It's a spinoff of Strike Suit Zero with exactly the same gameplay but with all the content removed. It's just a wave survival third person vechicle shooter/space-combat-sim-lite. Which is fine, this is an underserved genre, but the idea of just ripping all the content out of the game and trying to sell it is just pants on head stupid if you ask me. Obviously Strike Suit Zero is a better choice if you wanted to play this kind of game. I have no idea what they were thinking, but whatever it was, they were wrong. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. These technical defects push this game below acceptable standards for any modern PC game. Strike Suit Infinity didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for killing a shuttle, trivial to get, but less than 27 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. The game never really caught on with the millions of gamers on Steam, with a very low peak player count close to launch, and then just a handful of players launching this game every couple of days. This is undoubtedly caused by factors such as those raised in this review. It's always helpful with buying decisions to consider how popular and successful the product is, and unfortunately while this did accumulate a few participation trophy reviews, overall, people just aren't using it. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Strike Suit Infinity has the completely unhinged cash grab price of $40 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. For comparison, the $40 asking price for this game could get you games like "Wolfenstein - The New Order", "Prey" or "Deep Rock Galactic". Quality, professionally made games like those are frequently on sale cheaper than this. This is almost an order of magnitude more expensive than EA's Star Wars: Squadron, for crying out loud. Seriously... FOURTY UNITED STATES DOLLARS for an eleven year old game with no content. This is not okay.
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Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Runs horrible on my PC.
It worked better on my 15yo laptop than my gaming PC, lol. 40 FPS and often stutters when a lot of ♥♥♥♥ flying to you.
Holy mother of tactical space mayhem, Strike Suit Infinity looked at Strike Suit Zero and basically screamed, "Move over, cupcake. I'm about to inject pure adrenaline directly into your eyeballs." This game takes the absolute BEST part of Zero—the combat—and cranks that glorious &#$%! to eleven. No unnecessary padding, no boring downtime, just relentless, score-chasing space carnage that'll have you muttering, "One more run..." until the Sun files for overtime. The combat is so ridiculously satisfying that every enemy capital ship feels like it personally insulted your mother. You don't destroy them...You ERASE them. You turn them into expensive, high-resolution space confetti while your Strike Suit zips around like a caffeinated homicidal hummingbird armed with enough missiles to violate several intergalactic treaties. And can we talk about the visuals? Sweet Merciful Hailey's comet... The sheer beauty of space is enough to make you stop and admire the stars—...for approximately 0.7 seconds, before another gigantic battlecruiser shows up begging to get the ever-living &#$%! blasted out of it. Every explosion is eye candy. Every dogfight is pure dopamine. Every new high score feels like you've personally slapped Isaac Newton across the face with a plasma cannon. The arcade gameplay loop is more addictive than free pizza in a game developer's office. You tell yourself, "Just one more attempt." Three hours later you're still chasing that perfect run while your chair has permanently fused with your spine. This isn't trying to be a realistic space simulator. It knows exactly what it is: A gloriously over-the-top arcade combat masterpiece that grabs your brain by the collar, screams "LOCK ON, YOU MAGNIFICENT BASTARD!", and refuses to let go. Strike Suit Infinity is visual spectacle, arcade perfection, and space combat dopamine distilled into one glorious package. Now excuse me while I go commit several completely justified war crimes against another fleet of oversized space refrigerators.
great game that runs terribly on new hardware ran great on my old gt 1030, locked at 40fps on my 4070 couldnt find a solution
An arcade space ship shooter with a small mech-type component to it. Depending on which of the three platforms you choose from it can range in its level of difficulty. The controls are tight enough with the keyboard and mouse, but the gameplay can get repetitive as you continually progress through the levels with the latter levels really supplying bullet-sponge enemies at times. The main objective, beyond beating each of the levels is to score the highest score in each level to earn increasing letter grades. Enemies come at you in waves, with the waves getting slightly more difficult with each new wave that comes through. Capital ships usually show up in the end waves, but as you progress through the levels they become more common earlier on. Destroying the capital ships nets you credits, so it can be helpful to destroy them as quickly as possible. The capital ships are filled with turrets and weak points that can be targeted for destruction. Depending on which of the three ships you pick it can range from easy to difficult to destroy the turrets in a timely fashion. Weak points can also be a bit odd in their hit boxes at times, which can cause a bit of frustration as you work against the clock. There are bonus rounds, but the capital ships appearing during these sections are rare, but can net you some additional credits. Using the credits you can purchase reinforcements to help you out on a level by level basis. If they survive the level you get your credits back so you can hire the same ships again the next level. While they can be useful in the earlier levels, they begin to lose their effectiveness once you get to the "Elite" enemies. You can always upgrade their effectiveness, but even at the highest levels they're still mostly just cannon fodder, that can be used to distract from you being the sole target. Each ship can transform into it's "mech" version as you fill the "Flux" bar. Each shot of your weapons (gun or missles) will drain this bar slightly, once it's empty you auto-switch back to your standard space ship mode. There's two perspectives you can fly in as well, cockpit view or a 3rd person camera directly behind the ship. So you can enjoy it either mode, without any real changes to the gameplay. I enjoyed the game, as you can tell by the 100% achievement mark I've gotten in it. The arcade-y ness of it can help you get a bit of extra enjoyment from it if you like trying for additional points to beat your previous runs. For me, once I beat the game, I've only really come back to it a few times but I remember those times being fun regardless. For around $7 (US) it's a decent enough game if you like space ship shooters.
Horrible FPS and stuttering.
That minelayer level? Worst content I have ever seen in a game, unhit-able, constantly following you and one shot-ing? AND making a RTX4070 lag???? Brother, Dark Souls is easier than this
runs like ♥♥♥♥ on modern hardware, if you're interested in the strike suit game(s) probably just buy the directors cut
♥♥♥♥♥♥♥ tight
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Players by region
Where this game's players are, estimated from review languages.
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