
In the quiet of conscience and shadows of sin, four souls find themselves entwined in crimes involving a woman. In this narrative puzzle game, you don the sacred robe of a priest, hear the confessions of sinners, uncover secrets, seek the truth behind their crimes and deliver the final judgment.
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About
Deathless Death is a narrative puzzle game featuring Psychological Thriller elements. In this story, you take on the role of a priest, entering a world filled with thoughts and illusions. Listen to the confessions of four sinners, uncover the secrets of their past, and unravel their fates intertwined by one woman.
As the chimes strike the hour, you light the candles on the altar one by one. Upon lighting the fifth candle, drops of wax fall onto the pristine white altar. The flames flicker softly, awaiting the sinners to confess.
The confessional door opens, then closes. Through the cross-shaped screen, you cannot see their faces clearly. Their words are laced with lies, self-embellishment, fear, and bravado, but you must peel away each layer. Only when the fog of words is cleared will the truth behind the reflections emerge.
Soothe the restless souls, listen to the turmoil in their hearts, and extinguish the flames of their desires. This is your mission, and you are destined to reach the end.
【Point&Click Puzzle】
By listening to confessions and capturing the imagery within their words, you can glimpse into the mental landscape of the confessors.
【Immersive Performance】
Emotions cling to objects, memories lie buried in the past, all waiting for your gaze.
Immerse yourself in their chaotic thoughts—their lives and secrets are hidden within. Discern and uncover the mementos buried in their minds, and only then will they confess their sins.
【Moral Dilemma】
Will you redeem or condemn? Use your heart as the scale to weigh their sins and judge their fates. Their past cannot be rewritten, but they have entrusted you with their future.
The confessors' fates may seem insignificant to you, but each decision you make shapes a new version of yourself.
Unique art style and immersive interactive performances
Innovative pop-up narrative with light puzzle-solving
Morally challenging choices and a panoramic exploration of the human psyche

GCORES PUBLISHING is an independent game publishing venture formed by GCORES, committed to bringing you more outstanding indie games from the BOOOM CHALLENGE.
Feel free to follow our publisher webpage for future updates.
BOOOM is an independent game brand by GCORES, The "BOOOM CHALLENGE" is held twice a year, featuring three weeks of development time and a specific theme. After the development phase, an online trial play game festival is held for all players, and these games are showcased at GCORES' large offline video game festival.

Genres
Stats
Languages: Simplified Chinese, English, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
男主不爱ROSE,爱的是WILLIAM的几个证据: 1,男主爱自嬷 2,男主在与ROSE的感情上一直在摇摆不定,这种纠结代表他潜意识知道他和ROSE互相不适合 3,男主非常怀念WILLIAM那污染整个教堂的烟味 4,男主与WILLIAM因为矛盾分开很久了这次又见面却还是那么合拍,符合耽丑破镜重圆文学 5,男主与WILLIAM说话时一切创伤都消失了,仿佛找回了单纯美好的自己,想象着WILLIAM眼中的自己活泼开朗又可爱,但和ROSE说话时情绪又变得低沉,只想求得朋友的理解包容和安慰,因为在喜欢的WILLIAM面前当然要展现自己最美好的一面啦 6,男主的回忆里总是藏着含有WILLIAM的小小细节,这正是隐藏在他内心深处的真实感情 7,正因为碍于世俗永远无法得偿所愿,所以男主才会如此痛苦乃至精分 8,ROSE是个善良的女人,她看清了男主自己都没有看清的感情,作为朋友也很怜惜他,所以才这么无条件地包容着他,哪怕变成同7也无所谓,男主知道了这一点因此内心深处充满了恐惧,害怕ROSE把他的感情告诉WILLIAM也害怕被WILLIAM拒绝更害怕被世俗的偏见压垮,所以回忆中充满了对ROSE的毁灭倾向 9,写着写着自己都信了 10,非常喜欢美术风格的可以玩,但是不要过多在乎剧情。
这是一款少量解谜元素的视觉小说,游戏的对白带着一种微妙的“老派感”,穿插着略带神经质的自省与克制。 美术和视觉的交互挺戳我的,我最想夸的是神父从忏悔人回忆里拼出完整故事的设计——亲自拖动鼠标,把碎片一段段拼合,像在整理一具被打碎的灵魂。那个时刻神父不是旁观者,而是共犯。[spoiler] (所以愤怒结局神父挨骂也情有可原哈哈哈哈哈) [/spoiler]耳边的嗡鸣、掐脖子的喘息、大提琴的沉吟音效我觉得都配合的挺好,有代入感。我最喜欢拉琴那段交互,琴键一层层升起,黑白屏一次次闪烁,背景音里是低沉的弦乐与呼吸纠缠,能感觉到两个人的命运像两根琴弦,共振过,但终究拉向不同的方向。 [spoiler] 最后,所有忏悔人的灰烬拼成了“伪神父”的这个概念也还是小反转了一下,挺有意思的。 [/spoiler] 喜欢欧式文艺调性、慢节奏、婚恋与自我思考的玩家可以进来尝尝咸淡
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
草拟大坝的能不能先把故事打磨好了再来卷美术,屎上雕花不会让人肃然起敬纷纷前来打卡留念,只会让人捂着鼻子有多远跑多远 免费但是剧情依托,文案也是不知所云故作高深,别自嬤了好吗。这个剧情架构也是,好经典啊(贬义(实在是不想说性别的话题但剧情架构上就已经。莫名其妙就舞txl啥意思,拿顺直投射类比这个你觉得很好玩是吗,草拟大坝的 本来还想说一下Rose的人物塑造,想了想不对啊没有的东西我讲什么,凭空变一个tan90出来吗?面对男主只有两种模式,要么是正确的废话大烧烤,要么就是忽然激素夺舍高喊着我要被你完全占有我只想属于你一个人。。。完全就是盛放男凝视角下对浪漫关系的刻板幻想的容器。。
作者可以停更吗这个故事真的好难看 推荐打完前四章就跑,当作腰斩了都比捏着鼻子通关好,整体氛围还是不错的
玩到最后实在有点太窝火了又自嬷又咯噔的受不了了。从一开始就隐约感觉有点味,没想到第五章直接塞给我这一大坨。莫名其妙的情绪点...ego很大。想抓到什么群体的共鸣倒是很好看清了(...)不过还是夸一下画的太好了。每章最后那里交互形式音乐分镜都好。
这个让我想起玩的另外一款游戏,优秀的美术和十分一般的剧情。我还以为是推理小游戏,结果是恋爱故事,自恋怎么不算一种恋呢。
[h1]如果你爱一个人,请给他(她)自由。如果他(她)回到你身边,那么他(她)就是属于你的。如果他(她)不再回来,你就从未真正拥有过他(她)[/h1] 《倒影与告解室》是一款带少许解谜元素的视觉小说。游戏的前四章给我的感觉很棒,很像是通过4个不同角色视角展开的同一部犯罪片,正当我想象着作者能在第五章给玩家们带来一个惊艳的推理过程时,游戏却如国产恐怖片一样强行来了一个大梦一场的烂解释。然后最后一章就更加的让人感到无语了,那种无病呻呤般充满矫情感的文字给我一种从心理到生理上的厌恶,也让我想到了开头的标题。最后不管怎么样介于这是一款免费游戏,我还是决定给个好评,但还请记住人生的意义只有五个字:等待和希望。
A beautiful game focused on the internal worlds and suffering of people. this game is jam packed with lines or imagery that evoke a lot of symbolism and metaphorical meaning. It’s straight forward enough to make sense while also being quite abstract in places so the player can see and question themselves and their ideas. Even tho the settings is a confessional , the religious aspects aren’t explored as the game opts to focus on … well if u get to the ending ul find out. It’s equally as interesting and rich but if I go into this expecting an exploration of what the process is like or how a priest would talk … beyond the surface level ur better off looking elsewhere All in all its a short, moody experience that lingers in your mind and offers a lot of food for thought. provided you can overlook a few bugs and a lack of action
开发团队的美商很高、雕塑篇的互动旁白和线索叙事提到的知识很科班、议题也很锋利,我之前写论文的时候也有过类似想法、而雕塑篇其中的一句话是—‘任何绕过传统材料的艺术家都将被视为无能,而非创新……’ 我太爱这句话了,的确,我不否认这句话为观众带来的艺术观输出,甚至是强加性的、非形而上的观点……它写的很尖锐、不啻有思辨感,也令我受益良多。 你可以很容易想象得出说这一句话的人、他的艺术观点和受教育背景:大概率科班出身、受古典艺术影响较大、对创作实施的感悟偏向技艺累积而非灵光与巧思;内心是比较推崇架上绘画……等带有长期发展史观的艺术领域。但也并非古板,对新媒体、新材料、新介质、新技术与艺术产品的承载或利用的主题有过深度探讨和研究。 但为了抛刨除明显的主观修饰,保留这句话的主要观点,我个人可能会如此说——‘任何绕过传统材料的艺术家,将首当其冲的被大他者质疑为无能,其次才会留意他的创新……’ 但不管怎么说,我爱极了它给我带来的感受、以及难以言表的益处。这里,容我向编剧、文字致以敬意,多谢你们的努力,让我体会到前半部分章节的惊艳,这稍稍冲淡了我对后半程冗长、信息量寡淡的有关结婚的部分的失落……没准我更喜欢强烈一点的叙事、可能那些轻松的对话会有其他玩家喜欢。 二者、我真的为交互设计上的:尤其是道具获取、道具使用的设计感到惊奇。 我喜欢用剪刀在求婚信上裁下连衣裙的部分,以及雕塑家打碎封装心脏(虽然雕塑家和尸体的主题在各类题材中很常见、但次数我说的是交互环节)…… 我大概可以想象出这两个部分的制作脚本应该着重讨论过、或者优化过很多遍,脚本分镜应该是燃尽了,所以谢谢你们为这两个部分所做的一切。 其三,关于古典、说到底,我自己最多算是一个轻度印象派的听众,平时都是听核和前卫金比较多。由于姐姐练琴的原因,我最喜欢的也不过是一首拉威尔的水中嬉戏,她讨厌李斯特、总是在家里给我洗脑,说这他娘的玩意总爱炫技,听到耳朵很烦。所以、在她的蛊惑下,我也讨厌李斯特、而且自己也说不出什么原因来,只是每次听到,总会在心里想这个家伙比拉威尔低人一等。 但是,我在嫉妒篇也就阿里斯结尾互动时深深惊艳了,不只是高对比的闪回拉弓弦的画面、玫瑰逐渐绽放带来的视觉,我肯定这其中有音乐高潮部分带来的情绪调动。 因为我玩到这里的时候第一耳就听出李斯特了,而且恰好和强烈的画面配合,我真的说了一句我”我艹、李斯特这个比这么牛b的吗?“然后大概搞懂了我姐姐为什么不喜欢李斯特了,可能就是因为单纯的难而已。要是我自己能弹这么牛逼的曲子,我肯定也要说李斯特最牛b了…… 好了,总而言之,配乐也是给我不小的震撼。 给想玩的兄弟们的评价就是: 告解四罪的章节纯细糠……而且游戏不要钱……不玩纯亏(可能有错别字、懒得改了)
虽说是免费的,但这个游戏对粗俗的我来讲还是太矫揉造作了,就像是几个美院的学生搬弄辞藻写出的爱情诗,从名利到婚姻无一不透露着文学化的幻想。若诗歌的对象是人——比如rose——窃以为绝大多数的落脚点都是自恋。 不是个好故事,玩法中规中矩,喜欢画风的可以试试看,是不错的尝试。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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