
" Where are we going?" You have a ticket to the exhibition. Find your favorite picture.
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About
"Where are we going?"
You get a ticket to the exhibition.
STRAY SKETH is a simulation game for viewing paintings in an art museum.
There are two different endings, but there is no one correct answer.
Find your favorite picture.
Click:Move,Interactive
Play time:15min
Ending:2END
Genres
Stats
Languages: Japanese
Reviews
[h1]2択の無料プレイアート[/h1] 日本語対応、無料プレイ アートを眺め、移動して更に絵を見ていく… そして最後の絵を見て終わる EDは2種類で何を伝えたかったのか?は不明瞭 感じるままに絵を楽しもう
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STRAY SKETH, bir sanat müzesindeki resimleri görüntülemek için bir simülasyon oyunudur. İki farklı son vardır, ancak tek bir doğru cevap yoktur. En sevdiğiniz resmi bulun ve inceleyin.
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Concurrent players on Steam, sampled daily since tracking started.
相当短篇的小游戏,结局的分歧可能只在于向左还是向右走。 交互的话感觉稍微不太好,因为太慢了,所以一开始还在疑惑是不是有bug还是没点到按钮上,结果就是慢慢的转场互动啊! 其实没太对上电波,可能船那一条线在暗指心理创伤?比如说纠结于画技的提升而增大了心理压力?最终放弃了绘画归隐田园了吗…?另一条线可能就是规规矩矩的画技的提升练习之类的?或者两个end其实互为表里?真的没太看懂…… 免费的还行吧那就。
"STRAY SKETCH" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, "STRAY SKETCH" is a software application that presents a poorly made art exhibition. This is another garbage non-game "art experience" worsening Steam just by existing. You look at some really badly done sketches from an art school dropout and then pick the one you like. What a waste of time. We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers. The poor quality of this product is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak user count was only ONE person. That's right, only one person ever used this at a time. When I tried this for the purposes of reviewing it, I equalled the peak user count for the product. OUCH. The only user activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality art school dropout project is to be expected.
まあ哲学と言うより虚無的な何か。 猛烈にもの凄く何もすることがないとき、 あるいは何も考えたくないけど何かしたいときにおすすめ。
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片手操作難易度:易しい 展覧会の絵を見て右に行くか左に行くか選んで次の絵を見るゲーム(?) 意味ありげなものに意味があるのかもわからない。 アートの解釈は自由。みたいな感じの作品でした。
Игра 'Stray Sketch' очаровала меня своей уникальной концепцией и расслабляющей атмосферой. Рисование в этом мире, где все оживает от прикосновения карандаша, дарит невероятное ощущение свободы. Простые головоломки и милые персонажи создают приятный темп игры, позволяя полностью погрузиться в творческий процесс. Особенно хочется отметить визуальный стиль. Карандашная графика, переплетающаяся с яркими цветами, выглядит очень свежо и привлекательно. Музыкальное сопровождение идеально дополняет атмосферу, создавая ощущение сказки. Несмотря на кажущуюся простоту, игра заставляет взглянуть на окружающий мир под другим углом. Она учит замечать красоту в мелочах и использовать воображение для решения проблем. 'Stray Sketch' - это отличный выбор для тех, кто ищет спокойную и вдохновляющую игру, способную подарить несколько часов приятного времяпровождения. Рекомендую!
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