
STRIDE is a high-octane parkour adventure in virtual reality. Fight for your life as you hurtle through the rooftops of a futuristic metropolis. Step into the shoes of a master freerunner as you vault, swing, and shoot your way through this action-packed adventure. Multiplayer now available!
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Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

STRIDE is a high-octane parkour adventure in virtual reality. Fight for your life as you hurtle through the canopy of a futuristic metropolis. Step into the shoes of a master freerunner as you vault, swing, roll, and shoot your way through this intense, action-packed adventure. Will you survive the ultimate freerun?


Avoid being touched by zombie players, or infect as many survivors as possible.
Grab a crown and wear it longer than other players to win. The crown goes to the player who tagged you.
The classic "all against all", up to 10 players in a match. The player's objective is to do more kills than their opponent(s) for that game.
All players are split into 2 teams, up to 5x5 players. Cover your teammates and hold key locations on the map with useful pick-ups to seize the advantage.
Steal the enemy’s flag and deliver it to your base as quickly as possible. Try to follow the most optimal path and avoid confrontation.

Infinite level generation provides unlimited challenging terrain. Build your score by landing jumps over impossibly wide gaps, nailing insane wall-runs, sliding under barriers, and swinging between buildings. There’s no turning back or time to stop - as the world quickly falls apart behind you. Oh, and did we mention the rooftops are crawling with snipers? Pull out your 9mm mid-air and pick them off as you glide across the gap between buildings.
Compete for the top spot on the leaderboard. In Time Run mode, it’s all about speed. As the terrain unveils itself ahead of you, you’ll need to visualize your route on the fly, and execute each move with precision.
In Arena mode, you’re presented with a spacious section of the city’s rooftops, without the pressure of a creeping barrier coming up behind you. You have complete freedom of movement within this complex high-rise “arena” but you’ll be challenged with a variety of tasks. Examples include finding and collecting certain items , completing a specified route within a time limit, stealing an item without getting spotted by the snipers, or - simply - killing all the enemies! Arena mode feels even more like a real city, so enjoy the views… but try not to die.

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.2Kreviews | 79% | — | $1.7M |
| $19.99 | 149ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
STRIDE is an energetic virtual reality parkour game that turns movement itself into the centerpiece of the experience. Developed and published by Joy Way, it places players above a futuristic metropolis where rooftops, walls, cables, gaps, barriers, and elevated structures become part of a continuous freerunning playground. Rather than relying on traditional first-person movement alone, the game encourages physical interaction through VR controllers, making sprinting, jumping, vaulting, swinging, sliding, and wall-running feel like actions the player is actively performing. The result is an unusually physical action game in which mastering locomotion can be just as important as defeating enemies. The strongest element is the way its parkour mechanics encourage momentum. A successful run rarely consists of one isolated jump followed by another. Instead, the player learns to connect movements together, turning a rooftop into a sequence of opportunities. Running toward an edge, clearing a gap, transitioning into a wall-run, grabbing another surface, and continuing forward can become remarkably fluid after enough practice. The mechanics require some adjustment, particularly because the arm-driven movement demands more participation than conventional controller locomotion. Once the controls become familiar, however, STRIDE develops a satisfying rhythm that makes simply traveling through its environments entertaining. Combat is incorporated into this movement rather than treated as a completely separate activity. Armed enemies and snipers create threats across the rooftops, forcing players to divide their attention between navigation and survival. Shooting while airborne or dealing with an opponent immediately after completing a difficult jump produces some of the game's most exciting moments. The gunplay itself is relatively straightforward, but its combination with parkour makes encounters considerably more interesting. Fighting while standing still is rarely as entertaining as maintaining momentum, choosing a route, avoiding incoming danger, and attacking without interrupting the flow of movement. Endless Mode provides one of the clearest demonstrations of STRIDE's strengths. Its continuously generated terrain challenges players to keep moving through increasingly hazardous rooftop layouts. Wide gaps, barriers, wall-running sections, swings, and hostile snipers create constant pressure, while the environment behind the player prevents excessive hesitation. Survival therefore depends on making decisions quickly. The procedural nature of the terrain also helps preserve unpredictability, making the mode suitable for repeated attempts and score chasing. Time Run Mode takes the same fundamental movement system and transforms it into a race against the clock. Here, survival is secondary to efficiency. Players must rapidly examine the terrain appearing ahead, determine a practical route, and execute that route with as little wasted movement as possible. This format gives STRIDE a strong speedrunning character because improvement comes from both mechanical skill and better route selection. Repeating a course and gradually removing hesitation can be highly rewarding, particularly for players who enjoy chasing faster completion times and leaderboard positions. Arena Mode offers a more open alternative. Instead of constantly forcing the player forward, it provides a larger rooftop area that can be explored more freely. Objectives include collecting items, completing routes within time limits, stealing objects while avoiding detection, and eliminating enemies. This freedom makes Arena useful for experimenting with traversal techniques and becoming more comfortable with combat. It also demonstrates how well the game's environments function as three-dimensional playgrounds rather than simple linear obstacle courses. Multiplayer expands the concept with competitive modes built around both movement and combat. Horde asks survivors to avoid infected players while infected participants attempt to spread the condition. King of the Hill revolves around possessing a crown for longer than opponents, with ownership transferring through player interaction. Deathmatch and Team Deathmatch provide more conventional competitive shooting, while Capture the Flag naturally complements parkour by rewarding players who can discover efficient routes between bases. The multiplayer component gives skilled players opportunities to apply movement techniques against unpredictable human opponents rather than scripted hazards. Visually, STRIDE prioritizes functional environmental design over excessive decoration. The futuristic city creates a convincing sense of scale, but its greatest purpose is to provide readable surfaces and routes. Rooftops and structures effectively communicate where the player might jump, climb, swing, or run. Height becomes particularly powerful in VR because looking down from a skyscraper can create a genuine sensation of danger. Missing a jump therefore carries more psychological weight than it would in a conventional platformer, even when the player knows there are no real-world consequences. The game does have limitations. Its core activities repeatedly return to the same parkour vocabulary, so players who are not fascinated by improving their movement may eventually find the experience repetitive. Combat works best as an extension of traversal rather than as a sophisticated standalone shooter. The original STRIDE also lacks the substantial story-driven campaign that some players might expect from its futuristic setting. Joy Way ultimately developed the larger narrative concept separately as STRIDE: Fates, leaving this game primarily focused on replayable parkour and multiplayer activities. Its physical intensity is another consideration. Rapid artificial locomotion, large jumps, sudden drops, wall-running, and constant acceleration can be demanding for players who are sensitive to VR movement. Experienced VR users are more likely to appreciate the sensation of speed immediately, while newcomers may require shorter sessions while adapting. On Steam, STRIDE is a VR-only title with tracked-controller support and compatibility through SteamVR or Oculus PC. The listed minimum PC specifications include Windows 10, 8 GB of RAM, an Intel i5-4590-class processor, and a GTX 970 or Radeon R9 290-class graphics card. Ultimately, STRIDE succeeds because Joy Way treats parkour as a complete gameplay system rather than a novelty. Endless Mode tests improvisation and endurance, Time Run emphasizes precision and speed, Arena encourages exploration and experimentation, and multiplayer introduces human competition. Although greater narrative depth, more elaborate combat, and broader environmental variety could have made the package more substantial, the fundamental act of moving through its world remains impressively engaging. For VR players interested in physical action, freerunning, competitive challenges, and the thrill of navigating skyscrapers at speed, STRIDE offers a distinctive experience that makes excellent use of the medium. Rating: 8/10
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MY THIGHS
até é bom, mas é morto o online... só compensa se vc tiver uns 3/4 amigos pra jogar de vez em quando
muy divertido el parkour en VR, si señor, hasta que te pegas una hostia más gorda que una 13 de elixir, que si te graban saldrias en las repeticiones de Wipeout, tal hostia que si hace falta atraviesas la pared como el pibe de Kool-aid. ¿Y que más puedes hacer ademas de hostiarte? buena pregunta, pues puedes disparar, no se, lo divertido es meterte de hostias hasta tener la cara más plana que un mundo llano del minecraft
Insane game. Reminds me of that OG Freerunning game on Miniclip from 2010. Everything is smoother than I expected and there's a lot of potential still in this game
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Where this game's players are, estimated from review languages.
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