
Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Идея топовая — взять авторов Ninja Gaiden и поручить им разработку ответвления Final Fantasy. Считаю, что вышло круто. В какой вселенной происходит действие — непонятно, но оригинальная FF определенно оказала влияние на Origin. Хороший эксперимент, хотелось бы видеть больше такого в будущем.
Tries to combine action combat with arpg loot and somehow manages to take the worst parts of both. Endless amounts of worthless loot to sift through, bloated mechanics layered upon already bloated mechanics, and some of the worst boss fights I've ever seen. The main game is maybe a passable 6/10, but the dlc is so bad I'll never touch a game by Team Ninja again. I can only hope the developers didn't play or test the game at any point, because I'm pretty sure that'd constitute a hostile work environment.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Stumbled across this game by sheer accident - how is this not more popular? I only did one playthrough , and in typical Team Ninja style, the game opens up after the you finish the campaign once. I found the overall combat very unique (job system, combo abilities, weapons, affinity sets.etc). But most of all, it has 2 guards which can be a bit awkward at first... but I think it has THE MOST INNOATIVE guard system I have ever encountered. The story is corny, but I felt "invested" towards the end (which is rare for me). Really great game...
This succeeds in doing for FF1 what FF7Remakes fails in doing for FF7. SoP is mainline level and takes the position 13,15,16 aren't worthy of.
This game completely reframes the story of the first Final Fantasy. You’ll never look at the Warriors of Light or Garland the same ever again. Phenomenal story and a cast of characters that pairs perfectly with it. The most edgy game in the series has won my heart a million times over.
殉道者的悲歌,神话时代的落幕,跨越两千年的循环,柯内利亚终现光芒,异乡人们不被历史记录,却永远活在人们心中。正如光之战士用剑劈开混沌创造新世界一样,轮回战士杰克·加兰德为抵抗鲁飞因对世界的掌控,甘愿堕入黑暗,抓住哪怕一点可怜的机会反抗。但黑暗的时代里没有光明,更没有选择,能依靠的仅是手上黑色的水晶和凌乱破碎的记忆。神明的冷酷让世界一次又一次重启,民众的背叛令他自我怀疑,伙伴的牺牲、爱人的离去更让他彻底疯狂,只剩下带着执念的无情之躯去战斗……但…真是无情吗?执念曾吞噬了他,却又让他重生,杰克不语,只一味开战,只有经历失去才会格外珍惜,他从不废话,总是第一时间“急切”地解决问题。击败混沌黑暗夺取混沌力量,通过龙神试炼获得神龙认可培养光战,打败异世界剑豪展示力量与决心,击退穿梭时空的皇帝阻止时空乱流、以及最后战胜神明的终极造物终结鲁飞因统治……这些正是他对这个世界的感情,展现出的真正的希望之光,更用坚定守护的觉悟,将第五颗“水晶”永埋心中。 本作是忍者组ARPG里开荒难度曲线最平滑的一批,不算难也不算简单,一共五个周目,以难度作为区分,后三个周目为DLC。一周目可选难度,二周目开启特殊模式能一直持续到迷宫40层,虽然开荒难度较为降低,但如果不研究搭配,依然会困难卡关。前期个别关卡就能刷出较好词条的装备,后期更是能直接复制装备,大大节省了另一套装备成型的时间,但忍组游戏特色,本质依然刷刷刷,还是要大后期成型,迷宫100层后职业等级才完全解锁,200层后好装备掉落提升。 C技和方向派生+紫电取消战技+BREAK条灵魂护盾续航+指令技能补足构成了本作战斗系统,相辅相成为一体,逻辑闭合,搭配职业玩法和大量的动作模组,可以构筑出许多流派玩法和build。爆气太刀、龙骑精防长枪、轮回大剑、暗杀者双刀、暴君拳套,战法巴哈姆特等等要多爽有多爽,直接让游戏变成无双爽游,只是可惜前期太缺蓝,魔力倒转无法完成。 杰克的战斗节奏在仁王2阿秀纳刀闪和忍龙4龙哥闪华取消之间,当然,杰克也是可以通过一些技巧做到纳闪的,只不过偏里技了。杰克在大后期搭配成型以及一系列增速buff的作用下,能提升3倍还多的速度,特别是在迷宫龙王试炼模式下,敌我攻击和移动速度均是极快的,使用一些高性能职业武器,如暗杀者双刀、暴君拳套和召唤师单手剑等,加上被boss摸到即死的数值,瞬间就有了忍者组殊死游戏的味道,也颇具刀尖起舞的爽感。 本作boss设计得较为合理,神经刀少,有明显提示。龙神巴哈姆特、光之战士、吉尔伽美什、混沌黑暗、水混沌克拉肯等都是设计很好的boss,非常适合立回。特别是最后的混沌杰克战,完全按战斗框架设计,犹如玩家自己跟自己决斗。 不同于仁王和忍龙须掌握大量技巧就能真正体验到忍者组高速攻防转换的乐趣,ffo除了搓招简化的同时,各种技巧也更简单明了,可直接使用各种指令实现后撤、取消、传送和时停,到后期完全成型更是超强性能。 这是个人最喜欢的游戏之一,可惜经费不足没有卖相,拉胯的画面加上忍者组光污染般的特效让很多人玩不下去(最好打个画质mod再玩),不过好在游戏性强,战斗系统有足够的深度,经久耐玩,能作为常驻游戏随时启动无双或者爬塔,本作剧情不算完美,有些破坏正统作品,但依然可以当个不错的外传。
战斗系统太丰富了,要是把这个放在卧龙上那真的无敌了
i like the part where he uses airpods after a plot dump
He's literally me.
I have played this game for 27 hours, and I am trying SOOO hard to like it. But it sucks! I was hoping cuz it was a Final Fantasy it would be atleast decent, but nope! Its a good thing someone bought this for me, cuz I would have regret over wasting my money. The dialogue is just painfully generic, like "tough guy" talk. No wit, no fun. just "I'm tough and I dont care!" The game is needlessly complicated, with SO many little things to deal with all the time. Even your abilities you have to use combos to activate them. You hit like a nerf bat, as most enemies wont be stunned by your attacks, so they can break your attack chains. The jobs are terrible, and they dont even work together. As soon as you leave that job, you lose the bonuses as they are locked to that 1 job. Companions suck, they have locked jobs, and you have to activate them to use thier abilities. WHY DO I HAVE TO DO THAT!? WHY CANT THEY JUST DO THE ONLY THING THEY DO!?! This game is bad, and I am giving up on it. Not fun as a final fantasy, and not fun as an action game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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