
1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality in this 3x BAFTA Games Award-winning narrative horror experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Aug 22 → 12.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Winner of three BAFTA Games Awards: Best New IP; Performer in a Leading Role; Performer in a Supporting Role
STILL WAKES THE DEEP is a return to the first-person narrative horror genre for The Chinese Room, creator of critically acclaimed games such as Amnesia: A Machine for Pigs, Everybody’s Gone to the Rapture, and Dear Esther.
You are an offshore oil rig worker, fighting for his life through a vicious storm, perilous surroundings, and the dark, freezing North Sea waters. All lines of communication have been severed. All exits are gone. All that remains is to face the unknowable horror that’s come aboard.
Search for your crew and help them survive if you can. Run, climb, and swim through the flooding corridors and storm-lashed outer decks. Face a terrifying, unrelenting foe. And pray that, one day, you get to see your family again.
The Chinese Room – with its reputation for world-class world-building, audio, writing, and acting – delivers a symphony of action, trepidation, tender emotions, and awe.
An immersive disaster story aboard a stunningly realised North Sea oil rig, starring an authentic cast of Scottish actors. Experience the beauty and ferocity of the sea as it rips apart one of humanity’s strongest structures and its steadfast crew.
No weapons. No powers. Just your wits and determination. Struggle for survival on an unstable oil rig, where one wrong step could be your last.
Something has turned your home into a nightmare, where the familiar becomes threatening, and where a noise in the dark fills you with dread. Resist the urge to turn back. Confront the unknown.
Explore an authentic oil rig in 1970’s Scotland that evolves throughout the story
World-class visuals, audio, and writing from award-winning studio The Chinese Room
Star-studded cast of voice-actors: Alec Newman (BAFTA winning role), Karen Dunbar (BAFTA winning role), Michael Abubakar (BAFTA nominated role) Neve McIntosh (Golden Joystick Award nominated role), and more
Haunting soundtrack by BAFTA winning composer Jason Graves
Updated with new features including Chapter Select, Yellow Markers toggle, and Silver Screen cinematic filter
Optional Story Mode available for players who wish to reduce the threat
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 13.2Kreviews | 87% | — | $8.9M |
| $34.99 | 14.8Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
wow, I just finished the dlc for this game, finished the main story yesterday, and holy ♥♥♥♥, this is an amazing story, the main game was amazing, it really got that horror vibe to it, story is amazing and very emotional I was only able to get 60 fps tho and some parts were a little laggy but other then that it was good, the dlc was amazing as well, it was short but it was good, fps was at 60 as well and a little laggy in some parts but other then that it was really good, after finishing both the main story and the dlc I have more questions now then answers, defently going to replay the main story and see what I can get out of it and try and peice this story together. dispite the reviews for the dlc to be mixed I personaly loved the dlc I think it's worth it but some may not and thats fine. shout out to the team who made this game cause it's amazing and I can't wait to play it again and try and get this story together.
Media

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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $34.99 |
| 12.3Kratings |
| 89% |
| — |
| not modelled |
| $34.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Честно говоря, ожидал худшего. Игра понравилась и концовка не подвела SPOILER ALERT!!!! [spoiler] хоть и печальная [/spoiler]
axyeнная закуска, только кусается
⠀
Super, echt super!
Had this game on my Steam wishlist for a long time and finally got around to purchasing and playing it. Unfortunately, I was pretty disappointed. The good things I can say about this game are that the voice acting is truly incredible, and the setting is very unique and compelling. Those two things alone are enough to pull me into the world. The soundtrack did not wow me, with the glowing exception of a track that plays once when you're ascending an elevator in the latter half of the game. This track, combined with the visuals, was so fantastic that it made me wonder why the rest of the OST felt so generic. My biggest gripe with this game is that, very simply, it didn't evoke the sense of horror that I was hoping for. Sure, the monsters were grotesque and off-putting, but I never felt truly in danger. Every death had me throwing my hands in the air, either confused about what the game wanted me to do, or confused about the behavior of the creature AI. All in all, I can't recommend the game. Veterans of the horror genre looking for the next big thrill will not find it here, and players new to horror are better off starting with the classics.
gorgeous and satisfying to look at, the visuals are astounding despite being on a huge chunk of metal. the story's amazing, such lovable characters (except for that 1 ♥♥♥♥) and that ending is basically a nod to mary's letter in the ending sequences of silent hill 2 anyway i'm not surprised this entire body horror deep sea parasite-esque monster ♥♥♥♥ happened because of one greedy snob ass man, (it's always the capitalists for ♥♥♥♥♥ sake...) whole crew working with the drill operations told him that something off was going on with the drill and he just forced-resumed operations, and it doesnt even end there; the ♥♥♥♥♥♥♥ attempted to leave everybody behind.. look what that costed him, a hilarious end for a man like him loved how that call with the workers and herrick foreshadowed that the main source of the spread came from the drill, and also; letting that guy that was infected aboard out of pure altruism... day and day again y'all keep proving ellen ripley's point ajudashdjd alot of interpretations can be made from this whether it's for caz's journey or what exactly is this creature and i think thats exactly what makes this such an interesting game to talk about EDIT: just read some stuff about the dev's words and some of the art book tidbits and whatever else, they really thought this one out and didn't sell out to some generic mindless creature. matter of fact, the way this thing operates is also intrinsically connected on how this story plays out, just chef kiss writing from what i understood, this thing basically seeks out ''feeling'', as in, sensing things; which is exactly why it is using humans to do so that being said, my interpretation is that the creature itself doesn't necessarily seek harm even when it's parasiting off of humans, but instead actively looks for propagation, and it is the hazardous side effects of coming into contact with human biology that makes the infected violent. as we progress we receive tidbits that those who have become infected were people that caz didn't get along well and this is further established with rennick and also when we attempt to get the generators running; section of the game where the infected person in that area keeps calling out to caz and apparently knows his antics (atleast that's what i interpret..) the narrative heavily relies on it and the moment you realize it and read up some of the stuff regarding the monster, it all comes together 10/10
Overall grade: B++ •Enjoyable? Yes •Recommended: To those interested in / fans of narrative driven, atmospheric, horror themed walking sims •Replayability: Med — not an immediate replay, but the atmosphere alone makes it worth revisiting sometime down the road Positives: ++environment and atmosphere: 1970’s Scottish oil rig: steel innards, heavy rain and ocean as far as the eye can see ++gameplay: essentially, a linear walking sim consisting of on-foot navigation (no combat) and an occasional QTE, stealth, platforming or escape sequence — but this is where the experience lies. Sure, there are cinematic moments, but the large majority of suspense is felt during gameplay ++horror: dark, gory, tense, and you aren’t force fed a cheesy origin story +story and voice acting: simple yet emotional story backed by believable Scottish voice acting and dialogue +sound design: environmental noise and scores ramp up tension Neutrals: +/-creatures: the environment evokes more terror than the creatures themselves, but I appreciate the creativity that went into their design Negatives (very minor gripes): -some QTEs and stealth sequences -I will admit I became a bit annoyed at Caz continuously accepting (albeit reluctantly) every task proposed to him -demanding performance-wise Steam Deck compatibility: ⚠️ Occasional difficulty maintaining a stable 30fps (specifically in the very beginning and towards the end) but it didn’t ruin my experience ~2hrs of battery with FSR set to balanced or performance and all other graphical settings set to their lowest @30fps Native controls ✔️ Widescreen ✔️ Offline playable ✔️
Divertido pero aburrido, en descuento si vale la pena.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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