
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Sep 2 → 45.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
依稀记得小时候在商场里,第一次摸到拳皇街机,就被那 6 个按键和一根摇杆唬住了。打不过人机,只会蹲在角落用轻拳轻脚乱点。格斗游戏给我的初印象,就是一个字——难。小学时在手机模拟器上玩的奥特曼格斗进化,成了我童年唯一碰过的格斗游戏。 后来上了高中,在 B 站刷到一个杰米哥打老桑的视频,看得挺有意思,便抱着试一试的心态,在拼多多随便买了个带街霸6的家庭库共享。事实证明,我的初印象完全正确。花了一整个下午,始终没法稳定搓出正反摇大招和升龙,于是索性放弃练习,急头白脸地选了个现代模式老桑,一头扎进排位。只靠着唐迸和那颗大红按钮,我卡在黄金段位再也上不去,很快就觉得没意思,黯然退坑。 此后,我又陆续尝试了罪恶装备,龙珠斗士,真人快打和苍翼默示录,但大多浅尝辄止。直到后来,刷到小孩卫冕ewc冠军的视频,那时已经有了一定基础的我,才真正下定决心,正式购入街霸6 这一次,我没有逃避学习。抛下现代模式,转去练习经典嘉米。从那天起,每次打开游戏,我都会先在训练场里泡上好几个小时,反复打磨手法;接着啃教学视频,学五花八门的连段,死磕每一招的帧数,钻研不同角色的对策。在休闲赛里攒足信心之后,便鼓起勇气冲进排位。就算碰上拼尽全力也无法战胜的大佬,我也再不顾积分得失,一次次倔强地选择再战。就这样一路摸爬滚打,终于踏上了钻石的台阶。与当初那个连升龙都搓不出来的自己相比,已是天差地别。 对我而言,格斗游戏从来不是轻松的游戏,却是一场极其诚恳的修行。它不纵容侥幸,也极少馈赠廉价的快乐,却总会用最踏实的方式回馈努力——肌肉记忆里面的连招,失败中学到的对策,对对手心理的把握。正是这种看得见的成长,让我一步步褪去怯懦,变得越来越笃定、自信。
和朋友坐一起两个菜鸟互啄挺好玩的 但是一去匹配真人就开始痛苦了 慢慢来吧
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #22, worst US #94 · 10 markets collected
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 21 → 32/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's ok
哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈齁吼吼吼吼吼吼吼吼吼吼吼吼吼吼吼吼
if you beat me i want to bash your skull repeatedly until theres nothing left but mush and dust
Nice.
很多年前玩的游戏机,后来玩的街霸4,到现在的街霸6,越来越好了,只不过我也越来越老了 --
最牛逼的格斗游戏
等级森严
不好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.9M | 49.6K | 72% | $49.99 | |
| $38.8M | 76K | 97% | $24.99 | |
| $39.1M | 22.6K | 89% | $59.99 | |
| $38.7M | 53.1K | 79% | $29.99 | |
| $38.6M | 373.8K | 94% | $4.95 | |
| $39.3M | 644.5K | 93% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.4K | 61 | 74% | $45.99 | |
| $44.9K | 81 | 49% | $29.99 | |
| $181.7K | 255 | 82% | $29.99 | |
| — | 0 | — | — | |
| $38.9M | 49.6K | 72% | $49.99 | |
| $13.4M | 76.9K | 90% | $9.59 |