
An auto-RPG with strategic combat, deep crafting and programming elements, animated entirely in ASCII-art. In a realm of perpetual darkness, a single stone could change everything...
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese*, French*, German*, Spanish - Spain*, Russian*, Spanish - Latin America*, Japanese*, Korean*, Turkish* +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Elite stickman game would Nara my Raja again
Игра топчик)
This a good, "popcorn in the background" game. It requires no social interaction (though it is possible), and the part of my brain that loves games doesn't like people very much, so that's a plus. And I really enjoy the graphics.
КАЙФ имееться.... Музыка добавляет вайба и разлабон наступает.... Когда игра даёт Автоматизацию и Програмирование - эт ВАЩЕ улёт какой то начинаеться... АФК-фарм ресом...Билдо-строение.... Понимаешь что такое настоящие RPG.
美术风格不错 挂起来无聊
[h1]도전과제 47/47 난이도 - 매우 어려움[/h1] 너무 재밌었다. 스톤 스토리 2에서 만나요.
効率化ゲーム AA世界のAAキャラを自分で操作して冒険するゲームがしたい人にはおすすめできない やってること自体は素材を集めて装備を強化してより強い敵を倒し より良い素材を入手して…を繰り返す、いわゆるハクスラ的なゲームに見えるが プレイヤーが実際の戦闘やプレイにほとんど介入できずプログラムで制御するため ゲームというよりはRTA界隈でのTASのコーディングをやっている感覚に近い ちなみに実質的なメイン要素であるコーディング機能が使えるようになるのはクリア手前くらいからで Demoで遊べる内容とはゲーム性がかなり違うので注意
throw stones and throw some more!
Muito bom esse jogo, arsenal extenso de armas, musica linda, fases muito interessantes e o jogo é open source (Stonescript) O unico problema é que quem jogar o jogo vanilla (sem stonescript) vai ter que ser muito paciente, tem que ficar farmando muito
One of the most underrated, atmospheric, replayable, deep and charming games.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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