
Strategos is a real-time tactics wargame set in classical antiquity. Simulate large-scale battles with over 120 factions, and 250+ units, from the ancient world. Create custom battles, or take command of historical ones.
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About

Simulate large scale warfare with the armies of antiquity in Strategos. With thousands of men on screen, you can recreate real or speculative historical battles between the major and minor powers of the ancient Mediterranean.
Strategos is an ancients wargame with large scale formation movements and disorder, unordered charges, pursuing, evading, routing and morale shocks, fog of war, terrain effects, flanking and command and control simulations that bring a hardcore tabletop feel to digital, real-time wargaming.
The armies of Strategos span nearly a thousand years of the classical period, from the Hoplites and Immortals of the Persian Wars, to the rise of the Sasanian Empire against Imperial Rome.
An advanced command and control simulation encourages the player to think about the positioning and use of their generals, and when to commit them in order to balance giving orders, sending couriers, providing morale support, and fighting in direct combat.
The game contains over 250 unique units and nearly 120 unique factions, including the various Hellenic Empires, The Achaemenid Persian Empire, Rome and Carthage across different eras, Gallic, Germanic and Iberian tribes, Umbrians, Samnites and other native Italians, the major city states of ancient Greece, the Thracians, and more.
Custom battle options include selection of army lists, allies, units, army sizes, era, map, deployment distance and sides, difficulty, AI type/aggression, whether to use AI at all (alternative is hotseat), and optional randomization of army lists with options to filter random armies by era, importance, and whether they are steppe armies.
Current historical battles include Issos, Trebia, Ilipa, Magnesia, Zama, Adamclisi, Bibracte, Carrhae, and Raphia, with more to come. The text-based campaigns currently include the battles of Alexander, Hannibal, the Wars of the Diadochi, and the battles of Early Rome and the Peloponnesian War, with more to come as well.
Abyssinian/Aksumite
Early (Persian Wars) and Later (Alexander) Achaemenid Empire
Aitolian
Antigonid
Alan
Apulian
Arab (Urban)
Armenian (Tigranes and non-Tigranes)
Athenian
Atropatene (Early/Late)
Bithynian
Black Sea Greeks
Blemmye/Nobades
Bosporan
Campanian
Carthaginian (Early/Late)
Commagene
Caucasian
Dacian
Etruscan (Early/Late)
Galatian (Early/Late)
Gallic
Georgian
Germanic
Germanic (Later) Horse/Foot Tribes
Graeco-Bactrian
Graeco-Indian
Early Hoplite Greek
Later Hoplite Greek (Major Later Hoplite Greek armies are also distinguished by city state)
Greek Mercenary Expeditions
Hellenistic Greek
Hasmonean Jewish
Illyrian (Early/Late
Indo-Parthian
Indo-Skythian
Italian Tribes
Judaean
Kappadokian
Kushan (Early/Late)
Kyrenean Greek (Early/Late)
Latin
Libyan
Ligurian
Lucanian
Lydian
Lykian
Lysimachid
Maccabean Jewish
Macedonian (Early, Alexander, Late Alexander)
Massalian
Meroitic Kushite
Moorish
Nabataean
Numidian (Early/Late)
Paionian
Palmyran
Parthian
Pergamene (Early/Late)
Phokian
Pontic (Mithridates Early/Late, and Pre-Mithridates)
Ptolemaic (Early, Mid-Early, Mid-Late, Late)
Pyrrhic (Early/Late)
Rhoxolani
Roman (Tullian, Camillan, Polybian, Marian, Early Imperial, and Mid Imperial)
Saka
Samnite
Sarmatian
Sassanid (Early)
Seleucid (Early, Mid-Early, Mid-Late, Late)
Skythian
Slave Revolt
Spanish (Iberian, Celtiberian, Lusitanian, and Sertorius)
Spartan
Spartan (Hellenistic)
Early Successor (Asiatic)
Early Successor (Macedonian)
Syracusan
Tarantine
Theban
Thessalian
Thracian (Early, Gallic, Hellenized, and Roman Client)
Umbrian
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Spanish - Latin America, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏的传令兵系统颇具特色,战斗有趣,但ai难度不高缺乏挑战
加油💪
Great ancient tactics!
Strategos es un juego de estrategia interesante y una apuesta de futuro. Gracias a sus mecánicas realistas, supone un gran atractivo para los fans del género; además, se encuentra ambientado en un mundo que normalmente atrae la atención de muchos jugadores. Aun así, se encuentra en Early Access y todavía necesita tiempo y trabajo para alcanzar su verdadero potencial, ya que por ahora puede resultar repetitivo a las pocas horas y no tan atractivo visualmente. Avance completo en TodoJuegos: https://todojuegos.com/articulo-3160/Strategos
honestly and pleasantly surprise love total war games - got kind of sick of the turn based strategy tho, and wanted something that was mostly a battle simulator. tried "tabletop tavern" but could still just delegate and steamroll thru the game. love TW: Three Kingdoms because of the history it "teaches" Saw this in my discovery queue and said "why not" Not super detailed just yet, but just detailed enough to scratch the itch. Fun learning more about classical age warfare. The idea that orders have to be carried by courier is a really awesome touch, considering theres no way a general in the classical age should be able to instantly tell a unit across the battlefield to go attack another target. One thing that may add a lot of complexity and stress that I noticed in my first playthru - couriers were take the fastest path thru the battlefield, sometimes thru the front line completely unhindered. Id like to challenge the dev to force couriers to take more obsolete, and less dangerous paths. It would also be interesting if, for whatever reason the enemy was able to kill couriers and reduce your ability to share orders with your units on the battlefield. Couriers would then be another unit you need to be mindful off, potentially creating more elaborate manuevers os they can reach your troops without losing their life. I haven't played to look, and I'm looking forward to continue exploring the game.
Wonderful tactical RTS game. Battles feel realistic while still being exciting, and the decisions you make as the player are engaging. You won't find yourself simply selecting all your units and right-clicking on the enemy, as you might in other games of this genre. The AI reacts to most situations in a sensible way. The attention to detail given to each of the many included factions is impressive. I look forward to more refined and polished map-based campaigns.
Only criticism I have of this game is not being able to fully customize the army you're leading, instead having to rely on rng or choosing an army from a template
古典时代比较出名的战役很全(伯罗奔尼撒,亚历山大,继业者,汉尼拔,凯撒),从单位种类到哪支部队具体的位置都还原的挺好的 因为有了各种特色机制(如传令官,散兵会优先规避近战单位,纪律不佳的步兵被远程射了会忍不住直接冲锋,骑兵追击可以追到大半个图外去浪费(你的和AI的)战机)。 玩起来和全战还是有点不同的,稍微硬核一点,但随便打两把应该就可以上手 阵营很全,小人看久了还挺可爱的。喜欢自定义和古典战役模拟的话,强烈推荐入手
阵线中央的希腊重装枪盾步兵不是民兵,两翼都是友军的情况下,站定迎击敌方迦太基雇佣的高卢剑盾步兵,还没接触敌军单是敌人冲近了,士气就崩溃了?兵种相克这么离谱的吗?还是说我遇到了什么BUG?还有波斯阿契美尼德的枪盾步兵,能射箭挺猛,但是似乎箭射不完就连按住ALT也没法主动发起冲锋......而且要攻击敌人还真难选中,非得将鼠标指到敌方小队正中央的旗杆附近才行......
good potential game
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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