
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Sep 2 → 45.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
史上最恶心的角色---杰米
拉完了,傻鸟游戏
trash game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #24, worst US #94 · 10 markets collected
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 21 → 32/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gameplay is great but almost all customization is behind a paywall....
Apparently I have almost 19 hours on record and the game is in my library, making me eligible for review. I didn't know you could review a game without paying for all of it, which I'm grateful for because I regret to inform you I still need to pay an entire £100 more in order to actually play the game. Oh right, is it good... uuuh, I don't know if the game's good I still haven't bought all of it. I think I'll go emulate 3rd Strike while I think about it.
Year4現在、多くのスト6スタッフが[b] 「アセンダンス」 [/b]してしまったからか、調整含めコンテンツの供給が間に合っていないのが気になる
In total Sf6 is FINE. But the game doesn't change much at all throughout the years of me playing it. They rarely update it and have stated in interviews that the drive system isn't getting touched. So if you have problems or frustrations with the game because of the way it plays they don't change the characters much or the systems mechanics much to make much of a difference. Maybe season 4 will change that but 3 DLCSs later tells me not to trust that anything significant will change. Its been 3 months since playing this game and to be honest I've fallen out with it. Even if it does get better , playing GGST and having a good time and with other games like avatar and tokon coming made me realize how I was spending my time negatively with SF6. For people who are going to buy SF6 realize you might like some things with sf6 while other some aspects of the game (mechanics, balance, update/changes) will bother you but not to the point of not playing. Its been years since this game came and I made the assumptions that by now they would have made changes or shaken up the game so i stuck with it... I was wrong to. Enjoy sf6 for what it is now, not what you think it could be when 'change' comes, because from experience you're waiting for something that might never happen.
対戦中に強制終了するのいい加減に直してください。 まじで
Game is fun but regional matchmaking is terrible. Matchmaking times are absolutely atrocious, sometimes basically non-existent in Oceania. People should give this game negative reviews until Capcom fixes this.
I adored Street Fighter 5, it wasn't perfect but I had fun and kept coming back to play. It's roster was huge and there is a lot of content to get into to enjoy. I bought SF6 at launch, and didn't enjoy any of the base roster characters to keep coming back. Not a huge deal to me, and I'm patient enough to wait for Add on characters to find my guy. This is where SF6 falls apart for me. There hasn't been an Arcade or Super Street Fighter 6 package launched that has the entire current roster at it's launch. Instead, Capcom has opted to lock characters I might be interested in behind a $30 paywall for each pack, rather than offer a season pass and a single character purchase. If Capcom can offer to at least offer individual character purchases and passes, I can easily recommend it. Mechanically, graphically, and technically the game is superb, but the pricing feels grubby.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.2K | 50 | 72% | $45.99 | |
| $45K | 66 | 52% | $29.99 | |
| $36.3K | 255 | 82% | $5.99 | |
| — | 0 | — | — | |
| $38.7M | 49.5K | 72% | $49.99 | |
| $13.4M | 76.8K | 90% | $9.59 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.8M | 76K | 97% | $24.99 | |
| $38.7M | 53.1K | 79% | $29.99 | |
| $38.7M | 49.5K | 72% | $49.99 | |
| $38.6M | 89.4K | 95% | $16.99 | |
| $39.2M | 643.6K | 93% | $4.99 | |
| $38.6M | 108.3K | 92% | $19.99 |