
Amongst the best beat’em up series ever created, jammin’ ‘90s beats and over the top street fighting, the iconic series Streets of Rage comes back with a masterful tribute to and revitalization of the classic action fans adore.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 1 → 3.71/day in the week after.
About
The all-time classic Streets of Rage, known as Bare Knuckle (ベア・ナックル Bea Nakkuru) in Japan, is a trilogy of beat ‘em up known for this timeless gameplay and electronic dance influenced music. Streets of Rage 4 builds upon the classic trilogy’s gameplay with new mechanics, beautiful hand drawn visuals and a God tier soundtrack.

An iconic series like Streets of Rage got its iconic characters: Axel, Blaze, Adam and other veterans reunited to clean up the streets. With some brand-new moves and kickass tracks to take a listen, our heroes are ready to dish out beatdowns to a fledgling group of ill-advised criminals in full force.

Streets of Rage 4 will be the first entry to the core series in 25 years, standing as Axel, Adam and Blaze’s glorious return to serving up side-scrolling beatdowns. With lush hand-drawn animations, new combat abilities, and fresh tracks from an amazing team of composers, Streets of Rage 4 will be a masterful tribute to and revitalization of the classic action fans adore
The series is known for its electronic dance influenced music around the world. The soundtrack of Streets of Rage 4 is handled by an all-star line-up of musicians like Yuzō Koshiro, Motohiro Kawashima, Yoko Shimomura, Harumi Fujita, Keiji Yamagishi and many more whom will create new amazing tracks for this new episode of the Streets of Rage series.

● The comeback of the legendary Streets of Rage series.
● Beautiful graphics fully hand-drawn animated by the studio behind Wonder Boy: The Dragon’s Trap.
● Clean up Wood Oak City by yourself or with another friend online!
● For the very first time, team up to 4 people offline to take the city back!
● Classic gameplay enhanced with brand-new mechanics.
● Soundtrack by a wide all-star line up of world-class musicians.
● Braised chicken everywhere.
● A dozen former Streets of Rage characters unlockable and playable in their original pixel versions.
● Play with the music of the previous Streets of Rage games.
● 12 unique stages.
● Fight against your friends in the Battle Mode
● Or team up along to defeat the Boss Rush Mode!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 19.7Kreviews | 92% | — | $8.9M |
| $24.99 | 17.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6 anos se passaram e ninguém conseguiu fazer um Beat em up com o mesmo nível de qualidade... Nem mesmo os próprios estúdios conseguiram replicar essa obra e olha que lançaram jogos do mesmo gênero depois ... O Melhor beat em up da atualidade. Falta conteúdo, mas a culpa da Sega que não consegue ver um título seu tendo mais relevância na mão de outros 😂.
不推荐 不能跑,不能Y轴跳(敌人一堆Y轴位移),不能防不能弹不能闪,这是在玩4禁? 你需要用非常僵硬的角色打败一堆灵活走位的敌人。26块玩了3小时通关
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 4.13/day in the week to Jul 21 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Russian, Ukrainian
| $7.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 933 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]One of the Greatest Beat ‘Em Ups of All Time[/h1] Dear GOD this game is good. This is a must own for pretty much anyone who is evenly barely interested in punching the ♥♥♥♥ out of bad guys in video games. Streets of Rage was one of those classic SEGA franchises that was positioned to go toe to toe with Final Fight, and it was a 16 bit console game that put many arcade games to shame. Decades later we FINALLY have a new entry and it is everything fans could ask for. A true refinement and evolution of the genre it helped put on the roadmap back in the Genesis days. The combat in Streets of Rage 4 is PERFECT. I'm serious, it's such an immaculate fusion of kinetic animations, perfect feedback from your attacks, crunchy sound and particle effects, aggressive enemies and bosses, level design that pushes you into dangerous encounters and hazards, and tons of player options without trivializing the enemies. If you're not familiar with with the genre, Beat 'Em Ups have you playing as a character who moves on a 2D plain, punches and kicks everything with a pulse, and is strafing around the enemies and obstacles. You will repeatedly throw the same jab over and over again if you're punching nothing, but if you make contact with an enemy or object, you will continue the rest of your character's combo. You can grab enemies by running into them, which is easier said than done because they will attack if you get in their face, so you're encouraged to either flank them from above or below their X axis, or punching them once to stagger them and hit confirm into a grab. You're going to want to grab enemies a lot because you get i-frames and can throw them into several other enemies. Special moves are where this game differs from many other games in the genre. In Streets of Rage 2, and in the Final Fight games, you throw out a special move when you're cornered and want crowd control or want to do good damage to a tough enemy like a boss. These special moves would cost a small amount of health to pull off, which discouraged spamming them. In Streets of Rage 4, you still lose health when using a special move, HOWEVER, it gets turned into green health rather than going away. If you land hits on enemies, this green health will be restored to your health bar. This means you can spam special moves to do a ton of crazy damage, then play strategically to get your health back up like you never lost any in the first place. But if you get hit just one time by any attack, you lose all your green health. This, combined with the really tense combo scoring system that rewards you with extra lives for maintaining a combo throughout the level, and you have a game that can get very tense the further you get into a level without any health pickups or enemies in sight to regain green health or combo points. Such an awesome system. The game will see you controlling one of four characters (at first) across 12 levels. You have Axel, the all rounder. Blaze, a feisty woman who has excellent juggling potential with her combos and attacks that cover lots of ground. Cherry, a girl with a guitar who is fast and agile. Lastly there's Floyd, the grappler of the group with a cybernetic arm. As you progress through the game, you'll unlock Adam, a character who hasn't been seen since the very first Streets of Rage, but you'll also make progress towards other characters from prior Streets of Rage games. You literally unlock all the playable characters from all three previous games. Yes, that means three different retro throwback versions of Axel and Blaze. This adds so much to the replay value and honestly seems like a no brainer for a long running series like this. Allow the player to unlock older versions of legacy characters with their unique mechanics to do some serious damage in the modern sequel. Seriously, why isn't this a more standard feature in games?! Combine this with the DLC (which is an essential purchase), and you get four additional characters, a cool roguelike survival mode that has a progression system that unlocks variants of each special move for whatever character you play as, an incredible amount of bang for your buck. All of this can be played in coop with a friend (including the roguelike mode), in either story mode, stage select, or arcade mode. Arcade mode has you pick a difficulty, and you go through it with limited lives which you have to earn more of, and if you lose all your lives it's game over. You also have a phenomenal tutorial AND training mode allowing you to practice characters, combos, newly unlocked special moves, or figure out the moveset of that one boss that keeps kicking your ass. It's also fun to go into practice mode and just spawn in an insane amount of enemies and boss types all at once and see the chaos unfold. The only issue some may take with this game is that 12 levels can be a little much for a game in this genre. These games aren't meant to take a month to finish, you're meant to beat arcade games like this in one sitting, albeit with skill and practice. 12 levels can be a tad too long, especially considering that the rooftop level and museum level are both pretty dull and short. Honestly feels like you could cut those two stages and you'd benefit the game's pacing immensely. If the only complaint one can have with a game is that there's TOO much of it, you know you're working with something special. If you ever see this game and its DLC bundled together on sale, no hesitation, no second thoughts, buy it immediately. This is one of the most refined games released this past decade and is something that works for long sessions, trying to master the combat and beat the game on Mania + mode 1CC, or if you're on a lunch break and need to kill 10 minutes with something fast and fun. An absolute masterpiece.
Un vicio! Hace años cuando lo anunciaron me chocaron los gráficos de "dibujo animado" y como fanático de las 3 anteriores entregas de la franquicia pensé que se la iban a cargar. Poco después llegó un día en el que lo probé a dobles en casa de un amigo... y YA en la primera fase me percaté de que estaba totalmente equivocado! Está a la altura de los demás Streets of Rage de los 90, al mismo tiempo que hicieron ese lavado de cara consiguieron preservar el espíritu de la saga. De hecho está lleno de guiños a los de la época de la megadrive (incluso personajes desbloqueables o fases secretas retro) Se nota que han puesto cariño aquí. Muy rejugable con extras que ir consiguiendo a medida que vas acumulando puntos. Visualmente, banda sonora, mecánicas, ambientación y en general todo está niquelao. Sobresaliente. Esta ha sido mi reseña y al que no le guste que le den. 9/10
感觉不怎么样,手感并不是很好,人物的机动性也差,攻击判定做得也一般,本来是打算买来爽一下的,但发现玩着一点都不爽,已退款。
画面OK,手感极差!!这是我第一次评论,实在是受不了才会写 角色不能跑动这句话表达得还不够透彻,不同于其他横版清图游戏,怎么说呢,大多数敌人都像躲瘟神一样躲你,而你的移动速度慢得比过马路的老奶奶都要慢,全程就感觉你在追敌人,那你以为敌人不攻击么,错了,敌人有各种突进技能或者远程技能,弄你一下继续躲着你跑,你按前他就按后,压不了起身因为有霸体,后面BOSS近乎全程霸体,而且很多BOSS也是躲着你,就特恶心 手残,菜鸟,不会玩,这些词都可以用在我身上我也承认,我只是说自己玩了俩小时以后的真实感受,真的是血压呲呲的往上涨
作为一款街机风格的横版游戏,居然打起来一点都不爽,卡普空30年前的恐龙快打都比这强多了
不能跑啊,打起来毫无爽感,不推荐哈
O melhor beat em up de todos os tempos!!!
Visitar esse clássico é uma mistura de sensações incríveis. Para as pessoas que jogaram os clássicos na era 2d, e teve a experiência de zerar naquela época os jogos da franquia e agora poder jogar uma nova versão, com bastante fan service e modelos redesenhados a mão, é uma ótima forma de acessar a nostalgia e reviver essas sensações. A experiência de cada jogo é relativa, mas aqui quero destacar três possíveis cenários: [b] Pessoas que não conhecem o jogo e jogarão por diversão sozinho e em coop: [/b] O jogo é bem divertido, com uma curva de aprendizado relativamente simples e com combos fáceis de aprender. Os inimigos tem padrões de movimentos bem repetitivos e fáceis de assimilar, e mudam alguns padrões pela diferença de skins, mas bem previsíveis. O jogo pode oferecer bastante diversão, principalmente no "modo sobrevivência" para os que querem ficar escalando dano, e vivenciando cenários e formas diferentes de combate. [b] Pessoas que conhecem o jogo e jogarão sozinhas e em coop: [/b] O jogo é bem parecido com os clássicos, dando a movimentação dos personagens, os moveset são bem fies aos originais, portanto, ao meu ver uma forma de trazer nostalgia das experiências originais aos jogadores mais antigos que jogaram aos clássicos. Traz bastante diversão nas fases, e a possibilidade de zerar personagens dos jogos antigos é uma forma extra de aumentar o fator nostálgico. [b] Jogadores que conhecem ou não o jogo e buscam platina: [/b] Aqui ao meu ver tem uma mudança brusca ao significado afetivo e a experiência do jogo. Jogar a história ou modo sobrevivência apenas por diversão, é bem imersivo e pode ser fiel a sua busca. Todavia, no cenário de platina isso se torna ABSOLUTAMENTE MASSIVO. O jogo de obriga a zerar com todos os personagens apenas no modo SOLO, te obrigando fazer a mesma história várias vezes para conseguir a conquista, e são com todos os personagens e também, as categorias desbloqueáveis. Você precisa desbloquear todos os movimentos dos personagens que é apenas em um modo de jogo, o que te obriga a jogar com TODOS. Pelo menos essa conquista pode ser feita em coop, mas te obriga a fazer uma tarefa desnecessária, o qual me parece que é para aumentar as horas jogadas. Isso afeta diretamente ao fator diversão, e passa a ser uma obrigação chata e desnecessária. Infelizmente, quem busca platina vai no final do jogo comprometer sua visão sobre ele, e talvez, tornar uma visão bem negativa o que possivelmente inicialmente não foi.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.5K | 88% | $29.99 | |
| $316.5K | 3.7K | 75% | $4.94 | |
| $611.6K | 2.6K | 77% | $9.99 | |
| $296.4K | 899 | 89% | $19.99 | |
| $73.9K | 177 | 45% | $24.99 | |
| $11.7K | 109 | 86% | $6.11 |