
Lost, alone and separated from family, a stray cat must untangle an ancient mystery to escape a long-forgotten cybercity and find their way home.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.29/day in the week to Aug 22 → 59.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 178.4Kreviews | 97% | — | $68.9M |
| $29.99 | 76.7Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Моя любимая сюжетная игра, которая сильно запала в душу, эти максимально проработанные качественные локации в которых хочется изучить каждый уголок, игра делалась с огромной душой - это чувствуется. Крайне рекомендую к покупке. 1-2 вечера будут проведены с чистым кайфом и приятным послевкусием на душе
made me cry . peak 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.8M | 62.6K | 83% | $59.99 | |
| $69.1M | 95.7K | 86% | $39.99 | |
| $69.2M | 24.3K | 87% | $69.99 | |
| $69.4M | 58K | 80% | $39.99 | |
| $68.1M | 95.9K | 90% | $39.99 | |
| $68.1M | 172.2K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.5K | 1.1K | 72% | $0.89 | |
| $42.2M | 108.2K | 96% | $24.99 | |
| $2.2M | 5.3K | 91% | $19.99 | |
| $155.5K | 536 | 80% | $14.99 | |
| $34.2K | 166 | 67% | $12.99 | |
| $18.7K | 71 | 85% | $10.99 |
Every market we collect.
Latest in each market: best UK #59, worst RU #98 · 10 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +4 more
| $29.99 |
| 9.7Kratings |
| 96% |
| Top 100 |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Meow... Meow Meow! 🐈[/h1] [b][i]Translation:[/i][/b] This game is absolutely purr-fect. Stray is one of those rare games where almost everything feels polished to perfection. The story is heartfelt, the soundtrack is beautiful, the graphics are stunning, and the optimization is excellent. Every part of the world feels carefully crafted, making exploration incredibly enjoyable. But the best part? Playing as a cat. The animations, movement, interactions, and tiny details perfectly capture what it's like to be a curious feline. Whether you're knocking things off shelves, squeezing through tight spaces, or simply taking a nap, everything feels natural and surprisingly immersive. [hr][/hr] [b]What I loved:[/b] • A beautiful and emotional story. • Incredible soundtrack that perfectly matches every moment. • Excellent optimization and smooth performance. • Gorgeous visuals with amazing attention to detail. • One of the most authentic and enjoyable "play as an animal" experiences I've ever had. [hr][/hr] Meow. Meow meow. 🐾 [b][i]Translation:[/i][/b] If you haven't played Stray yet, you're missing out on one of the most charming and memorable games ever made.
TLDR: Have you ever wanted to rule the world by destroying carpets, sofas and slapping stuff off of shelves?! Look no further. You are a cat, a tabby at that, which we all know is the equivalent of a space marine in the Warhammer 40k universe. Jokes apart, this is a very simple charming game. While exploration is the main focus, there are some small bits of action to keep the player from getting bored. The story isn't super deep, but is nonetheless very interesting, considering the characters. The game also doesn't overstay its welcome, always bringing you to a new area. However it is, IMO, too expansive for its lenght and offers no replayability, so get it on sales. Story: Play as the king of hell, a tabby stray, known for its violence towards the innocent, couches, trees, carpets and doors. No one and nothing is safe in his wake. He even makes people trip just for kicks. The story revolves around getting seperated from your little ''litter'' of strays at the very beginning of the game and falling in a pit where there doesn't seem to be any servants, I mean, humans left. The why and how is the whole story so I won't spoil that, but know that this lil' kitten, I mean, this space marine will figure it out with the help of B-12, an intriging companion, which acts as the inventory keeper, a hint provider and translator. This aforementionned ''pit'' is more like an underground, walled off, multi storied city where the inhabitants are pretty dumb and need the help of our nimble duo to get things underway. Gameplay: The game mostly consists of running around and finding key items to unlock the next area. This may sound boring at first, but it's often the how you go about doing it that makes this fun. There's more exploration and thinking involved rather than simply going and grinding kills. The game includes some mechanics that I'm never too fond of, but there are so short that I can live with; instant deaths and -accidental immediate no return progression type of deal thing- for instance. While there are some mobs you can fight against eventually, know that it is for a short while and the game will change tactics every chance it gets. You will switch between running, killing and stealth, then back to lenghty exploration. The vast majority of the game consists of ''Awwwww'' moments, not ''Whoooaaaaaa'' moments. So if you're looking for the latter, buyers beware. The game initially feels very big, but that's due to your size. It is very linear and short. But it still very enjoyable. Graphics: The environments are full of details and the while the inhabitants have a basic design, they look good, as they couldn't look bad even if they tried. As for the cat itself, it's movements are its saving grace as its fangs, claws and evil looking whiskers would send any normal person running. The pure terror instilled by looking straight into this stray's eyes could potentially render you insane, so be careful. Audio: You can meow. I even got an achievement for meowing over a 100 times. One could say I grinded my meows. Still, I meowed more to see if meowing a 1000 times would grant me more recognition from the achievements gods, but alas. I meowed for naught. The weird robots beeps and bloops are also always fun to listen to and the environments and ambiance is all catered for. But bro, the meows is where it's at. I had fun, way too much fun. I now understand why cats are a$$holes.
HHH
Worth the money, what a game
很恶心的游戏,我是冲着猫来的,搞一堆恶心的菌克是什么意思啊?游戏到中期下水道这附近全他妈是恶心人的千篇一律的追逐战,场景也恶心的要死,真买的后悔
Шлак
J'ai plutôt bien apprécié ce jeu vidéo, et j'ai réussi à le finaliser (ainsi si j'y arrive tous le monde le peux !). En revanche mon épouse l'a détesté durant les phases de discussion avec les personnages car elle n'avait que le son, pas l'image. Un casque à sauvé notre couple.
Прикольная отвлекающая игра с необычным сюжетом
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.