
A short point & click narrative adventure inspired by the real life experience of a struggling solo indie game developer. A story about everything and hence nothing at all. Discover what truly matters to you.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a very... unique experience. I wouldn't hate on it since it's free but it's a little all over the place.
As someone who's literally trying to get into game developing myself, it literally pains me that I literally ain't got anything good to say about this. You had me hooked with the overall concept of like how it could've shined light on some major flaws people could run into while game designing (like finding a team to be hard or more often then not scope backstabbing game development), but literally every message is pretty much the exact same thing you can apply to that of a musician or an artist or any creative field for the matter (Create to survive, oh no the social media is filled with depressing news and drama whoohoo [which also I genuinely don't get why you threw that in there, what does that have to do with game design], we eventually lose control of stuff we made, etc.). (Also, genuine criticism that I'm surprised no one's thrown in for this. You *may* wanna try avoiding writing dialogues that contain slurs, misspelled or not. I get the intention you were aiming for it being like how toxic players get a little too dramatic for a simple game like pong in that context, though it definitely can be a major turn-away for some people.)
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun game that left me in knots
The game's message and its presentation is too on the nose. So "on the nose" that I'm not even sure at all if it qualifies as artistic expression or a documentary/vlog, but it's a relatable experience nonetheless. Joke review for people who don't like big words: Game development is a hell of a drug am I right guys haha
I read a few negative reviews about the pacing/ideas being a bit all over the place but honestly I thought this game was amazing - the layout of this game is what makes it interesting. I especially loved the ending and I think it gives you time to sit and ponder on the experience you just played through and what it all means... AND ALL THIS FOR FREE??? If you haven't already, play this game (especially if you like indie/psychological games!)
Loved this game
A nice short experience about indie deving experiences. Liked the gameplay swaps too.
introspect respect
I think it could be better honestly... I respect the work but for me it was boring and monotone. I like the idea/philosophy that was tried to explain here but this was not the best way. I think there is a potential to make it better though.
Philosophy is W
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.