
An room-scale VR arena swordfighting experience featuring one-on-one fencing with AI opponents.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Doesn't run, dev openly said he doesn't support it. Achievements don't work. Do not buy!
game doesnt work!!!
Dev spergs out at fans who are rightfully upset that the product they paid for is defective. Steam API for achievements is largely the same as it was a decade ago, so clearly this has been an issue since launch and not some issue related to their hardware. When you sell a product there is an expectation that it works. Blocked and reported to the IRS for fraud.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can't seem to get the audio working, game starts bugging after first kill
This game is very repetitive and short with just 10 minutes of gameplay
I tried to like this but here are my issues with the game: 1) Delay on the sword movements completely breaks immersion and fun in my opinion. 2) Menu for graphical settings? 3) performance was poor for me with a GTX 1070 In short, I didn't enjoy playing it.
in its current state, wouldnt recommend Stolen Steel at all its very rough and still ran like crap on my i7 980 system. everything felt very unresponsive and I feel in a game like this you need to be able to do everything you would be able to do in real life such as slashing an enemys exposed leg (which does not work in this) Pros: its pretty. Cons: everything else.
This is more of a tech demo with very little content so it is very hard to justify the $4.99 price point. If the sword fighting were more sophisticated, it would be worth that if not more. However, the sword play is basic. I didn't see much of an advantage to properly block and then swing. It seemed it was always advantageous to swing wildly about. Obviously, kills are easier with stealth. But with teleportation being the main mechanism to move and no crouching behind objects or walking silently, is it really stealth? It's more like ganking. Find a dark spot. Wait until they turn their back, then teleport behind them to gank. And there's only 1 VR environment area. This is a $2.49 game at most in its current state. I cannot recommend this game until better sword play is added or more content. More weapons, more enemies, shielded enemies, traps. etc. More than 1 enviroment as well. Rate 4/10 needs updated content to be worthy
Cons: Hitboxes are awful Sword clips through enemies Sword handling is buggy You die randomly Extremely repetitive Graphics are meh (It's a VR game so that's fine) Animations are horrible Pros: Low cost Fun for 15 minutes (or is that a con?)
Wow this is beyond basic as far as the early access games out there. The map is tiny. You can't stealth anywhere because the only form of locomotion is teleportation. The soldiers hitboxes make no sense. Parrying feels ok but handling swords are buggy overall. They seem to lag and and clip on random things. You should have only one grip/release button having both makes dropping your weapon mid swing entirely more likely. Even for 8 dollars i feel right now there isnt even that amount of gameplay. I will keep my eyes on it as it develops but this is not what i expected seeing the trailer and images i thought the map was bigger and stealth played a bigger factor. You can't even distract enemies with bottles.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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