
Wildsilver is a JRPG featuring an active-time battle system. With a party of up to four characters, visit towns and explore dungeons, find items and equipment, level up, choose between abilities and defeat powerful bosses. Enjoy beautiful and epic music in an emotional story with plot twists.
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About
Wildsilver is the fifth JRPG created by Great Potion Games. This is the full version of the game.
Velven, the female protagonist living in a forest near a village, is on a mission to save her sister Soire who has been poisoned by a Basilisk. In order to brew the Elixir, which is the only cure, she needs the Basilisk’s heart. On her way, she meets a little robot with a hammer and a brave knight from the capital who offer their help. Together, they venture into the lair of the fierce dragon.

From that point on, the story takes a few turns to gradually turn into a plot that is ‘god-slayingly epic as expected from a game of this genre’. Velven will actually get to see the capital herself, find out what ancient secrets it hides and, through courage, skill and, to be fair, some lucky circumstances, save the world from destruction.
Explore environments, find chests, fight monsters, get stronger, learn skills, buy items, customise equipment, solve puzzles, talk to people, break urns.
15 hours of playtime
epic and emotional story
easy-going progression with some challenges
ATB system (you can choose between wait and active mode)
robotic companion (people seem to like Gilbert a lot)
many ways of accumulating power
many reversible customisation options (that is, equipment with effects)
finisher skills
clean level design and user interfaces
smooth lighting, tilt shift, parallax water and other visual effects
self-written soundtrack with 49 tracks
awesome sound effect for critical hits (this is more important than you’d think!)
many cutscenes, but mainly short ones (I hope this is a good compromise)
British English
no time pressure
no missable items (no need to keep a guide and double-check every 5 minutes)
no game over (except for elite and boss battles)
Are you one of the talented people who have made assets used in Wildsilver? Send me a message! You'll get the game for free, of course!
If you have created assets that you think would fit this game phenomenally, please get in touch too!
If you’re a letsplayer or streamer with a regular schedule that would have a slot for a session of Wildsilver, I'll gladly provide you with a key as well!
Please visit my website to find information about my other games: Game Master, Game Master Plus, LV99: Final Fortress and Wildsilver Zero!
Have fun playing and please leave a review!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Bosses are hard, but the game already had me engaged
Bom RPG pra quem gosta do genero
Overall, Wildsilver is a game worth keeping an eye on, but you should be aware that it is in early access when going in. Wildsilver begins with our protagonist wondering why the forest has seemingly become infested with monsters and creatures. Unlike many indie RPGs I have played in the past, this game puts the controller in your hand rather quickly. With very little set up, you will be in control of your character and experiencing the game with no extraneous lore dump or lengthy sequence of unknown characters throwing text boxes at each other. To me, this is a huge plus for this game in my book. The combat starts rather simple with very little complexity, making it quite easy for those who may be new to the RPG genre. You will have your basic attack and a skill that has a 2 turn cool down. Interestingly, guarding applies a guard state for multiple turns. An admittedly strange design decision, but at least it adds another layer to the combat. Once you reach the town, a new game play type is introduced: stealth! I think there is a lot to be improved with this game, so I hope as the dev plows through the game's early access days, the design decisions and balancing are brought up to par. Combat can feel a bit slow at times. For those who are familiar with RPGs, it can feel like combat is a slog. Speaking of, random encounters are frequent. Generally speaking, random encounters feel archaic in RPG design. I'm not sure it offers much to the overall experience with this game. The stealth is a mess. I'm thankful checkpoints are a plenty, so messing up the stealth won't set you too far back, but the overall experience really, really, really drags this game down as it's just a simple avoid line of sight, but guards instantly snap to cardinal directions with little indication as to when they will change direction. Basically, I'm rooting for this dev due to a recent event of him (her? sorry to assume genders) being harassed online about his game. If you have problems with the game, politely and respectfully inform the developer. Stalking and harassing is just weird, psychopathic behavior. Stop it. Get some help. And be aware: this is early access, meaning there may be bugs! Good luck dev! May Wildsilver bring you a lot of success!
[h1]Review[/h1] [h2]Story[/h2] The player character, Velven, goes on a journey to save her sister Soire from the Basilisk's poison, and this arc gets resolved about halfway into the game. However, this turns out to be connected to [spoiler]the conflict between the demons and the goddess, the latter of which is secretly evil[/spoiler]. I enjoyed the banter between party members and I though the [spoiler]backstory of the demons and goddess was interesting, but the goddess's faction only seems to consist of herself and a librarian. I didn't find the antagonists of this game as interesting as the virtual world conspiracy of Game Master Plus, since their motivations and dialogue feel kind of generic.[/spoiler] I wish the locations in this game had unique names instead of just being called "Village," "Cave," or "Capital." I thought this was supposed to be a hint of [spoiler]another virtual world scenario, but that kind of twist never happens, so I don't understand the purpose of the overly simplistic naming. Also, this is why I titled the review like I did.[/spoiler] [h2]Gameplay[/h2] This game has only CP and no MP, and everyone has their own way of refilling CP, though guarding always gives CP no matter what. Velven has to land crits and evade, Gilbert has to take damage, Soire has to watch her allies take damage, Phineas gains 10 CP at the start of each turn, [spoiler]and Ragnar gains CP at the start of battle. I feel like Ragnar got the short end of the stick in CP regeneration, making him the worst at spamming spells despite his higher base MAG.[/spoiler] CP regeneration is not granted equally, but the game balances it out by only requiring CP for spells and ultimate skills, while most other skills operate strictly on cooldowns and situational bonuses. As for equipment, you can mostly rely on upgraded common gear, but you can also use rare equipment for more varied and niche effects that sometimes synergize into something effective even if they are statistically weaker than common gear. This makes multiple playstyles viable for each character, though I mostly played in the "expected" way. As for the game's balance, it's clear that almost every boss has a strategy that you are expected to do, but you aren't overly punished for using less optimal strategies and gear either. Even in the endgame, you don't need all legendary gear to beat the final boss. Heck, you don't even need to use permanent stat-boosting items to win the game, which works for me because I'm always too indecisive to use them, lol. The game has an encounter system that increases the encounter rate if you are underleveled and lowers it to a certain baseline when you are overleveled. This would be fine on its own, but there are a ton of in-game optional objectives that requires lots of grinding, so being overleveled can make those tasks take longer. Additionally, regular enemies only have a chance to drop sellable items, but only minibosses and bosses drop guaranteed hard money. The developer did somewhat address this by making the rare equipment drop rate higher at level 45 or higher. I still wish the player had more control over the encounter rate, such as using a key item or options setting to raise or lower the encounter rate. Like in Game Master Plus, you need to keep on eye out for collectibles such as breakable pots, blue crystals, and rare equipment from enemy drop tables. You don't need to get them all to beat the game, but some are so well-hidden that it feels like you need to open the game in RPG Maker MZ to find them. Fortunately, the game is already unencrypted, so you can do just that without much hassle. This is balanced by how the game's optional objectives aren't missable, and yes, the new patch makes sure this accounts for [spoiler]Phineas's armor disappearing when he leaves the party for the final time[/spoiler]. Also, I don't think there is any story content locked behind these optional objectives like in GMP. [h2]Verdict[/h2] 7.3/10 The party members have decent characterization, but I wasn't hooked by the antagonists at all. The gameplay is well-balanced for the most part if you are only playing for any percent completion, but 100 percenting the game will require a lot of grinding, some RNG in terms of enemy drops, and even datamining. I guess it isn't too much of a problem considering that no story content is hidden behind these optional tasks.
Great JRPG, I really enjoyed this one, and you can feel the effort the devs put on making it. I really think everyone reading this should give it a try.
Pretty good game. Story: At first starting off with Velven trying to save her sister. It gets into what Velven and her sister are, a goddess and their false divinity. Which leads into an ancient war that went on. It is a short, but nice story. System: While it has the RPG maker thing, it does provide a good balance between the skill usage and the execution to break through enemies. This was done quite well, with something a bit extra in the end. Maps: Quite a bit of maps. Puzzles: That's pretty much the whole game, there are even stealth sections. Music: Good. Problem: Most equipment, they weren't worth using. The drawback, let alone the lower stats made the initial stuff a lot better, especially since they can be upgraded. Very few were good, which includes end game stuff. Overall: Pretty solid game, and I'd recommend it.
Good stuff for a short rpg. Plays well on the steam deck. Puzzles in the beginning were rather redundant and later the spotlight didn’t show well against rooms that already were a tick too bright. This is an early release so there are some bugs such as a particular hunt not counting, some areas of the map accessible or inaccessible when they shouldn’t (walking off map, open shortcuts still blocked). I did come across some game breaking crashes after certain events in battle, but got through. Appreciated the characters, especially the robot, though the knight could’ve used more time with story development (like how did he know so much). Liked how the equipment enforced some strategy depending on your play style. Certainly a lot of potential here for spin offs, sequels, etc.
*Update* - After having beaten the game, I'm finding that the ending is a bit...underwhelming. As if there is a true ending in there somewhere that I'm missing. Also, no credits scene? I thought that was an odd choice. Anyway, that was a good game! 10+ hours to beat it on my end. Aside from some minor grammar errors and text being cut off during some certain self-narrative scenes, I'm having a blast with this one! The story has me intrigued, the gameplay is solid, the music is on point, and the atmosphere is just very well done. There's a definite polish on this game that isn't present in a lot of other RPG Maker games I've played. For only $5, I already feel like I've gotten my money's worth being in at just over 4 hours at the time of writing this review. Once I beat the game, I'll update this review.
Fun RPG that reminds me of classic PS1 games. :D
very good game
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