
Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lots of fun with friends
讚
爽归爽,依旧瞎眼特效,麻了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Edgekino.
Excellent jeu ! Il ne faut juste pas l'acheter pour ce qu'il n'est pas. Si vous achetez le jeu pour l'histoire déjà, c'est vraiment pas un bon move..., c'est un nanard, mais un nanard assumé. C'est surtout un prétexte pour les combats. A quoi ressemble le jeu ? A du darks souls ? non, il y a bien une esquive ici mais ce n'est pas le core gameplay, je dirais que pour le coup nous sommes plus proche de sékiro en fait, car la jauge de rupture ( posture ) est un point clé des combats. Et chose super stylé, notre perso aussi en a une, elle lui servira comme jauge de parade. Mais le jeu ne ressemble pas vraiment à un sékiro, car il a une forte composante stuff/loot, qui lui donne un coté slasher-looter. Ca reste un jeu exigeant, car la mort arrive vite ( 2-3 coups, même certains trash mob peuvent vous détruire ). Mais le stuff peut inverser la tendance et vous permettre de les détruire ( petit coté hacknslash ici ). De plus, le jeu n'est pas punitif, la mort n'a aucune incidence sur votre leveling ( pas d'âme à la c** à aller ramasser ici...) . La structure du jeu : pas d'openworld, ce sont des missions dans des zones précises à lancer. Le level design est très cool, plein de petit secret/raccourci à explorer. Si vous êtes fan de Final Fantasy , vous allez ici retrouver toutes les classes du jeu, leurs attaques/spells, un régal. Conclusion : ce jeu c'est un mélange entre sékiro, nioh, un hacknslash/slasher-looter dans l'univers de FF avec une histoire nulle mais un gameplay pépite et plein de farm en perspective. ============== Edit : post endgame après 85h de jeu Je trouve le chaos mode et le premier DLC plutot satisfaisant, où l'on grind son ilvl pour pouvoir progresser. Mais par contre, j'ai été moins convaincu par les deux DLC suivant, surtout le second qui introduit la mécanique de donjon par étage. Au début c'est assez marrant, mais ca devient très vite répétitif. Puis en mode lufenia, ca devient carrément un grind de l'enfer pour atteindre le lvl 100. Personnellement j'ai abandonné à l'étage 68... non pas à cause de la difficulté, mais plutot car c'était devenu trop répétitif et passez gratifiant ( aucune amélio de stuff ... ). Du coup je trouve le jeu très sympa, mais l'ultra endgame me parrait un peu râté, peut être que le coté ultra punitif du jeu pousse également à ne pas tester trop de chose différente.... ( et le fait que la mort dans le labyrinthe est aussi très punitive ).
五个字评价
Played on Hard so it overstayed its welcome in a few ways, but it's good. Love how the game looks, the armor and weapons are sick, voice acting is good, lots to love. Sorta pulled me out seeing some Nioh animations just 1 to 1 in the game. Also the level design is much more corridor hallway than Nioh, which I find more boring. The story reeks of Nomura but isn't terrible; Shymalan type ish. Releveling classes mid game can feel rough on a boss, and some classes are more fluid/fun than others. It's not a must-play but it's pretty good! High quality for the most part.
finished the game and i'm sad now, at least he will be jack-ing it up in my heart now.
전투와 잡체인지 시스템은 잼남. 그 외 에는 다 별루임. 스토리는 없다 시피 하는데 파판1 해봤으면 아~하는 부분들이 있음. 그래픽이 그렇게 뛰어난 것도 아닌데 최적화 안좋음. 캐릭터들 병맛 임.
p dece
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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