
Strangers of The Power is a dungeon crawler RPG where the player can select between three different characters. Each character also has one unique follower.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Mano recomendo. É barato, vale o esforço e tem uma história legal. espero que continuem aumentando-a.
颇为有趣的一个游戏,沉浸感蛮强的。
被吸血鬼恶心到了,无限heal给自己加血,似乎MP也是无限的,有打过的知道有什么办法打掉这个boss吗
This is such a short RPG that it actually should be a DEMO. It has so many good elements but there doesn't seem to be enough to fully enjoy those elements. Difficult to recommend but at the same time harsh to downvote.
Fun little RPG game that allows you to tackle a multi level dungeon with different teams, short but entertaining. Pick it up if you enjoy turn based RPG maker titles with more of an emphasis on combat/strategizing rather than story or puzzles.
So I played every character incl. the bonus one. This is a very short game. That's OK, if you consider the price for this game. There is no difference between the characters. With every one you must do the same encounter the same enemies and only what your party of 2 girls can equip is a little bit different. The dlc...I dunno if it was there it was done in minutes. Still like I wrote, for the money you get enough content.
The one dungeon in this game is the exact same no matter who you play it as. The characters are like different flavors of water: you can tell the difference between each of them from moment to moment, but when trying to remember them, only one sticks out from the rest. The character design is fine, except during the one kiss in this game where the characters look flat as a sidewalk. The lack of a fast forward or skip feature for repeating text makes the game more drawn out. The menu and the way the fights are spaced feel more awkward than original or good. The incredibly short story comes off as rushed rather than compact. (seriously, what villain just decides to not only take up residence in a small as town but also not lock the ♥♥♥♥♥♥♥ door AND leave anyone necessary resources to reach them) This is simple game at a low price. If you want a game that like that, maybe you'll enjoy this one. From a completionist's perspective, this game is very lacking and too repetitive.
Strangers of the Power, developed and published by Tuomo Laine under the Tuomo’s Games label, is a compact, retro-inspired turn-based RPG that embraces the traditions of classic 16-bit era adventures while presenting a focused and accessible fantasy quest. Built with clear affection for old-school dungeon crawlers and RPG Maker-style design, the game centers on a mystical northern city plagued by dark witches and corrupt magic. Rather than attempting to compete with sprawling modern role-playing epics, it narrows its ambitions to delivering a straightforward, character-driven journey built around exploration, party synergy, and traditional turn-based combat. One of the game’s defining features is its trio of playable heroines, each offering a slightly different approach to combat and progression. Players can choose between distinct protagonists who fill different tactical roles, ranging from frontline durability to magical offense or agile precision. Each heroine is paired with a companion, creating a small but meaningful party dynamic that shapes how battles unfold. These pairings subtly encourage experimentation; while the main storyline remains consistent, the feel of combat shifts depending on which character combination is selected. This design adds replay value without overwhelming players with overly complex class trees or intricate build systems. Combat itself follows a classic menu-driven format. Players select actions such as basic attacks, defensive stances, skill usage, and spellcasting in a turn-based sequence against enemies encountered during exploration. The pacing is measured and deliberate, allowing players to consider resource management, ability timing, and equipment synergy. While the mechanics are not deeply layered compared to larger RPG franchises, they are structured cleanly and remain engaging throughout the game’s runtime. Level progression unlocks new abilities and strengthens existing ones, reinforcing the familiar satisfaction of character growth without drowning players in micromanagement. Exploration is linear but purposeful. Dungeons and environments are structured clearly, emphasizing progression over labyrinthine complexity. Enemies are placed in ways that encourage steady advancement, and the balance between combat encounters and narrative beats keeps momentum consistent. The game avoids unnecessary padding, instead opting for a concise adventure that respects the player’s time. For some, this brevity may feel limiting, but for others it enhances accessibility, making the game approachable for those who enjoy classic RPG structure without committing to dozens of hours. Narratively, Strangers of the Power leans into familiar fantasy tropes—dark magic, mysterious witches, and a looming threat to the city of Serina—but presents them with a tone that feels earnest and personal rather than grandiose. Dialogue exchanges are straightforward, occasionally lighthearted, and reflective of the game’s indie roots. While the story does not aim for sweeping political intrigue or emotionally heavy arcs, it provides enough context and character interaction to give purpose to each dungeon crawl. The focus remains on the journey itself rather than elaborate plot twists, aligning with the game’s nostalgic design philosophy. Visually, the game embraces pixel art aesthetics that echo classic console RPGs. Character sprites, environments, and battle screens are functional and colorful, prioritizing readability over technical complexity. The art direction complements the straightforward mechanics, ensuring players can easily identify enemies, navigate maps, and interpret combat information. The soundtrack supports the atmosphere with simple but fitting melodies that reinforce the fantasy setting without overpowering the experience. Together, these elements create a cohesive retro presentation that feels intentional rather than dated. While Strangers of the Power may not introduce groundbreaking innovations to the genre, it succeeds in delivering a focused and heartfelt homage to classic RPG design. Its strengths lie in clarity, accessibility, and character-driven combat rather than mechanical depth or expansive worldbuilding. For players who appreciate compact dungeon-crawling adventures with familiar systems and a nostalgic tone, it offers a satisfying experience that remains engaging without overstaying its welcome. It stands as a testament to how a smaller-scale RPG, built with passion and respect for tradition, can carve out its own identity within a genre often dominated by larger productions. Rating: 6/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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