
SkyLeap is a non-stop VR parkour action game where your only goal is to climb higher and higher. Use jumps, a grappling hook, and telekinesis to move through a dynamic vertical world designed to keep your momentum flowing.
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About
SkyLeap is a non-stop VR parkour action game where your only goal is to climb higher and higher. Use jumps, a grappling hook, and telekinesis to flow through a vertical world built for speed and movement.
Run, climb, and fight:
⚡ Dodge turrets and tricky obstacles
🔫 Use your weapons mid-air
🌀 Chain jumps and telekinesis into fluid combos
⬆️ Keep climbing and push your limits
Only speed, reflexes, and the flow of movement will keep you in the race.
Upgrades, customization, and an energetic soundtrack await.
Are you ready to make your leap into the sky?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[h1]Experienced on PSVR2 and Meta Quest 3[/h1] You can view my gameplay & impressions here: https://youtu.be/-BxK06Jyqug This is a barebones parkour game. There is no story. There is no objective other than climbing higher and maybe faster as well. There's 4 game modes: endless, chase, time trials, and weekly cup. I preferred endless because it's the most chill mode where you can stop to take a breather and take your time overall. The core gameplay loop is fluid. It is arm-swing to run fast, which you will need to do often to make some of the jumps. You also have a double-jump. You will climb over anything that is yellow high-lighted (on default color scheme). You can rope swing, wall-run, and telekenetic jump over huge areas. Mantling is a piece of cake. There's a good transition between all the moves so the whole gameplay feels smooth and polished. You will also shoot at the turrets that spawn. It will become tricky when all these gameplay mechanics come together to present quite the challenge. Plus you're on an adrenaline rush due to the fast-paced nature of the game, even if you're trying to take it slow ... you somehow still end up going fast. Game is running on the Unity Engine. On my RTX 5090, I was getting a steady 90 fps. I did not experience any serious issues or bugs. You can play comfortably seated, although, I recommend standing due to the fast-paced nature of the game and the quick turning involved. You do have smooth or snap turning available as well. [b]Rate 7/10.[/b] [quote]Please note: I received a free Steam key through the Steam Curator Connect program. If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
If you as I wait next parkour game you can try it, but it's very smaaaaaal game quikly maked. It's positive review only because I like parkour in VR!
So eventually we're approaching what VR was not intended but hoped for. Overall SkyLeap is a pretty decent example of what active VR game may become: running, sprinting, swinging and climbing may (and will) put your vestibular apparatus to a mild challenge but it still worth every minute spent. Some roughness also takes place: after climbing one may find themselves stuck half-body in a surface, wall running may sometimes work not as intended. Solid 7/10 and hoping for future content updates
Works on Reverb G2. Disclaimer: I've received this game for free via Curator Connect. Blatant Stride rip-off with worse everything and less content. There are absolutely no reasons to choose this over Stride. Copying smth successful is not the worst thing by itself: it is possible to reiterate and improve some mechanics from the original, or bring old title up to date with modern hardware and gameplay standards. But what on earth was the point of copying the game, adding nothing to it and even making it less good in every aspect? Skyleap's movement is way less smooth, jumping is less responsive and physical, it has no physical arms (which is ridiculous in 2026), and no Arena mode, which was a huge part of Stride.
Here is where I am at. The music is sick, the gameplay is a solid concept, the leaderboards and time trials promote community competition and A large community will attract more people. This game has a huge amount of potential with custom maps. Really it is endless. the VAST customizations locked behind skill tests are quite a nice sight. thats huge. The price.. this is an early access title in a very niche medium. I think as it stands this should be much closer to $9.99. the entirety of this games potential hangs on growing a large, invested community. at this price its a HARD sell. I have faith that with more content and features I could easily see this being a daily game. Please add achievements for me <3
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Concurrent players on Steam, sampled daily since tracking started.
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