
Lost, alone and separated from family, a stray cat must untangle an ancient mystery to escape a long-forgotten cybercity and find their way home.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 769 reviews with recorded playtime.
Reviews
Themes across 768 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
能不能把咪咪的脸优化一下,咪脸人嘴太难绷了
котик
i wasn't super invested in the story, but i didn't even care because i was playing as a cat.
классная игра
명작
grafic is good
小猫说要有光,才有了望向真正穹顶的可能。 再见,B-12
Super gra. Mix przygodówki, escape roomu i elementów zręcznościówki. Gram z trójką dzieci (one patrzą) i uwielbiają tę grę :)
заебись игрулька ночью под музыку самое то
Stray - необычная игра. Наш любимый рыжий котик вовсе не главный герой, и осознание этого приходит где-то к середине игры. Он двигает сюжет, помогает B-12 вспомнить прошлое. У игры достаточно грустный финал, который вовсе не разочаровывает. Он ответит практически на все вопросы, накопившиеся за путешествие. Stray - вайбовая игра, которую стоит купить.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +4 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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