
Brave a new world in Stranded: Alien Dawn, a planet survival sim placing the fate of a small marooned group in your hands. Forge your story through compelling and immersive strategic gameplay as you make vital decisions to protect your survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 15 → 2.75/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.24−65% | 11.4Kreviews | 84% | — | $3.6M |
| $34.99 | 4Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Лучшая выживалка, что я видела. Мне очень зашла. Единственный ощутимый недостаток - бедные, однообразные экспедиции.
Me encantó. Ojalá saquen algo parecido o una segunda parte. Pocas veces me apetece sacar todos los logros de un juego. En este lo "logré"
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.83/day in the week to Aug 5 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $34.99 |
| 677ratings |
| 82% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is unstable and crashes constantly, fun but gets boring very quick... It is missing a lot or QoL and has a lot of bugs that were brought up since early EA. Then it got taken over by Paradox which is not a good sign. The trailer for the game is a lot better than the actual game is. Priority system is utter garbage, no way to prioritize a specific craft station over others and overall it's just poorly thought out. You are simply waiting for them to finish their tasks constantly. With no way to control them. Need to refill the generator... maybe in a week of game time it will happen... nope... good luck finding out what you need to turn off to get that filled. Other core mechanics are just as poorly thought our, even armor and weapon wearing is a pain to deal with. I played this when it was first in EA and it's not much better than what was released then. Same issue since EA with the screen resolution not being remembered on launch. You always have to fix the screen size. Don't get more basic than screen resolution sizes being respected on launch but here we are. That is what this game is.. A good solid attempt, and fun for a while, but a disappointment due to very basic game development requirements. Game is way overpriced... definitely not a $40 game. Pick it up if it's $10-$15, not worth more than that.
Симс - выживание. RimWorld в 3D (лучше играйте в 2D версию, а не в это). -Электричество работает из рук вон плохо. -нет металлической руды в нужном количестве, соответственно невозможно производить процессоры и т.д. -Враги респаунятся прям на базе -Персонажи то и делают, что только спят и кушают, а работу толком не выполняют, нужно регулировать настройки , как часто хотят кушать и спать и т.д.
It's like RimWorld but three-dimensional. I played it for many hours when I visited my brother so I had to buy the game myself so I could carry on enjoying it.
I think people have been giving this game too hard of a time. It's fun for what it it. Base & Colony Sim / Defense. The pawn AI is a little dumb but once you get used to the way they act you get better at controlling them. I take it as part of the game and adds to the challenge a bit. I recommend playing it if you are a fan of the genre.
One of the few games I’ve beaten more than once. I even got 100% of the Steam achievements. Love this RimWorld-style 3D game—super polished. Definitely trying mods next.
I enjoyed playing the game early on, but it left unfinished with bugs (bug = error, flaw, or fault in a video game’s code, design, or logic).
Solide jeu de survie, suffisamment complexe pour vous divertir longtemps. J'espère que ce jeu aura d'autre DLC prochainement. Ce serait dommage que ce jeu n'ait pas de suite.
The graphics are great, and the concept is fun. It is a complete rip off of RimWorld, but it is still different enough that it scratches a different itch. Instead of raids from Pirates being the main danger, this focuses more on wildlife. The problem is the game isn't really finished and they have no intention of ever finishing it. What I mean by this is there is a ton of areas of the game that are so buggy that I often rage quit. Here are some examples When taming a creature you need to bring it into a corralled area with food or it will starve to death. That isn't a problem. In order to do this you must click on the creature, then scroll across the screen to your corral and select where to take the creature. If the creature is far away then you often are scrolling around randomly trying to find the base. If use a hot key to scroll to the base, then try to select your creature it immediately scrolls back to the creature. When leading it back it is very common for a bug to occur to cancel the process forcing you to reselect the creature and scroll back to the pen to resend the order. Often I need to do this a dozen times for each creature. Colonists commonly choose to eat emergency rations rather then eat fruit about to spoil, forcing you to manually adjust what they are allowed to eat. When they run out of everything but the rations you often don't notice until you get a message telling you that your colonists are starving to death. When you are attacked you must go to each robot and manually select garrison or else they will just walk right into battle. There is no button to garrison all so you must move around the map to each one. You also need to check where each one is at the start of the battle to make sure their path home doesn't go right through the battle. Your colonist will also choose to walk right through a nest getting themselves killed. You are constantly babysitting the colonists. When their clothes are worn out they will often need you to manually select new clothes for them or they will walk around naked and freeze to death. Instead of moving towards your base from the edge of the screen, aggressive animals will simply spawn next to your base sometimes completely surrounding one of your robots. This is just a small sample of the many many issues that could be easily remedied by fixing the issues arising from beta testing. I know exactly how these issues can be solved because they are all issues addressed and handled in Rimworld. This should never have been released until these UI issues were addressed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $843K | 1.1K | 44% | $24.99 | |
| $60.6K | 56 | 68% | $29.99 | |
| $21.9K | 26 | 65% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.2M | 10.5K | 80% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 7.2K | 95% | $19.99 | |
| $3.6M | 2.9K | 89% | $38.99 | |
| $3.5M | 1.8K | 81% | $44.99 | |
| $3.5M | 4.1K | 92% | $39.99 | |
| $3.6M | 15.7K | 92% | $9.99 | |
| $3.6M | 3K | 32% | $29.99 |