
Brave a new world in Stranded: Alien Dawn, a planet survival sim placing the fate of a small marooned group in your hands. Forge your story through compelling and immersive strategic gameplay as you make vital decisions to protect your survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 15 → 3.8/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.24−65% | 11.4Kreviews | 84% | — | $3.6M |
| $34.99 | 4Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1021 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really love this game. It's fun and completely sucked me in for a good while. I didn't really take a break to play anything else til I completed the scenario I picked, which is a rarity for me as I'm usually playing a few games at once. I spent a lot longer playing in the scenario than I think you're intended to and still had a lot of fun. I'm really happy that they put work into the replay ability, even if you don't pick a different scenario from the several offered you can pick different characters and change settings to get a different experience. I'll be coming back to this one, which I personally really appreciate in a game considering how different it is from all the FMV point and clicks with one ending I usually get into.
TLDR- its like eating a burger after eating a well seasoned steak. (its an ok game ...but a certain 2d game is way better. this game has more dimensions, and layers but its a plain nothing burger) probably ok if this is your first game of this genra -non randomized/customizable characters is boring. I had spent more time trying to mod the game to create a character i want and being afk than playing. -the game has less life than the same 2d game. the game doesnt interact with you, the wild life gets redundant after trying all the biomes, there was no point i felt i was in danger/ even if i put myself in danger I was left alone most of the time. best we can do is spawn random passive/aggressive enemies at you -there are few layers of tech. the reasearch is surface level and a few stat upgrades. there's like... work stations stuff>power making stuff>component stuff to upgrade the previous stuff> defense stuff that you would get away with layered wooden base and a few weapons> then endgame -character control feels restricted. cant force haul, characters doesnt seem to form relations, i dont think there is a fight back button when the chicken (that think they are meals) attack them other than drafting them. they spawn so frequently its insane. -game is basically spam the balloons at some point. collect resource> make base and research> balloon... wait> collect few regrown resource/ send more ballon... wait> probably get a few new stuff from ballon> new year.... game play -I still don't understand anything after playing the game. sure make your own story... hard to do when i dont relate to the characters... barely any events that can make the story. there was so many crashed objects but no civilization at all empty planet with no colonies -music is meh. music is meh.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.83/day in the week to Aug 5 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $34.99 |
| 678ratings |
| 82% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In my personal opinion, this game is a solid 7/10. Here are some of my opinions why... The good: 1. Great atmosphere/visuals. The whole game could be a movie in 1st person. 2. The gameplay is SUPER easy to understand. I hopped into this game blind, but thanks to my 2 practice worlds, I got the hang of it within like 1 hour. 3. Even on the easiest settings you still face challenges. Staving, heat, cold, etc. you have to face all of these things on any planet, and any difficulty. The bad: 1. The batteries! They are really annoying because they all charge, and drain at the same rate. If the devs put Planetbase batteries in here, I would IMMEDIATELY raise this up to a 9/10! (The PB batteries go one at a time to recharge and deplete.) 2. The wear and tear. The clothing lasts about 1 full year in game. So without any measures to combat that, you'll have people in a REALLY terrible mood. Overall, I love this game, and I could see it coming in 3rd place after Mass Effect, and PB, if they fix these issues, then great if not, it's still going to be around 5th for me.
Esse jogo é muito bom, meu sonho ter um novo com mais coisas POR FAVOR
good game <3
Минусы если играли в HSK то будете растроены тем что чтобы убить колониста нужно постараться они упорно не хотят умирать вот от слова совсем... заморозить получилось выкинув на мороз без одежды... на вас напало 100 жуков ну ок перс всех раскидывает и потом идёт за 10 сек лечится ахереть... я так понимаю что вся сложность в том что на колонию будет нападать больше жуков и всё... больше ничего сложного я не нашёл. в общем идея хорошая стройка ну в принципе прикольная на этом всё покуда не нашёл ничего интересного часиков на 40 игра норм но покуда сыровата. Игра очень лёгкая
作为中世纪游戏爱好者反而觉得“异星黎明”比“前往中世纪”更有体验感,相较后者内容更丰富,同时又简化了技能设置(比如工作台和缝制台都属于制作技能),驯兽也更合理不像中世纪那么复杂还老失败。 游戏的玩法比较丰富,好几次几乎失败快要玩不下去的时候,换个策略还是挺过来了,成就感十足。另外,这游戏还有重装机甲,简直惊呆了,感觉是受到爱死机的外星农场那集的启发。 几个问题、建议和期待: 1、建立工作区以后,幸存者还是会为了制作拿材料跑出工作区,甚至跑到很远的地方。 2、从机甲下来后人物有时居然会隐身,看的到名字看不到人形。 3、在远处搜刮的物品,好像无人机不会主动去运输,需要手动 4、希望机器人也要有活动设置,收割机器人经常收割一般跑去运输(虽然设置工作区可以解决这个问题) 5、期待出车辆载具(最好初始仓带一个),一些较远的地点跑过去真的累,机器人又不能建造和观察 6、期待出飞行载具,星际文明了还用热气球确实...哈哈 7、期待出新场景
Love this game!
おもしろい!
dsa
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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