
A story about the self—and about others. A toy factory, several cursed dolls, and a horror novel… This quiet seaside town throws Noele's love life into chaos and dredges up the old wounds she has tried for years to forget.
Modeled estimate, not a reported figure. How we estimate →
Media

About
This is a first-person psychological narrative game. Your choices shape the story, reveal the heroine's past, and open a path toward the people around her.
Noele is a police officer whose biggest monthly expense is treating her chronic neck pain at a massage parlor.
Late in the fall, a strike erupts at a toy factory. Cursed dolls begin appearing in an abandoned tower…
And a reunion with her ex-girlfriend completely upends her life.
A lecturer from a no-name college.
A blind massage therapist.
A glamorous entrepreneur.
Which one of them is The Flayer?

Noele *First-Person POV*
The heroine. A small-town police officer—practical, analytical, and not great at reading people.
Her day-to-day work ranges from mediating neighbor disputes to dealing with murders, arson, and even AI dogs getting stuck in trees.

Nil
Lecturer in experimental art, Noele's current boyfriend. Gentle and easygoing.
His biggest worries are publishing, getting promoted... and navigating his relationship with Noele.

Will
Massage therapist at AAA Massage Parlor. Visually impaired.
Thinks in odd, unpredictable ways.
Seems to have nothing more than a straightforward client-therapist relationship with Noele.

Grace
Works in new media. Noele's ex—and a mother.
Confident, smart, ambitious.
Claims she calculated Noele's misfortune this year using her birth chart, and she seems interested in getting back together.

Flint *Unavailable Route
Freelance writer. Noele's college friend—though that changed later.

Dog *Loyal Companion
Noele's partner at the station. A personalized AI canine who has a knack for picking up on the strangest things people say.
Over 100,000+ words of story and 2–5 hours of gameplay.
Three romanceable characters, four branching routes, and seven endings.
A unique, colorful paper-craft visual style blending nostalgic retro textures with modern tech aesthetics.
100+ expressive CG illustrations and 30+ original character portraits.
A modern soundtrack created by two artists, each bringing a distinct musical style to deepen the emotional experience.
Interact with the map to trigger special story events.
Make choices that influence Noele’s attitude, shape the narrative, and lead to different endings.
After completing your first playthrough, additional story content will appear at the beginning of the game.
Neck Stiffness is not a lighthearted AVG. It includes the following content, which may be uncomfortable for some players. Please review before playing:
The story is set in an oppressive survival environment. These depictions are intended to trigger psychological conflicts within the characters through extreme scenarios; they serve a specific narrative purpose and do not represent normative social values.
This work has no intention of exploring grand narratives, nor does it purport to represent any specific group or collective.
Flawed Characters: Every major character carries emotional burdens and personal biases. Their choices may be irrational or deviate from typical expectations.
LGBTQ+ Themes: The story includes diverse expressions of gender identity, sexuality, and relationships.
Character Views ≠ Developer Views: All dialogue, behavior, and worldviews depicted in the game represent the characters—not the development team.
Mental Health Depictions: Includes portrayals of anxiety, depression, trauma, and emotional distress, which may trigger PTSD.
No Traditional “Happy Ending”: Relationships tend to be complex, ambiguous, and difficult to define.
Religious Elements: Contains references to religious beliefs and practices.
Fictional Setting: This work is purely fictional and bears no connection to any real person, group, or organization.
If any of the above may cause discomfort, please consider carefully before continuing the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
全通关留念 这游戏好像是我刷到官方宣传有文艺长发男穿婚纱的剧情,遂快乐加入愿望单….结果是个酸酸涩涩的女同游戏.....真是更适合我太喜欢了。 很喜欢女主角,除了te都算不上传统意义上的幸福结局。但没关系,许诞,你还是可以通过让别人快乐的方式获得幸福,即使没有“爱”。 就像[spoiler] 多年前死去的石逢春 [/spoiler]一样。
其实很不错,可能我比较有病吧,每一句都和我的脑回路对上了,很神奇。只打了顾的线,一开始会想顾为什么叫淑芬,很土的名字,但其实玩到最后又会觉得,这名字挺好,也只有顾淑芬能被叫做顾淑芬。
体量很小剧情中规中矩,感情线不太经得起推敲。最大的败笔就是全篇文案过度词藻堆砌明明一句话就能概括的事非要长篇大论地来有点矫揉造作了。不过国内lgbt的视觉小说还是挺稀有的希望越做越好吧
好玩死 誰沒玩誰損失,玩完OST一樣聽到不能停很好聽,文筆超頂,各種呼應各種探討 文本量多但讀得完全沒負擔,超過癮,瘋掉,前女友好香,但其他線也好棒 很久沒有玩到欲罷不能每個人每條線都好享受,玩就對了 不後悔
文筆看的有點難受,但我喜歡裏面傳達的內容,所以還是堅持看完了。 這個遊戲對作者而然只是個載體,一個不太重要的載體。 一開始玩Demo的時候就能感覺到,作者沒有在遊戲性或劇情裏下很多功夫。 如果說好的視覺小說是通過故事昇華,這個故事明顯就是反着來 作者有了很多想表達的東西,然而在寫的時候過於想展示這些東西 導致文字寫的四不像,每一個位置都想展示一下深度 但就像精彩的高潮要有迎人入勝前戲,優秀的主角同樣需要優秀配角 過於關注想表達的東西,有時候反而無法讓人沉進去品味 跳脫的文字表達也無法讓玩家能跟着角色一起走 劇情和文筆是作爲視覺小說其中最重要的元素。 他可以兩者選一個突出的也好,但不可以兩者都沒有, 更何況這兩個是最重要的綠葉 我想打好評,因爲我欣賞這朵花。 我也同時覺得可惜,因爲我覺得它能成爲更好的作品。
能对上50%的电波就差不多回本了,编剧完全把自己写爽了也没考虑玩家死活的一个游戏。很适合拍图发到社媒搭配抑郁症文字。不建议抑郁症患者游玩。
非常有意思,玩了很多遍才找完了结局,有些实在过不去找了攻略才过去,真的很意外顾淑芬和伏愿的两条线,怎么说呢,玩了很多遍才发现选项的含义,不剧透
6/10 说实话玩着有点累,无意义的选项节点太多。能感受到的是作者想写隐喻,想讨论一些严肃的话题,却总是棋差一招达不到效果。个人最喜欢徐亦线,剧情高潮最有看点,人物设定较为丰满,徐亦很神经质,但是他那样疯狂看的我又心疼又爽。其次最喜欢淑芬,一个很有魅力超级精明的坏女人。其他较为无感,无法沉浸,甚至可能会玩到一半,突然觉得在故作高深无病呻吟。打不了差评,但是也不会想推荐给别人玩。
🉑
神作
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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