
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Sep 2 → 45.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
被抖音招生班吸引过来,第一次接触这类型游戏,很有意思,就是不知道什么原因,手腕有点痛。
打一半游戏崩溃了
hot asian women, 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #21, worst US #94 · 10 markets collected
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 21 → 32/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun but wish the dlcs weren't so expensive.
I really wish I could say that I like this game, because there's a lot I love about it. However there are two major aspects of the game that I say ruin the experience as a mid-level fighting game player, the throw-centric gameplay and the gentrification of the style. First of all, throws are too powerful as a neutral option and as a response to approaches (They have NO business being able to cancel Drive Impact), and throw loops are far too dominant in combos which ends up ruining gameplay for most of the match, with games turning into "Who Threw First?". If throws were considered more in the rock-paper-scissors triangle of SF6's neutral (Throws, Drive Parry, Drive Impact) by being countered by Drive Impact instead of it getting cancelled by a throw as well as parries getting buffed a little bit to be a bit more plus upon success, the game's neutral wouldn't be as frustrating to navigate. The other issue is the gentrification of the aspects that make Street Fighter the series it is, mostly in the the overall "safeness" of the game. This game's aesthetic and style is definitely a lot worse compared to games like SF3, SF4, and the SF Alpha series (even SF5 had a unique style to it, albeit one that looks and feels bad to experience), and SF6 having it's style be realistic this time doesn't do much for the game's identity outside of "Look mom! Ken has crooked teeth!". The new characters also don't really help that criticism outside of few exceptions because they all feel like safe designs meant to fit in with the aesthetic of World Tour, plus the fact that they don't have much edge or character to them to be easily marketable. Overall, I think that the roster should've taken a few more risks and made the new characters a bit more diverse, especially since Luke (The New Poster Boy®) is essentially just a white-washed Sean. Also, god why is this game's soundtrack so boring. I've never played a fighting game where I willingly mute the music. It is a genuine problem and I mean no shame to the artists involved but god these songs are just not made for this series.
a game that is heavily loved by its community should not have developers that release characters dlc for over £100 knowing that they will reluctantly buy anyways. It's evil and this will lead to its downfall. mind you, a COSTUME costs £1 like its absolutely ridiculous.
开挂卡普空的不管的,猛猛开,好游戏
这个版本纯tm臭狗屎
I ♥♥♥♥♥♥♥ HATE THIS GAME!!! But you can see Alex's cheeks during his Level 3 so that makes up for it!!
Muito bom, melhor que esse jogo só Itinho que me deu de presente!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.4K | 61 | 74% | $45.99 | |
| $45K | 81 | 49% | $29.99 | |
| $181.7K | 255 | 82% | $29.99 | |
| — | 0 | — | — | |
| $38.9M | 49.6K | 72% | $49.99 | |
| $9.6M | 55.1K | 91% | $9.59 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.9M | 49.6K | 72% | $49.99 | |
| $38.8M | 76K | 97% | $24.99 | |
| $39.1M | 22.6K | 89% | $59.99 | |
| $38.7M | 53.1K | 79% | $29.99 | |
| $38.6M | 373.6K | 94% | $4.95 | |
| $39.3M | 644.1K | 93% | $4.99 |