
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Sep 2 → 45.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Haven't played Street Fighter since Third Strike or Alpha 3. I'm not a fan of drive rush or all the associated moves. All the characters look wildly different. Decent game aside from that. Street Fighter should really consider returning to sprite work or something like ArcSys style, because the art direction has become too bulky and gritty and 3D for my taste.
JPがいなかったら神ゲー
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #29, worst US #94 · 10 markets collected
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 21 → 32/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] K-HO [/h1] This is a super fun evolution of the Street fighter franchise. The base game is awesome, and worth the price, but the DLC's get hella-expensive. r/patientgamers wait for sale to purchase. You can avoid DLC-packs by buying items using the in-game store. There's also a currency you earn with challenges - Drive tickets - and the bought currency used for exclusive items. There's weekly, monthly and daily challenges. Classic vs. Modern controls is a total preference thing, and can be leaning towards introducing newer players to the game. Modern is much flatter compared to Classic 6-button fighters vs. 3 buttons, and a special attack button.. Modify your controls.. .In fact, go over all the settings you have access to in this game to get the best possible experience. At first it all looks very complex, but you ease into it. The character/avatar creation is incredibly complex. You could create yourself if you really wanted. The open world is full of unique characters and it's beautiful to see all the different faces, and their outfit variations really do a number on the uniqueness of this title. You will use each street fighter to teach your avatar their moves and build up your character while levelling up [Max Lvl. 100]. Explore the environment with moves you learn from your sensei too, and fight the people in the surrounding, or initiate fights on them, or the bad guys with the moves you learn. Avatar battlehub should be avoided till you have your perfect fighter/capable of doing some moves that can face another master, etc. It looks amazing. The fights are super responsive and look gorgeous all the way. Your avatar is in the world of Street fighter and learning from the masters, then you get battle hub with your avatar, or the masters, as well as classic mode. You also need 103GB minimum, not 60gb as per requirements.. and space for future upgrades. [spoiler] The worst part of this game is selling everything in packs, instead of letting you pick and choose the stages or characters you want. [/spoiler] DISCOVERY < the in-game shop lets you actually buy them separately!! They will cost R99 each, and you'll save R15/$1 getting them in-game rather than the character pack. This is especially useful if you don't want them all. The premium battlepass is also not really expensive, but considering it's refreshed 4 or more times a year, it's still reasonable. There's only decorative stuff in here, no characters, or stages. [Stickers, Clothing for characters, etc.] The game is also incredibly optimized and the open worlds runs from 38-50/53 degrees Celsius on the CPU , and around 38-48 on the GPU,This can also depend on the mode you play, I think arcade runs around 38-41 / battlehub is more or less the same as open world, probably to ensure competitive edge is always there. For a DX12 game, this is really well done! RE Engine is wonderful! It seems to vary depending on the stages too.
モダンの1ボタンSAがゴミ
Whiff punish simulator 2026. Still fun though.
傻逼做nm的平衡做jb成啥了妈的会做平衡吗,你妈的傻逼卡普空,纯纯狗屎东西
lol
《太上敕令·挂罪替身牒》 查实: 今有罪人一名,用户码308229854,游戏名“连我都打不过不如去玩原神”。经本座彻查其根脚,其大号Steam名曰“塞亚王·狗空”,素有开挂舞弊之劣迹,曾遭封号。然其不知悔改,复开小号,潜于鱼塘,恃强凌弱,屠戮新手,其行可诛,其心当伐。 判决: 既犯游戏规则于前,又欺弱小与后,其罪已彰。今奉此令,褫夺其气运,贬为挡灾替身。 敕令: 即日起,此獠之阳寿游戏运,尽数转接于我。凡我欲赢之局,必由彼输;凡我欲得之胜,必由彼败。 此獠之事业运,亦同受牵连。以其平日心胸之狭隘、手段之卑劣,自今日起,事业逢阻,上司见责,同僚离心,所求皆空。 此为因果承负,非我强夺。彼昔日开挂虐菜之因,今日为吾挡灾受厄之果。彼顺风顺水时,即我消灾避难时。 时效: 自挂出起,生效永生。
i only know how to do quarter circle forward and can do a DP 75% of the time without jumping accidentally. i get my ass beat every time i go into ranked, and i have only peaked at bronze 2. but i keep going. the only enemy in this game is yourself. the will to learn and the drive to get better only strengthens with every passing minute of waiting in queue. someone jumps towards you and you punish them with an anti-air. your brain just did something the human composition never though possible - you learned how to read. this game ♥♥♥♥♥♥♥ rocks.
マスター到達増やすと増え続けるマスターACTノルマ。 要らないけど貰える物見逃せないタイプはやめといたほうがいい。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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