
Welcome to Olive Town, a peaceful community established by your trailblazing grandfather and his friends. Now that you've taken over his farm, it's your job to carry on his legacy. Plant crops, raise animals, build relationships, and get to know the residents of your new home!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 2 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.6Kreviews | 80% | — | $1.9M |
| $54.99 | 1.5Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has a nice mixture of classic farming sim mechanics and modern crafting themes. I've enjoyed it quite a bit through a couple of playthroughs. Linux support is spotty but playable. DLC does not work under proton at the moment.
This is a great game to keep you busy. You can play it at your own pace! The game play is simple and cute. I would recommend this game!
牧场物语入坑作,pc上懒得再玩一遍了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
哪怕你是慈善包低价入手也不推荐花时间玩,如果你在此之前玩过星露谷物语,那么更不推荐。游戏剧情一般,建模粗糙(甚至不如像素版宝可梦好看),地图也没有设计感。把时间花在这上面还不如去玩一些gba上的精品老游戏。
eh wasnt worth it
fun game!
Not as fun as Grand Bazaar, and can't romance Beth. What's even the point.
第一次玩是若干年前,当时只玩到结婚了,也没有想着成就的事情,草草完结,没留下什么感受。 这次是比较闲,没啥压力的情况下,相对来说比较沉浸在游戏里,因为这个时间的代入感很强,游戏里的一分钟相当于现实生活中的一秒,一直不停地往前走,所以最肝的一段时间,每天每天充实地过啊,熬大夜熬到三四点是家常便饭。 对比起之前玩过的几部牧场物语(包括两作哆啦A梦),这作的钱可以说是没有任何便捷有效的刷点。基于此,钱一直是一个赚不够,不够花的状态,各种加工机看上去繁琐,实际上大量初加工、精加工材料从加工机的这端到那端,多的也就涉及到两段加工,并不复杂。 我这一百多个小时玩到什么程度呢,首先是全成就,其次结了两次婚,游戏到六年夏。两次把孩子养大发现怎么长一个样我的天。小镇发展,祠堂重建,美食任务,博物馆捐赠都搞定了。一年冬前后解锁庭院和种子加工机的时候开始刷作物等级。所以所有作物和果树、菌菇都是10星的。因为是个囤囤鼠,祠堂任务过得很快。 总而言之,这是一个又需要时间又需要心态的游戏…… 说说缺点:1.剧情量太少太少了,看不够,尤其是玩过大雄的牧场物语2以后再回来看,剧情线/量/刻画深度/人物成长都太少太少了。 2.多周目(年)体验基本没有,到后面基本已经只有装修+摸冒险嘭+养孩子看还有啥剧情+赚钱这几个事情能做了。 其他都是小问题了,如果真的想玩的话,有几个小建议: 1.网上能找到的攻略不多,黑盒、阿b加一个bd的百家号有一个up发过很详细的攻略。这些结合起来就够了。钓鱼的时候有一些攻略有冲突不够清楚,建议看视频。 2.虽然很早就能做自动浇水的机器,但还是要做好规模管理,警惕盲目扩大规模。倒不是体力会跟不上,是一天的节奏和体感会不舒服,尤其是大量播种/收获的时候,很折磨。 3.多做箱子,分门别类,自己归类管理。我的一区放了13个箱子分别存各种材料,别吝啬箱子。 4.最重要的是,做好心态管理。别一下子要做很多事情,比如一定要每天给所有居民送礼之类的。可以慢慢来反正。体感几个心态容易崩的时刻: a)一年还没有经济自由的时候,不着急开包、开水耕和升级工具,优先开区域,锤和斧优先升级就行,我的锄、钓、桶、壶、镰都是后面自由了一口气升级的 b)摸冒险嘭的时候,两天才能摸一次,相当于满级比别人多一倍时间,所以这个东西急不得,有空摸一下就行。 c)下矿不用太频繁,没事的,等挖矿技能9级以后会出碎石山谷,很好集中敲石头。关于山铜,这东西不管是下矿山还是在山谷出的都不多,所以最好解决山铜焦虑的办法就是:优先财富自由!出货一个山铜之后,杂货店可以买了,一个矿4w(普通难度5w)!比起下一次矿寥寥十块山铜矿,有需要的时候买它几百块不轻松吗! d)除非是冬天,否则开的第一个庭院优先开当季的庭院!!!为什么,因为,作物种子只会按季节在商店卖!!!我一年秋开的夏季庭院,商店并不会刷出来夏季的作物种子,单靠种子机,根本支撑不起规模化种植/树果。建议要么提前买好一大堆树果种子等开庭院直接种,要么就直接开当季节的庭院,首先种满0级别的当季树苗,要不了两轮树果经验蹭蹭涨,才能解锁树果种子机,才有后面的育种和坐着数钱。 e)说到钱,分享赚钱的历程:前期在一区二区前期没什么钱赚,老老实实种地吧,摸摸可乐嘭给的东西也可以卖or送人增加好感。网上攻略有说可以下矿-卖钻石之类的,是能赚,但太累了,赚个辛苦的启动经费,不要也罢。中期到三区后,解锁菌菇+蜂巢,钱就会开始哗哗哗流来了。大后期在春夏秋庭院里的果树们,会成为真正的摇钱树。举例:一颗鳄梨树每8天结果5颗,1颗果实可以制作2棵树苗,一颗树苗可卖2160,也就是单位树苗日均2700的收益。如果是顶配:8天6颗变异大鳄梨,2颗果实可以制作18颗树苗,同样卖2160,日均已经来到了惊人的14580,而获得这一切唯二需要付出的只有摘果子+放进树苗加工机里。 5.总而言之,这是一款需要时间和好心态的游戏,当你有“把体验拉长到五年”的心态,他的魅力(也是有一些的,比如养的孩子会爬了会走了,给我小小的心脏大大的震撼)你就能全全体验到了。
jogaço bom demais, muito parecido com stardew valley
i like this game cs you can make a lot of friends in here what i dont like about this game is from time to time their will be glichs.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 1.2K | 78% | $39.99 | |
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| $808.6K | 913 | 67% | $19.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 21.1K | 91% | $4.79 | |
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| $1.9M | 19.2K | 93% | $4.99 | |
| $1.9M | 4.3K | 86% | $17.99 | |
| $1.9M | 4K | 84% | $24.99 | |
| $1.9M | 10K | 84% | $9.99 |