
Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
殉道者的悲歌,神话时代的落幕,跨越两千年的循环,柯内利亚终现光芒,异乡人们不被历史记录,却永远活在人们心中。正如光之战士用剑劈开混沌创造新世界一样,轮回战士杰克·加兰德为抵抗鲁飞因对世界的掌控,甘愿堕入黑暗,抓住哪怕一点可怜的机会反抗。但黑暗的时代里没有光明,更没有选择,能依靠的仅是手上黑色的水晶和凌乱破碎的记忆。神明的冷酷让世界一次又一次重启,民众的背叛令他自我怀疑,伙伴的牺牲、爱人的离去更让他彻底疯狂,只剩下带着执念的无情之躯去战斗……但…真是无情吗?执念曾吞噬了他,却又让他重生,杰克不语,只一味开战,只有经历失去才会格外珍惜,他从不废话,总是第一时间“急切”地解决问题。击败混沌黑暗夺取混沌力量,通过龙神试炼获得神龙认可培养光战,打败异世界剑豪展示力量与决心,击退穿梭时空的皇帝阻止时空乱流、以及最后战胜神明的终极造物终结鲁飞因统治……这些正是他对这个世界的感情,展现出的真正的希望之光,更用坚定守护的觉悟,将第五颗“水晶”永埋心中。 本作是忍者组ARPG里开荒难度曲线最平滑的一批,不算难也不算简单,一共五个周目,以难度作为区分,后三个周目为DLC。一周目可选难度,二周目开启特殊模式能一直持续到迷宫40层,虽然开荒难度较为降低,但如果不研究搭配,依然会困难卡关。前期个别关卡就能刷出较好词条的装备,后期更是能直接复制装备,大大节省了另一套装备成型的时间,但忍组游戏特色,本质依然刷刷刷,还是要大后期成型,迷宫100层后职业等级才完全解锁,200层后好装备掉落提升。 C技和方向派生+紫电取消战技+BREAK条灵魂护盾续航+指令技能补足构成了本作战斗系统,相辅相成为一体,逻辑闭合,搭配职业玩法和大量的动作模组,可以构筑出许多流派玩法和build。爆气太刀、龙骑精防长枪、轮回大剑、暗杀者双刀、暴君拳套,战法巴哈姆特等等要多爽有多爽,直接让游戏变成无双爽游,只是可惜前期太缺蓝,魔力倒转无法完成。 杰克的战斗节奏在仁王2阿秀纳刀闪和忍龙4龙哥闪华取消之间,当然,杰克也是可以通过一些技巧做到纳闪的,只不过偏里技了。杰克在大后期搭配成型以及一系列增速buff的作用下,能提升3倍还多的速度,特别是在迷宫龙王试炼模式下,敌我攻击和移动速度均是极快的,使用一些高性能职业武器,如暗杀者双刀、暴君拳套和召唤师单手剑等,加上被boss摸到即死的数值,瞬间就有了忍者组殊死游戏的味道,也颇具刀尖起舞的爽感。 本作boss设计得较为合理,神经刀少,有明显提示。龙神巴哈姆特、光之战士、吉尔伽美什、混沌黑暗、水混沌克拉肯等都是设计很好的boss,非常适合立回。特别是最后的混沌杰克战,完全按战斗框架设计,犹如玩家自己跟自己决斗。 不同于仁王和忍龙须掌握大量技巧就能真正体验到忍者组高速攻防转换的乐趣,ffo除了搓招简化的同时,各种技巧也更简单明了,可直接使用各种指令实现后撤、取消、传送和时停,到后期完全成型更是超强性能。 这是个人最喜欢的游戏之一,可惜经费不足没有卖相,拉胯的画面加上忍者组光污染般的特效让很多人玩不下去(最好打个画质mod再玩),不过好在游戏性强,战斗系统有足够的深度,经久耐玩,能作为常驻游戏随时启动无双或者爬塔,本作剧情不算完美,有些破坏正统作品,但依然可以当个不错的外传。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i like the part where he uses airpods after a plot dump
Stumbled across this game by sheer accident - how is this not more popular? I only did one playthrough , and in typical Team Ninja style, the game opens up after the you finish the campaign once. I found the overall combat very unique (job system, combo abilities, weapons, affinity sets.etc). But most of all, it has 2 guards which can be a bit awkward at first... but I think it has THE MOST INNOATIVE guard system I have ever encountered. The story is corny, but I felt "invested" towards the end (which is rare for me). Really great game...
I bought this game before I realised it was made by Team Ninja - in my case a fatal mistake. I have played Team Ninja's Nioh 1 (about 70% to completion) and Nioh 2 (about 10% to completion) and find their games to be too action orientated, involve arcade type fighting with chaotic combat with often too many enemies (plus your own NPCs to add to the confusion) on screen at the same time. In Team Ninja's games you also tend to spend a disproportionate amount of your time going through menu after menu after menu trying to sort out the vast amount of items, equipment and gear you collect and with the game "progression" / skills systems. This together with trying to memorise and put into practice the complex number of buttons presses and commands for combo actions makes Team Ninja's games almost unplayable for me personally. Finally, Team Nijna's previous games I have played have had poor level design which are usually bland and linear lacking hardly any creativity and imagination, which makes the gameplay a bit tedious and boring. Unfortunately it looks like Stranger of Paradise is following this same formula of Team Nijna's previous games. I will continue and play this game for a few more hours to give it a chance to improve and will update my review if the game gets better.
He's literally me.
The combat and class customisation was really fun in the first half - and I know there is a lot more waiting in the DLC content/endgame - but this product is so lacking in character and soul that every second that ticked by became dreadfully painful to commit to. These ♥♥♥♥♥♥♥♥♥♥♥♥♥ didn't even try, some of the worst Final Fantasy slop to exist.
战斗系统太丰富了,要是把这个放在卧龙上那真的无敌了
[h2]虚假的最终幻想1重制:像素复刻版[/h2] [h2]真正的最终幻想1重制:天堂异乡人[/h2] 忍组和SE融合弄出来的奇妙化学产物,竟然意外的好玩。 战斗系统不必多说,忍组一贯的长处。几十种职业配合几十种武器,能搭配出几百种玩法。而且把怪物的韧性条打崩后,还能欣赏各种各样的处决演出,配合手柄的振动,直接就是战斗爽! 剧情方面也不必多说,SE的拿手好戏,虽然前期比较谜语人,播片看得云里雾里的,但后期突然开爆,各种层层反转,把之前挖的坑都给填了,有种“拨云见日”的畅快感。 唯一的缺点就是流程太短了,本体主线+支线全部做完,也就10小时左右,剩下的时间全在DLC里爬塔刷装备。
Chaos!
I have never played a more boring final fantasy game. I slogged through this steaming pile of anal seepage, because I forced another unfortunate soul, who found it equally as boring and uninteresting, to play it with me after buying it for them. I would rather drag my balls through a field of the crystals that jack makes, than playthrough this goyslop of a game ever again. The story is just flat out boring. I didn't expect it to be a masterpiece, but holy hell its bad. The pacing is all over the place, and no character gets time to develop, nor would I care even if they did. The voice acting is some of the most cornball ♥♥♥♥ I've had assault my ears in a while. Jack is just a corny edgelord and everyone else is just generic. [spoiler] The best part of the game was getting to kill these cornballs, only for that joy to be drained when they show back up alive a few cutscenes later. [/spoiler] I couldn't tell you ♥♥♥♥ about what the story is like, because halfway through our playthrough we just stopped caring and making jokes about it. That scene where Jack walks out of the castle listening to LIMP ♥♥♥♥♥♥♥ BIZKIT was probably the ONLY scene that was mildly funny. The combat feels like it wants to be a button masher, but also trying to throw combos in to make it more interesting, but those combos are pointless to do when you can just spam your basic attack and your heavy attack for 99% of combos. Hitting enemies feels so unsatisfying and more like a chore than anything. There were several parts in the game where me and my duo just ran through them rather than fight them because we just didnt feel like killing them. The way that the game handles weapon and armor drops is also just really ♥♥♥♥. In almost all cases, you can just pick the item that has the highest level, and you'll be more than okay, so that begs the question of why include all these different rarities and stats when my red weapon that I just got is about to be outclassed by a grey weapon that I pick up next stage THATS ONE ♥♥♥♥♥♥♥ LEVEL HIGHER??? I assume that the equipment upgrade system was supposed to be a way to fix this, but I never felt the need to use the thing. The game had 1 section that challenged me, and that was the final boss, outside of that me and my duo never had a hard time. I played this game almost never hitting my block key and running into most fights spamming my basic and heavy attacks ON HARD MODE. What troglodyte at Square Enix actually thought that this was a remotely fun combat system and item system??? I just finished writing all this and realized I forgot about the jobs system, which should tell you how little it matters. I don't even know why they bothered including this system. None of the jobs I played felt different to each other. The only noticeable thing that changes is your weapon types you can use, so I wouldn't even say to pick jobs based on the "bonus perks" just pick whatever one has the weapon class you want to use and call it a day. The missions are literally just "go from point a to point b then fight a boss." There is no variation in this. The most you will get is an occasional gate puzzle or a wall enemy that you have to kill to progress, but that's it. Almost all the enemies can be ran past and ignored once you hit late game. You can do it early game to, but you'll miss out on some gear drops that you'll probably want. There are side missions, but to be honest, we didn't play a single one, Why? Because this story blew hot ass cheeks, and these characters are somehow more unlikeable than the average asmongold viewer. The only thing I wanted was for this experience to be over. There were several areas in the game that slowed down to single digit FPS. Why is a game from 2023, having slow downs on a 5080??? Why do executions slow the game down for the entire lobby unless me and my duo cap the game to 30fps??? Why was this game dropped on its head at birth??? These are questions We'll never know. This was the biggest waste of hard drive space that I have ever installed. I don't know how this game has 83% positive. Did Israel fund these reviewers??? There can not be this many people that can appreciate such an abysmal piece of ♥♥♥♥♥♥♥♥. I want to find something to like about this game and I just can't. There is genuinely no redeeming quality to this incest baby of a game. ♥♥♥♥ this game bruh.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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