
Strategos is a real-time tactics wargame set in classical antiquity. Simulate large-scale battles with over 120 factions, and 250+ units, from the ancient world. Create custom battles, or take command of historical ones.
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About

Simulate large scale warfare with the armies of antiquity in Strategos. With thousands of men on screen, you can recreate real or speculative historical battles between the major and minor powers of the ancient Mediterranean.
Strategos is an ancients wargame with large scale formation movements and disorder, unordered charges, pursuing, evading, routing and morale shocks, fog of war, terrain effects, flanking and command and control simulations that bring a hardcore tabletop feel to digital, real-time wargaming.
The armies of Strategos span nearly a thousand years of the classical period, from the Hoplites and Immortals of the Persian Wars, to the rise of the Sasanian Empire against Imperial Rome.
An advanced command and control simulation encourages the player to think about the positioning and use of their generals, and when to commit them in order to balance giving orders, sending couriers, providing morale support, and fighting in direct combat.
The game contains over 250 unique units and nearly 120 unique factions, including the various Hellenic Empires, The Achaemenid Persian Empire, Rome and Carthage across different eras, Gallic, Germanic and Iberian tribes, Umbrians, Samnites and other native Italians, the major city states of ancient Greece, the Thracians, and more.
Custom battle options include selection of army lists, allies, units, army sizes, era, map, deployment distance and sides, difficulty, AI type/aggression, whether to use AI at all (alternative is hotseat), and optional randomization of army lists with options to filter random armies by era, importance, and whether they are steppe armies.
Current historical battles include Issos, Trebia, Ilipa, Magnesia, Zama, Adamclisi, Bibracte, Carrhae, and Raphia, with more to come. The text-based campaigns currently include the battles of Alexander, Hannibal, the Wars of the Diadochi, and the battles of Early Rome and the Peloponnesian War, with more to come as well.
Abyssinian/Aksumite
Early (Persian Wars) and Later (Alexander) Achaemenid Empire
Aitolian
Antigonid
Alan
Apulian
Arab (Urban)
Armenian (Tigranes and non-Tigranes)
Athenian
Atropatene (Early/Late)
Bithynian
Black Sea Greeks
Blemmye/Nobades
Bosporan
Campanian
Carthaginian (Early/Late)
Commagene
Caucasian
Dacian
Etruscan (Early/Late)
Galatian (Early/Late)
Gallic
Georgian
Germanic
Germanic (Later) Horse/Foot Tribes
Graeco-Bactrian
Graeco-Indian
Early Hoplite Greek
Later Hoplite Greek (Major Later Hoplite Greek armies are also distinguished by city state)
Greek Mercenary Expeditions
Hellenistic Greek
Hasmonean Jewish
Illyrian (Early/Late
Indo-Parthian
Indo-Skythian
Italian Tribes
Judaean
Kappadokian
Kushan (Early/Late)
Kyrenean Greek (Early/Late)
Latin
Libyan
Ligurian
Lucanian
Lydian
Lykian
Lysimachid
Maccabean Jewish
Macedonian (Early, Alexander, Late Alexander)
Massalian
Meroitic Kushite
Moorish
Nabataean
Numidian (Early/Late)
Paionian
Palmyran
Parthian
Pergamene (Early/Late)
Phokian
Pontic (Mithridates Early/Late, and Pre-Mithridates)
Ptolemaic (Early, Mid-Early, Mid-Late, Late)
Pyrrhic (Early/Late)
Rhoxolani
Roman (Tullian, Camillan, Polybian, Marian, Early Imperial, and Mid Imperial)
Saka
Samnite
Sarmatian
Sassanid (Early)
Seleucid (Early, Mid-Early, Mid-Late, Late)
Skythian
Slave Revolt
Spanish (Iberian, Celtiberian, Lusitanian, and Sertorius)
Spartan
Spartan (Hellenistic)
Early Successor (Asiatic)
Early Successor (Macedonian)
Syracusan
Tarantine
Theban
Thessalian
Thracian (Early, Gallic, Hellenized, and Roman Client)
Umbrian
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Spanish - Latin America, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
언럭키 토탈워가 맞는거 같음 전령을 통한 명령하달에 대한 지연시간과 혼란스러운 전장 때문에 소통이 안되는 건 괜찮은데, 뭔가 전령이 명령을 전달해도 부대가 안움직이고 계속 정지해 있다거나, 이동 중에 투창 맞고 공격도 방어도 안하고 멍 때리고 있는 병력이 있는 등 뭔가 설명하기 애매한 뭔가가 느껴짐
It has great potential and has more command and control challenges. Your troops are not always going to react or do what you want, which is more realistic. The less complicated the moves, the better they will do hopefully what you want. I enjoy the challenges at the easy already. Can't imagine what hard will be like.
I adore the art style and I am flawed by the amount of research that must have gone into creating all these armies. The combat feels fair and chaotic. I have really enjoyed the game thus far.
Brilliant. Well worth the purchase.
NO AVAILABLE COURIERS! NO AVAILABLE COURIERS! NO AVAILABLE COURIERS!
Great game. Both fun and realistic.
it has a different take on ordering troops (you get little riders taking orders to your men...that's just cool) changes the way you fight. the combat feels pretty good like you have wight to your units. Campaign is cool still early stages but a breath of fresh air give me history wargamer vibs to it. Its nice to see a game like this to me. Thank you for making it.
可以接近全战系列,而且能指挥更多人。
Still EA at time of this review, but it absolutely worth your time. The battle system, while needing a little practice at first, really shows the realistic side of ancient strategy. General shout distance, courier system, and trying to hold onto cohesion when troops see the red mist. Or trying to rally a set of troops to shore up a dangerous breach. Can become quite tense as you watch things play out. Very satisfying when you manage to juggle the intricacies of command and snatch a victory with a morale shock, as it can be like herding cats in the heat of battle. The campaigns are currently quite simple but are interesting enough to play, and certainly not easy. I think there's potentially a lot more to come from this dev and I can't wait to see what follows.
Pretty good game, like field of glory terrain, troops, flanking all plays a role but with pretty unit visuals and dynamic battles. For example, you must send riders to your distant troops to issue commands, even that makes it necessary to strategize and plan your ahead your moves. I hope different time periods and related armies will also be released in the future! (I know it is still early access but one can dream)
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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