
Strategos is a real-time tactics wargame set in classical antiquity. Simulate large-scale battles with over 120 factions, and 250+ units, from the ancient world. Create custom battles, or take command of historical ones.
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About

Simulate large scale warfare with the armies of antiquity in Strategos. With thousands of men on screen, you can recreate real or speculative historical battles between the major and minor powers of the ancient Mediterranean.
Strategos is an ancients wargame with large scale formation movements and disorder, unordered charges, pursuing, evading, routing and morale shocks, fog of war, terrain effects, flanking and command and control simulations that bring a hardcore tabletop feel to digital, real-time wargaming.
The armies of Strategos span nearly a thousand years of the classical period, from the Hoplites and Immortals of the Persian Wars, to the rise of the Sasanian Empire against Imperial Rome.
An advanced command and control simulation encourages the player to think about the positioning and use of their generals, and when to commit them in order to balance giving orders, sending couriers, providing morale support, and fighting in direct combat.
The game contains over 250 unique units and nearly 120 unique factions, including the various Hellenic Empires, The Achaemenid Persian Empire, Rome and Carthage across different eras, Gallic, Germanic and Iberian tribes, Umbrians, Samnites and other native Italians, the major city states of ancient Greece, the Thracians, and more.
Custom battle options include selection of army lists, allies, units, army sizes, era, map, deployment distance and sides, difficulty, AI type/aggression, whether to use AI at all (alternative is hotseat), and optional randomization of army lists with options to filter random armies by era, importance, and whether they are steppe armies.
Current historical battles include Issos, Trebia, Ilipa, Magnesia, Zama, Adamclisi, Bibracte, Carrhae, and Raphia, with more to come. The text-based campaigns currently include the battles of Alexander, Hannibal, the Wars of the Diadochi, and the battles of Early Rome and the Peloponnesian War, with more to come as well.
Abyssinian/Aksumite
Early (Persian Wars) and Later (Alexander) Achaemenid Empire
Aitolian
Antigonid
Alan
Apulian
Arab (Urban)
Armenian (Tigranes and non-Tigranes)
Athenian
Atropatene (Early/Late)
Bithynian
Black Sea Greeks
Blemmye/Nobades
Bosporan
Campanian
Carthaginian (Early/Late)
Commagene
Caucasian
Dacian
Etruscan (Early/Late)
Galatian (Early/Late)
Gallic
Georgian
Germanic
Germanic (Later) Horse/Foot Tribes
Graeco-Bactrian
Graeco-Indian
Early Hoplite Greek
Later Hoplite Greek (Major Later Hoplite Greek armies are also distinguished by city state)
Greek Mercenary Expeditions
Hellenistic Greek
Hasmonean Jewish
Illyrian (Early/Late
Indo-Parthian
Indo-Skythian
Italian Tribes
Judaean
Kappadokian
Kushan (Early/Late)
Kyrenean Greek (Early/Late)
Latin
Libyan
Ligurian
Lucanian
Lydian
Lykian
Lysimachid
Maccabean Jewish
Macedonian (Early, Alexander, Late Alexander)
Massalian
Meroitic Kushite
Moorish
Nabataean
Numidian (Early/Late)
Paionian
Palmyran
Parthian
Pergamene (Early/Late)
Phokian
Pontic (Mithridates Early/Late, and Pre-Mithridates)
Ptolemaic (Early, Mid-Early, Mid-Late, Late)
Pyrrhic (Early/Late)
Rhoxolani
Roman (Tullian, Camillan, Polybian, Marian, Early Imperial, and Mid Imperial)
Saka
Samnite
Sarmatian
Sassanid (Early)
Seleucid (Early, Mid-Early, Mid-Late, Late)
Skythian
Slave Revolt
Spanish (Iberian, Celtiberian, Lusitanian, and Sertorius)
Spartan
Spartan (Hellenistic)
Early Successor (Asiatic)
Early Successor (Macedonian)
Syracusan
Tarantine
Theban
Thessalian
Thracian (Early, Gallic, Hellenized, and Roman Client)
Umbrian
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Spanish - Latin America, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Love the game and cartoon graphics,nice campaign and it also has custom battles. Performance for me at least is bad,i can run big battles in warhammer 3 and have better fps than in this game,other than that its a solid early access game.
I have to write something about this beauty. It may looks like a RTS, but this game is a thinking man's game with the rich immersion of a modern 3D game. The game is transparent about rules and variables that influence gameplay which give it an almost boardgame-like or perhaps more precisely, a simulative character. All units (and they're all there) are painstakingly researched, clearly a lot of love have gone into this. I you have any interest in ancient warfare, this is your game. PS. unlearn everything you remember from Total War. The games may look the same, but they're not. If you go into this with a TW mindset, you're in for a surprise.
Amazing game. A must have for everyone who likes tactic games.
Plays very well and gives the sort of historical outcome you'd expect.
This feels like playing out one of those block battles you see in those old history books. Its absolutely amazing and im so glad I bought this game. Total war aint got anything on this game!
Strategos es un juego de estrategia interesante y una apuesta de futuro. Gracias a sus mecánicas realistas, supone un gran atractivo para los fans del género; además, se encuentra ambientado en un mundo que normalmente atrae la atención de muchos jugadores. Aun así, se encuentra en Early Access y todavía necesita tiempo y trabajo para alcanzar su verdadero potencial, ya que por ahora puede resultar repetitivo a las pocas horas y no tan atractivo visualmente. Avance completo en TodoJuegos: https://todojuegos.com/articulo-3160/Strategos
80/100: So far the game mechanics feel smooth. The messenger pony adds a nice touch of realism. After several hours of losing as Alexander at the Battle of Issos, I realized that the orders feel slow but that gives you time to adjust strategy if need be. That slowness and utter confusion of troops if not in generals ear shot is an asset to the game. As a classical antiquity teacher, a few additions would be great. First, Julius Caesar was a great writer (in the 3rd person) and highly detailed. His campaigns through Germany, France and England and his writing of them are legendary. We have amphibious landings at Deal, England and his march through southern England to the Thames. We have sieges on hill forts. We have a lot of awesome source material there to build new campaigns in Strategos. Call it the Conquest of the Britons. I can't wait for more updates. I like being here in the early days to watch the game get bigger and better.
Die einfachsten Dinge, wie eine sichtbare Rückmeldung der Einheitsverluste und Performance, gibts nicht, macht sehr unübersichtlich....und wurde schon tausendfach besser gemacht. Die Kampagne ist viel zu Würfelspiel lastig, bissl realistischer wäre hier sogar einfacher und besser
Gutes Spiel, im Prinzip Field of Glory nur in Echtzeit ohne Runden. Die Total War Vergleiche ziehen nicht wirklich, da es hier auf die Taktischen Feinheiten ankommt und Berechnungen, die im Hintergrund laufen + Würfelwurf. Befehle werden später ausgeführt durch die Überbringung von Botenreitern, was für Verzögerungen sorgt, ebenfalls sind Einheiten im Kampf nicht mehr steuerbar, wie bei Field of Glory. Veränderbare Aufstellung und Armeezusammensetzung sorgt für etwas Veränderte Herangehensweisen. Die Historischen Schlachten und Kampagnen sind gut umgesetzt. Die Kampagne ist eine Aneinanderreihung von Schlachten. Es auch eine sehr rudimentäre Karte, für verschiedene Szenarien. Alles in allem gibt es noch Schwächen, z.B. funktioniert das Einheitenverhalten nicht immer und manche "Goating" Mechaniken machen keinen Sinn, ebenfalls funktionieren noch nicht alle Errungenschaften. Die Karten sehen gleich aus und beeinflussen die Schlachten nicht wirklich, das soll sicher anders gedacht gewesen sein. In gut 15 Stunden hab ich bereits 60-70 Schlachten gespielt, also zeitlich sind die Schlachten etwas zu schnell vorbei, da die Einheitenpunkte durch Flucht schnell erreicht sind und es kein "Sammeln" gibt. AB 40% Unterschied und ab 65% insgesamt verliert man bzw. gewinnt man eine Schlacht. Die Grafik ist ok. Ebenfalls kein Total War Vergleich. Eventuell tut sich da ja noch was. Trotzdem habe ich als Vollblutstratege meinen Spaß.
Horrible ♥♥♥♥♥♥♥♥
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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