
Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Attention spoiler Le jeu était pas mal jusqu'à ce que l'histoire nous emmène dans un vaisseau spatial ... là j'ai perdu goût au jeu... c'est devenu très ennuyeux et difficile pour rien.
抛开傻逼画面美术、省钱演出和无聊地图设计不谈,其他确实几乎全是优点了。 arpg部分是真的无敌,武器+职业+装备的联动构筑非常强,对比其他忍家游戏,这个属于是把搓招的复杂深度给去了,扩展宽度,推动玩家去多尝试其他流派,保持新鲜度又不用担心浪费资源,角色本身的强度提升和技能挖掘是肉眼可见的,玩起来真算忍组游戏第二了。剧情这一块意外地很不错,好猜但结尾前的展开还是给人不少震撼,一个不错的世界观铺开也会承接上最终幻想1的剧情,本人刚刚也打完狂战传说,这俩剧情属于是异曲同工但都写得很不错。 可惜明显的经费短缺是能看出来打工仔忍组的呕心沥血的,SE做游戏这一块是真抽卡似的,本作即使没在商业和评分上赌赢,却也成为很多忍组粉丝的意难平了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game play with freiands
This game is quite chaotic...
It's really one of the best games I've ever played especially in the action adventure genre and I've played a lot including Dark souls 1,2,3 and Bloodborne, Nioh 1,2, Stellar Blade, NInja Gaiden Sigma 1,2 and 4 and more. I can confidently say that combat of Stranger of Paradise Final Fantasy Origin lives up to the quality of highly acclaimed combat heavy action games I named previously. And as for the story, as someone who never played the first final fantasy game (or any other FF for that matter) but know the basic premise of the story, I have two opinions. 1. As a standalone game I really liked the dark, gritty, edgy and just too pessimistic story and environment of the game. I also especially like that despite being so dark they have not put some of the dark, unpleasant things of real world into it, keeping a certain type of innocence that's usually attached with final fantasy games or the high fantasy genre in particular. I really loved the characters of the game especially the main character Jack. We don't really get such no BS heroes often so it's really refreshing to see a main hero of his attitude. 2. As a prequal of FF1 which was basically a high fantasy simple light vs dark, good vs bad, a LOTR like optimistic setting was turned into a Berserk and Elric of Melnibone like dark and pessimistic fantasy. I don't like that. I just simply don't like settings with clear morality turning their morals gray. If the devs want to make something like this again and I really believe they should, they should try to keep the tone of the story consistent. If the original game has an optimistic black and white morality, at least it's prequal should too, if not the sequals. Final verdict is that this game is a must play for all lovers of combat heavy action adventure games and I rate it 9/10.
这代是真的瞎眼推图各种看不见怪。
The premise is great, the cutscenes are great but the fantasy is just off because of the gear you are wearing which seems pretty much random, both visuals and stats. The levels are small but you need to figure out for minutes what is the next right path. You need to replay some levels on first playthrough to prevent getting the downside of being undergeared in normal and higher difficulties. Jack is badass and the story final twist is WOW but get to that point just made want to change to the easiest difficulty to finish what I started because I got bored spending time managing inventory and engage because of these disruptions. Pick it with discount and if you love FF or want to know more about FF lore in general, especially with the DLC but dont pick it as first FF game...
这作是忍组所有游戏中地图设计最辣鸡的没有之一,大部分关卡全程都在迷路,转来转去反复回到起点,辨识度也是整个忍组游戏最低的,本身就没地图和指引,遇上怪等战斗结束又分不清东南西北了,很难想象这么多年忍组的关卡设计水平就没有进步过,永远都是一个套路,绕来绕去能把人绕到生理不适,战斗爽感和剧情代入感全毁在这辣鸡地图上了。强烈不推荐入坑,如果你喜欢忍组的地图设计那请随意,画面甚至还不如仁王1,单论动作系统比卧龙和浪人耐玩
0.大红大紫的美术我真的要瞎了,加上师承仁王的神秘地图设计,扣大分。要是玩过忍组其他游戏难以接受画面的,赶紧跑。 1.剧情很谜语人,若不仔细看的话恐怕一周目很难理解故事内容,但若仔细看几遍或者查阅解析,会有恍然大悟之感,私以为剧情虽然难懂但绝对不算缺点,反正比ff16那种流水账更能让人记住。 2.战斗好上手,没有残心流转那种学习成本高而学不会损失很大的设计,加上可以选择难度,就算是动作游戏新手也不妨试试。玩到后期则战斗深度不输仁王2,比卧龙/仁王3/浪人崛起优秀得多,绝对值得思考并尝试多种流派,若是玩过忍组其他动作游戏的敬请参考。 3.武器模组非常丰富,战技够多包爽,作为对比看浪人崛起的武器种类也算多,但后者的战技受流派所限,不能自由搭配。本作所有派生键位对应的战技都可以随心所欲安排。倒想吐槽仁王3怎么越做越回去了呢…… 若是喜欢其他动作游戏在寻找下一款的那这个绝对没错,恐怕这是和仁王2同样,这个年代堪称一流的动作游戏了。 若是ff系列粉丝并不反感即时战斗的那应该也不错,这里可以看到系列其他作品的场景以及ff系列的老元素——水晶,元素,召唤兽……
Il es bien mais Nioh es bien mieux
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 3.3K | 80% | $9.99 | |
| $1M | 935 | 73% | $29.99 | |
| $1M | 3.6K | 97% | $14.99 | |
| $1M | 14.8K | 98% | $3.99 | |
| $1M | 1.5K | 90% | $19.99 | |
| $1M | 1.6K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.2M | 1.2M | 93% | $59.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $29.6M | 33.7K | 78% | $19.99 | |
| $2.5M | 3.3K | 67% | $39.99 | |
| $1.5M | 2.4K | 77% | $24.99 |