
Stranded in Space is an erotic sci-fi Visual Novel about a man who wakes up on a spaceship filled only with women. Meet a huge cast of beautiful girls, unravel the connected mysteries, and have a ton of sex within a story acclaimed for its comedy and writing.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very entertaining and funny This game will keep you glued to your screen for many hours.
Best story. Excellent animations. Great character development. Some good surprises. Two thumbs and ... up!
This game lost it way. Started great, but then more and more and more characters added while fav characters were forgotten. Massive amounts of time spent "in the past" with these new characters you don't care about, while completly ignoring the characters in the current time frame missing multiple opertunities. Long development time, to be rewarded after the long wait with yet again with events in the past with either new characters or characters I dont care about because just more and more and more keep getting added to the story. Sad how well it started and how it just unraviled into a "who gives a ♥♥♥♥ anymore?" mess.
looks good but dialogue choices seem to be an after thought, so just a very linear story plot line and android style menus. i only paid $15, so not over price for such limited game play but needs major changes to be a great game
Bought on sale for $8.99 and played for 56 hours on my first play through! Very enjoyable story lines. I skipped the slide puzzles which would have further extended play time. Every line of text is on it's own screen so I think 10% of my play time was just reading moan text.... fff... mmmm... LOL. Combining text into paragraphs or such could help consolidate things. The English language version was pretty well spot on as I think I only noticed less than 10 grammar issues over my full play through and they were simple things like there/their. i recommend anyone starting the game take the time to scroll back through the daily chat log to full get more content. There's also daily questions with additional content that you need to manually explore in morning computer time. Really looking forward to the ending on Day 21 when complete. Day 20 was released on September 25, 2025 so i hope it's coming in the next couple of months.
If brevity is wit, then wit committed suicide by jumping out of a plane, through a 3' ring of fire that's hot as a sun, into a pool of acid, which drained onto spikes that then shot electricity through everything that remained, got mixed into asphalt, was made into a road, and had wild goats urinate on it. Brevity is an art. Part of good story telling is a tight focused narrative with every moment moving the story forward. Far too much time in this AVN is spent on exposition and back story and conversations back and forth that don't drive the narrative forward, or if they do it's at the pace of a sloth. Some of it is supposed to be humor or banter. The challenge with this is that humans use so much more than language to communicate and text loses so much of that. Pacing, tone, facial expressions, etc. An example of tight focused narrative would be k-pop demon hunter with just about everything having double or triple entendres and having purpose that moves the story forward at a pace that's engaging. Not all stories need to be told or should be told in that manner, but it IS a master class on one way of doing things right. I can't recommend this story because I can't pay attention to it. It just goes on and on without progression. "This is tony," "Hi tony, I'm bob" "Hi bob I'm tony. Nice name, you're cute. Is bob short for Roberta?" "Yes tony, it is. Thanks for noticing" "Yeah, I like it. It makes me feel funny inside". "Really? Maybe we should talk about that over dinner?" "I'd love to, may I call you Roberta?" "Sure Tony, I'd love that. When do you want to go out on a date" "I don't know Roberta, I might be free tonight, are you?" "I'm actually busy tonight Tony, how about tomorrow". "That sounds great Roberta, I'll see you tomorrow" "Okay Tony, I'm sure that'll be amazing! Where are you taking me?".... This is not a quote from the AVN, but it is an example of how the conversations work in this AVN. The author should write their story out, but then cut their writing by about 3/4 so that the flow of the story is constantly progressing. The back and forth is not engaging and is very clunky. If I manage to progress further, I'll update my review. Right now I'm about 73 minutes in, forced control skipping, and I've only run into one spicy scene. What's frustrating is the bones of the story actually sounds amazing. If the author could tighten and punch up the writing I think this could be an amazing AVN. I think I understand where the author is going with certain elements, but there's a mystery and mysteries, if done well, can be very engaging. I just watched Project Hail Mary, and i believe that one reason the movie did so well is that the mystery of "what is happening" moves the plot along. Images: They change but are not animated. Sound: Nothing special that I heard. Value: I can't give it a value as I haven't progressed enough into the story. Some stories start awful, but improve as the author becomes more practiced in their work. Right now, my value is zero because of how much the writing is not for me. Yet, if you're a person that doesn't mind the example of writing I gave, then you might love this AVN and the value could be high. Spicy Scenes I only ran into one that was a flash back. It was okay. Models: Most aren't my flavor. Personalities: Very surface level personalities using tropes to fill in, currently, uncomplicated characters.
One of the best story lines I have seen in a game like this. I found it very engrossing and I am looking forward to day 21.
Man, I wanted to like this game. Graphics looks great. Animation is a little off, but acceptable and the story is really interesting and I like the characters...but...it just drags on and on. Rarely any dialog choices. Just endless dialog that repeats itself over and over. And then there's a recap on top of it! I just gave up after day 11 or whatever. I was just fast skipping it all, especially the flashbacks that really didn't add anything. The story just stalls or just goes at a snails pace. At the end of the day, I just got disconnected and bored.
Ok. So no matter what, the Devs plan on this being over at day 21. They say that each day is like a chapter. While quite long, it's a lot of boring talk. Lots of spelling and grammar mistakes, that get worse as the story continues though. The graphics are awful. The claymation looking CGI crap shows that it's basic render coding. And they give the MC a stupid asz Haircut. He should be jettisoned through an airlock. The women are horse-face ugly. But it's mainly due to the claymation sh_t. Instead of fixing the claymation sh_t, they give Paige a new look, announced June 2026, What good is that if everything looks awful? On top of that, it's not memorable. If you go a week without playing it, you need to go back to the beginning just to figure out WTF is happening. Which also means looking at the ugly claymation CGI sh_t again. I'm definitely deleting this, and hiding it from my Library. No way do I want to even look at day 21 when it's finished, if it's gonna look like sh_t like the rest of it.
Good game Lots of reading Logical More realistic than average
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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