
Bring life back to a sleepy seaside village by building friendships, finding love, harvesting crops, tending livestock, competing in festivals, fishing, mining, discovering magical secrets and more!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you have a mini keyboard do not bother getting this game. It requires you to use the arrow keys to move, with no option to rebind the keys. It is not controller compatible either. Hugely disappointed because the game is exactly the type I love to play.
Up until the lockball mini game, this was actually fun. I have trouble with my hands and have come across a frustrating pattern with simulation games. Generally, the mini games require a stupid amount of dexterity. This makes game completion almost impossible for players like me that deal with hand pain on the daily. I loved the game overall until I hit this mini game in my first summer.
This is a sweet sweet game made by 1 person who sadly passed away a few years ago #♥♥♥♥♥♥♥♥♥♥. He also made A Story Beside.
Combines the worst of farming sims and the worst of RPG Maker games: - slow-walking NPCs during intros - even clumsier controls - no quick slots for consumables like food and drink - excruciatingly slow walking and running of your protagonist (made far worse by forced consumption of energy that perhaps should be only spent on working) - ugly super low-res resolution in an age where even pixel graphics can be nicely displayed at 4k or 8k (resizing doesn't help) In addition to the above: - a bad, slightly unclear map (area borders make it a tad more unnecessarily confusing) - no exact relationship points / points gain shown, even in the primer - too early to sleep for the night (you can pass/speed up time, though) - fodder for the cows disappears even when they graze outside (wth?) - pocket diary also vanishing (from time to time) - and many others, like manually putting items in the shipping bin, instead of with just one click or drag and drop like in all other games 4/10. It only got mood right.
It's a very relaxing game, no fighting or running out of time. if you're out and about when it's bedtime the game transfers you home, and the only penalty for fainting is an energy bar that doesn't completely fill overnight. I like the interface for the most part, and the villagers have more to say than most similar games. It is a bit slow starting but once you hit summer thing start to happen. I LOVE that if you give someone a gift that isn't on their like/love list they politely refuse it, so you don't lose something for no reason. There is a villager handbook that you can refer to that updates as you learn more about a character. I would like the livestock to be a little less expensive, it took a while just to get a lonely chicken. Your dog is awesome. He finds coins and once you hit a certain point you can send him on errands so you don't waste time trudging to the farm or ranch supply for one thing. The only thing I don't like (Okay, I hate it. I said it) is the Lockball game. I play these games because I have zero have coordination and this game usually leaves me swearing. So far though it doesn't seem like a mandatory thing though so I ignore it. All in all a very chill, pleasant game.
Honestly, this was such an amazing game. At the time of this review, I've spent 34 hours on it and just got to the spring of the second year. This is my first time spending time on a review (so, sorry if I ramble), and I just cannot recommend the game enough. When I reached the end, I cried (which might be due to my crybaby nature, but STILL). I loved the interactions with all the villagers, and really appreciated just how much soul the game had. It was also really fun discovering all the little "side quests" like the rose rabbit and the dusk hoppers! The festivals were so cute and I went to each and every one, and I'm very close to 100%-ing the game! (According to steam's achievements, I still have quite a few things to track down on the collector's account... Probably MOST of the game can be finished in a single year, I'm just taking some more time since I missed out on some achievements!) It was truly an experience playing this game, and I look forward to trying out "A Story Beside" as well, since I need some other game to fill the void after such a cozy find. <3
This game is beautiful. A lot of heart was put into this, and I keep replaying it. Highly recommended.
This was my first ever farming game (yes, that includes harvest moon.). I've had the pleasure/luxury of speaking with Wayward Prophet about certain tools they've used to build the game(as I have also been working on one), and they're really great! The game is sweet, the music is fitting, and the art is so cute. The only complaint I could dig from the depths of my soul is the lack of being able to have a child. Which, really, I don't care. The story is good, the music is good, the wedding is cute. And at $10.99 CAD, I don't think there's any reason to say it's not worth playing. I find myself returning to this game every now and then, and it will always hold a very special place in my heart.
The time is flying so fast i have the feeling of playing a speedrun. Thanks a lot for this hour of stress. I don't know, options, maybe to give the choice to player, as many other games of this category do.
Working through the games in my library and playing them all for about two hours. Wasn't sure what I expected going into this game, but absolutely got more than I bargained for. I'd say overall seems very simple on the surface, but with more complicated systems than what initially meets the eye. I like that there is plenty of time in the day to explore and get stuff done, and I love the map. I'm definitely interested to see where the story goes and what it all ends up leading to.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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