
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Jul 30 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
There’s no hand-holding, and the game will punish you for your mistakes: you’ll have to carefully prepare for each expedition, plan your actions in advance, and weigh your resources against possible risks. Saving can only be done in certain spots, so each wrong move can potentially lead to a swift death and lost progress.

Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters, and old roads are abandoned. Travel through Aldor and learn more about its past.
Caravan
Gather your own caravan to travel the world. Acquire upgrades for it and recruit followers - their knowledge and skills will likely benefit you along the way. Feeling weary? Return to your camp to hear new stories or just rest by the fire.
Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods, and travel the land to earn your fortune.

Character Development
Experiment with 200+ abilities and 400+ equipment pieces without any class or level restrictions. Create your very own playstyle!
Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
Tactical Battles
Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings, and fully utilize your character’s strengths.

Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
New Content
Additional settlements, enemy factions, and even more activities, equipment, and abilities.
Main Story
To solve the mystery of Stoneshards, you’ll have to undertake a long journey full of dangers, hardships, and adventures. What choices will you make in this bleak world?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 35.7Kreviews | 75% | — | $19.4M |
| $18.75−25% | 263ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1252 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is unique. Heavily influenced by rng, got a huge early game difficulty spike, and needs a lot of polishing before it becomes a full fledged game. But pass all that and you get to role play a mercenary in a war torn land. With quite a lot of customization and surprisingly rewarding combat system. This game pulls me back death after death and you will die, a lot.
每次更新改的游戏机制都要恶心玩家一会
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean +2 more
| $24.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
for years, i’ve been developing a new character every so often. i’ve especially enjoyed the latest patches. the difficulty level is very high, and because of that, your progress depends on the right decisions you make. don’t forget the supporter packs
unique, great, buy.
Симулятор наемника в фэнтези мире. Буквально! Вам предстоит взять на себя роль одно из наемников и прокладывать себе путь в этом мире (пока что одного из предустановленных так как игра в раннем доступе и создание персонажей еще не доступно) Предстоит: Грамотно выбирать навыки и умело использовать их на практике (ошибки могут дорого обойтись) Следить за голодом, жаждой, ранениями и болезнями вашего персонажа Не забывать пополнять запасы продовольствия, лекарств и расходников перед каждой новой вылазкой Внимательно следить за временем (да да, контракты в игре имеют давность, если слишком долго возиться или забыть о сроках можно потерять награду или провалить задание даже если вы успели его выполнить но не успели вернуться) Но и игровое время тоже важно, ночью куда опаснее и меньше видно что вокруг, а на дорогах или в глуши не безопасно Рюкзак (сумка) вашего персонажа имеют ограниченное место, важно грамотно планировать что взять с собой в дорогу, даже деньги имеют свойство занимать место! У игры имеется сюжет, к сожалению в раннем доступе он не полный и дальнейшее его развитие остается ждать с новыми патчами. Однако если судить по задумкам разработчиков совсем скоро они все закончат.
恶心人的游戏,唯一超群的是制作组的无耻与自负、贪婪的嘴脸。
Одна из тех игр где пиксели моментально перестаешь замечать, всё очень красиво и тщательно проработано. Бета на 100+ часов (за один класс) это вполне самостоятельный продукт, уже бы давно релизнули и длц добавляли.
應該要在教堂增設可以洗掉技能點數的功能 我肢體活動沒看清楚不知道需要左右點才可以解鎖下面的技能 我初期點了左邊的前衝跟掃腿 打到中期想解鎖更高階卻發現要點出右邊的強力踢擊才可以 我也知道官方的風格偏硬核 就希望玩家這一生中可以有2次洗掉技能點的機會
Jogo simples e incrível ao mesmo tempo. Dá para passar horas entrando e saindo de masmorras. 10/10
Game looks, sounds, and runs pretty great. Unfortunately the rest of the game is an exercise in how much anti QoL bs you can take. Save system is just bad and janky, inconvenience isn't difficulty, plenty of "hard" games have managed to have a save system that doesn't just flat out waste your time. Making a bedroll to save at every destination so I don't have to do a 10min walk again if I die is a chore not gameplay (not to mention the inventory space it takes). Traps are so common they aren't a surprise they are the norm which translates to you taking 5 steps spamming examine rinse and repeat for the whole dungeon. Again turning another mechanic (traps) into a chore. Lastly I assumed my frustration with character survivability would smooth out as I progressed as most games like this do but also for the "difficulty" to increase and as the difficulty so far wasn't skill based just random frustrating road blocks to fun Ill never know. I wanted to like the game just not for me, the demo does a decent job of showing you what the dungeons will be like (and they are pretty fun) just know in the real game you will be walking back a lot.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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