
Strategic Command World War I: The Great War is a grand strategy game in the series from award winning game designer Hubert Cater. It is more than just another addition to the Strategic Command series - it is an entire game engine at your fingertips!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
does not work anymore It wont start and says outdated software
Play the game once and now it won't start. Don't buy.
The game cheats, it's as simple as that. It's blatant, too. Something like an artillery unit can be miles away from any of it's support, completely surrounded and the combined beating of up to 8 full infantry divisions has almost no effect. Not "once or twice for super units". Constantly, for every unit. And in spite of being completely surrounded? If you don't somehow manage to completely destroy it in a single turn, it will magically restock and get replacements, so you have to start all over next turn... tying up way too many units and resources way too long. This seems to be a recurring theme with this series... in the WWII game I had to beat on a Japanese unit that sneaked into Anchorage, Alaska with 4 other units including 2 Marine divisions, artillery a cruiser and a battleship for 75% of the allotted game time to finally destroy it. Meanwhile my reinforcements are seemingly based on the AI's whim, no matter how close to home bases and with open supply lines. My artillery? Fires once with almost no effect. Theirs? Fires multiple times and all but makes units disappear or set them up to be wiped out by repeated infantry assaults. My submarines? Might take 1 or 2 HP off a non-destroyer ship. Theirs? Wreak havoc with impunity, including my destroyers. If I even think about attacking their destroyers with a sub? Is suicidal. If I have to reinforce more than 2 bars? Wipes out any and all hard-earned experience. I understand recruits coming in aren't going to be experienced, but I have had 1 1/2 XP evaporate from 30% reinforcements! There's no attrition, no diminishing effectiveness, no resupply issues, etc... "If you are the computer". Trying to dislodge a single enemy from anything, anywhere ( don't even think about Verdun, which at least has a tinge of historical realism to it!) is a Herculean feat and completely unrealistic. I send in "bombers" ( another bad joke), and artillery to reduce entrenchment levels. Then more experienced units are slapped down one after another by an weaker enemy who takes little or no damage. Wash, rinse, repeat ad nauseum and that is "the game". The computer can waltz around the map anywhere it wants. You? Severely limited with no rhyme or reason. It makes it almost impossible to mount an effective offense against any given target. Your units become strung out piecemeal and chopped to bits. You are left constantly having to shift entire lines like a Chinese puzzle box, losing any accumulated entrenchment values along the way... or leave your line with so much as a tiny diagonal gap and he will start pouring through like his ass is on fire. I understand "mountainous terrain", but this is literally "every terrain". Strangely the American Civil War version is the only one in the series I have found that allows for any semblance of freedom of maneuver, and allows for realistic behavior. The "Every unit is filled with supermen who can travel anywhere, resupply and reinforce anywhere, suffer almost no damage no matter what they are hit with no matter how isolated they are and surrounded" makes every game devolve into a brutally unrealistic slugging match of attrition that is not only no fun but disheartening because you know you are ultimately going to lose. So I absolutely do not recommend this game, or really any of the series except ACW until they make changes and add realism. Unless you just like hours and days of aggravation.
Love this game, it is great. BUT! It doesn't contain the WW2 scenario that the original non-steam version had...
Was sceptical at first because the game uses squares instead of hexes and no stacking possible. While this is indeed an issue (the newer version at least switched to hexes), it nevertheless works out well in the WW1 setting. Played through the great campaign scenario and one of the larger ones in the "breakthrough" game, also tried out some smaller scenarios and it reflects what I expect from a strategic game of WW1 or earlier period. The attrition and trench warfare feeling in the west is there while operations and movement in other theaters is still possible. But I doubt it will do well in WW2 or modern scenarios when more different combat and support units are present that need a square or hex for themselves. Very unpleasent is the naval warfare, its ruined by the one-unit-one-square-principle. You cant even have two ships in one harbor. But overall still a surprisingly good game for WW1 on strategic level.
Отличный симулятор штабного офицера, не плохо так погружает в события! Отдельное спасибо за сценарий: "Гражданская война в России 1918-22 года".
играю сам с собой. день - 283
Fun game !
good game
Bought this after having played the 2019 remaster of this game and honestly this is just as worth it for the absolute plethora of new mini-scenarios and maps that the new version doesn't have. Verdun, Cambrai, the Somme, East Africa, Gallipoli, it's something that was missing with the remaster that only had the grand campaign & two mini-scenarios. But yeah this is the best WW1 strategy game I've played yet, battles genuinely slog into trench warfare and stalemates, requiring you to use artillery or develop new tactics to achieve a breakthrough. There's more than a dozen scenarios depicting almost every major battle of WW1, and the UI/mechanics of the game is generally easier to get going with than other wargames (though reading the manual's still a good idea). It's still good fun even if this title is a bit older, Classic's graphics and gameplay still hold up but the remaster is good too if you only want the grand campaign and some QoL changes.
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