
1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality in this 3x BAFTA Games Award-winning narrative horror experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Aug 22 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Winner of three BAFTA Games Awards: Best New IP; Performer in a Leading Role; Performer in a Supporting Role
STILL WAKES THE DEEP is a return to the first-person narrative horror genre for The Chinese Room, creator of critically acclaimed games such as Amnesia: A Machine for Pigs, Everybody’s Gone to the Rapture, and Dear Esther.
You are an offshore oil rig worker, fighting for his life through a vicious storm, perilous surroundings, and the dark, freezing North Sea waters. All lines of communication have been severed. All exits are gone. All that remains is to face the unknowable horror that’s come aboard.
Search for your crew and help them survive if you can. Run, climb, and swim through the flooding corridors and storm-lashed outer decks. Face a terrifying, unrelenting foe. And pray that, one day, you get to see your family again.
The Chinese Room – with its reputation for world-class world-building, audio, writing, and acting – delivers a symphony of action, trepidation, tender emotions, and awe.
An immersive disaster story aboard a stunningly realised North Sea oil rig, starring an authentic cast of Scottish actors. Experience the beauty and ferocity of the sea as it rips apart one of humanity’s strongest structures and its steadfast crew.
No weapons. No powers. Just your wits and determination. Struggle for survival on an unstable oil rig, where one wrong step could be your last.
Something has turned your home into a nightmare, where the familiar becomes threatening, and where a noise in the dark fills you with dread. Resist the urge to turn back. Confront the unknown.
Explore an authentic oil rig in 1970’s Scotland that evolves throughout the story
World-class visuals, audio, and writing from award-winning studio The Chinese Room
Star-studded cast of voice-actors: Alec Newman (BAFTA winning role), Karen Dunbar (BAFTA winning role), Michael Abubakar (BAFTA nominated role) Neve McIntosh (Golden Joystick Award nominated role), and more
Haunting soundtrack by BAFTA winning composer Jason Graves
Updated with new features including Chapter Select, Yellow Markers toggle, and Silver Screen cinematic filter
Optional Story Mode available for players who wish to reduce the threat
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 13.2Kreviews | 87% | — | $9M |
| $34.99 | 14.8Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1219 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So I wanted this game to be good, everything pointed to that, the setting, the atmosphere, the time when the action takes place, the graphics, etc. I also played the game and gave it a chance, hoping that something new and interesting would happen every now and then, which would make the game more fun. In the end, it all boils down to the fact that the game has only a few basic mechanics (open the door, crouch, jump, climb, and so on in a circle), the plot is repetitive and boring (go to this part, do that, then come back and so on indefinitely). The enemies and characters are boring and unimaginative, so I have nothing positive to say about the game except that it looks very nice graphically.
Работая электриком на заводе, приходишь домой, запускаешь эту игру и ловишь флешбэки...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $34.99 |
| 12.3Kratings |
| 89% |
| — |
| not modelled |
| $34.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🏆Оценка: 4 из 10 ➕Плюсы: ✔️ Атмосфера просто великолепна. Нефтяная платформа ощущается настоящей ловушкой, из которой хочется выбраться любой ценой. ✔️ Визуал и звук выполнены на высочайшем уровне. Каждый скрип металла, шторм и крик экипажа только усиливают напряжение. ✔️ Озвучка заслуживает отдельной похвалы. Персонажи разговаривают настолько естественно, что начинаешь переживать за них сильнее, чем ожидал. ✔️ История удерживает внимание до самого финала и не превращается в бессмысленный набор скримеров. ✔️ Отлично передается чувство беспомощности. Ты не супергерой с дробовиком, а обычный человек, которому остается только бежать. ➖Минусы: ❌ Геймплей слишком однообразный. Большую часть времени приходится бегать, пролезать в узкие проходы, карабкаться и прятаться. ❌ Противники скорее элемент сценария, чем полноценная игровая угроза. Их поведение быстро становится предсказуемым. ❌ Исследование практически отсутствует. Игра ведет игрока по заранее подготовленному маршруту, почти не оставляя свободы. ❌ Продолжительность небольшая, а причин проходить игру второй раз практически нет. ❌ Очень много багов, хотя это игра про бег, открытие дверей и пролезание в узкие дырочки, но даже тут умудрились накосячить. ❌ Иногда создается ощущение, что смотришь очень дорогой интерактивный фильм, а не играешь. ❌ Оптимизация неидеальна. В некоторых сценах встречаются просадки FPS, хотя для линейной игры ожидалась более стабильная производительность. ❌ Сюжет местами затянут. Некоторые эпизоды ощущаются как искусственное растягивание прохождения. ❌ Концовка слишком предсказуемая и не производит того впечатления, на которое рассчитываешь. 📜Итог: великолепно показывает, насколько важны атмосфера, звук и актерская игра. Но когда первое впечатление проходит, становится заметно, что игровой процесс слишком простой и почти не развивается. Спустя 2 часа начинается просто душнина, бегаешь туда-сюда и по сути на этом все. 🤞Разрабу респект! 💸Игра была куплена по скидке (360р.) по фулл прайсу не вздумайте брать, не стоит она того, да и по скидке не особо оправдывает.
myriad bugs and technical issues, horrendously clunky and boring gameplay, even the monster design so far is super uninspired. I have no idea how this game has good reviews, the story must be really good, which is the only reason why I'm forcing myself to keep going!
뭐 찾아서 문 열어야 되고 그런 퍼즐적 요소가 거의 없이 일자 진행형 게임이라 꽤 재미있게 했습니다 스토리가 좀 부실하긴 한데 신경 안써도 될 수준
I completed this game in about 4 hours, with some of my playtime being messing with settings and leaving the game on pause. It's a short 4 hour experience that somehow felt about 16 hours too long. The setting is quite good, I can't really comment on the story since there is an Audio bug where Cas is barely audible regardless of what settings you apply. It's downfall is you have very limited interaction with the world, beyond throwing cups and doing the same "Go from A to B and pull a lever" missions. I think by the 10th choresome treck accross the ship to flip a switch I was ready for the game to be over. One additional annoyance: [spoiler] Roy!!!! Are you kidding me Roy. The guy hides in a food store the entire game, is completely incapable of walking down a hallway to grab his insulin, then when he dies after doing absolutely nothing we're supposed to be bothered! But it seems as though the devs couldn't figure out pathfinding for NPC's [/spoiler]
Poorly optimzied and massive framerate issues, unfortunately decided to refund it. Even on my RTX 5070ti the game runs pretty bad
Ну не знаю, игра максимально средняя и непримечательная. В ней нет каких-то интересных задач -загадок -страшных сегментов (кроме одного, когда [spoiler]ты говоришь по телефону смотря в глаза бывшему товарищу который еще дышит хотя на 80% заражен и зарос шмегмой[/spoiler]) -какого-то интересного сюжета (концовка угадывается сразу) -какой-то сверхкрасивой графики По итогу обычный проходной продукт для летсплеера или стримера, пройти и забыть из-за фризов каждые пройденные 30м просто бэкнул и прошел пиратку, сначала сомневался, но как прошел всю игру стало понятно - даже по скидке своих денег она бы не стоила Если вы хоть немного играете в игры разного года выхода, жанра, то вы ничего нового и интересного в этой игре не найдете.
Не могу не оценить насколько эффектно still wakes the deep визуально и структурно балансирует на стыке aliens: isolation и soma. Хотя, стоит отметить, здесь есть и нечто от производственного ада Control. От изоленты и сомы тут почти что физиологическое ощущение пространства - клаустрофобическая замкнутость пространства и его же тяжеловестность. Буровая станция, как и корабль в изоленте, или стации в соме, скрипят корёжащимся металлом, пищат сигналами оповещения и оглушительной, неестественной тишиной. От сомы и котрола то, как буровая станция буквально мутирует, как живой организм. Чисто от контрола - вот этот вайю производственного ада в записках и диалогах. Восхитительно. Конечно, иронично, что в своём стремлении к познанию мы, как человечество, устремили взор в космос, ища в нём и вдохновение, и спасение, и проклятие, хотя у нас буквально под носом есть неизведанный внутренний космос. И потому приятнее видеть подобные сюжеты и локации. Океан не менее интересен, чем космос. И уж точно, куда более живой.
мы были морячками с огромными сверчками
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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