
A story about the self—and about others. A toy factory, several cursed dolls, and a horror novel… This quiet seaside town throws Noele's love life into chaos and dredges up the old wounds she has tried for years to forget.
Modeled estimate, not a reported figure. How we estimate →
Media

About
This is a first-person psychological narrative game. Your choices shape the story, reveal the heroine's past, and open a path toward the people around her.
Noele is a police officer whose biggest monthly expense is treating her chronic neck pain at a massage parlor.
Late in the fall, a strike erupts at a toy factory. Cursed dolls begin appearing in an abandoned tower…
And a reunion with her ex-girlfriend completely upends her life.
A lecturer from a no-name college.
A blind massage therapist.
A glamorous entrepreneur.
Which one of them is The Flayer?

Noele *First-Person POV*
The heroine. A small-town police officer—practical, analytical, and not great at reading people.
Her day-to-day work ranges from mediating neighbor disputes to dealing with murders, arson, and even AI dogs getting stuck in trees.

Nil
Lecturer in experimental art, Noele's current boyfriend. Gentle and easygoing.
His biggest worries are publishing, getting promoted... and navigating his relationship with Noele.

Will
Massage therapist at AAA Massage Parlor. Visually impaired.
Thinks in odd, unpredictable ways.
Seems to have nothing more than a straightforward client-therapist relationship with Noele.

Grace
Works in new media. Noele's ex—and a mother.
Confident, smart, ambitious.
Claims she calculated Noele's misfortune this year using her birth chart, and she seems interested in getting back together.

Flint *Unavailable Route
Freelance writer. Noele's college friend—though that changed later.

Dog *Loyal Companion
Noele's partner at the station. A personalized AI canine who has a knack for picking up on the strangest things people say.
Over 100,000+ words of story and 2–5 hours of gameplay.
Three romanceable characters, four branching routes, and seven endings.
A unique, colorful paper-craft visual style blending nostalgic retro textures with modern tech aesthetics.
100+ expressive CG illustrations and 30+ original character portraits.
A modern soundtrack created by two artists, each bringing a distinct musical style to deepen the emotional experience.
Interact with the map to trigger special story events.
Make choices that influence Noele’s attitude, shape the narrative, and lead to different endings.
After completing your first playthrough, additional story content will appear at the beginning of the game.
Neck Stiffness is not a lighthearted AVG. It includes the following content, which may be uncomfortable for some players. Please review before playing:
The story is set in an oppressive survival environment. These depictions are intended to trigger psychological conflicts within the characters through extreme scenarios; they serve a specific narrative purpose and do not represent normative social values.
This work has no intention of exploring grand narratives, nor does it purport to represent any specific group or collective.
Flawed Characters: Every major character carries emotional burdens and personal biases. Their choices may be irrational or deviate from typical expectations.
LGBTQ+ Themes: The story includes diverse expressions of gender identity, sexuality, and relationships.
Character Views ≠ Developer Views: All dialogue, behavior, and worldviews depicted in the game represent the characters—not the development team.
Mental Health Depictions: Includes portrayals of anxiety, depression, trauma, and emotional distress, which may trigger PTSD.
No Traditional “Happy Ending”: Relationships tend to be complex, ambiguous, and difficult to define.
Religious Elements: Contains references to religious beliefs and practices.
Fictional Setting: This work is purely fictional and bears no connection to any real person, group, or organization.
If any of the above may cause discomfort, please consider carefully before continuing the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我们还是实现彼此真正的愿望吧。
刚发行的时候就通关了 现在来补测评 总的来说就是作者想表达的东西 因功力不够并没有表达出来 作为一部视觉小说游戏来讲 论游戏性很差 论剧情更有点无病呻吟 没有什么深度 尤其是我第一次就是通关的[spoiler] 伏愿线 [/spoiler] 在我看来是最好的一条线 导致后面我走其他线都有点乏味可陈 p.s. 冲着美术买的 美术风格真的不错
4h全通,看了阿帕的视频来玩的,全通后依然感觉故事是悬浮漂浮不曾切实与世界相接触的。 许诞早在石逢春死去时疯掉,从此以后她的人生里只剩下了荒诞。颈椎病是她身体上的疼痛,也是社会期待与个人内心不符时带来的钝痛。 美术风格和ui设计挺有风格特色的,这点还挺喜欢。
颈椎病到底是什么?个人一直以来都觉得是一种疾病,甚至以前曾有段时期觉得是骨头得了强迫症才会得的病。 但了解完这部作品有了新的想法,当一个承担着社会责任,包括普世责任和社会身份责任个体决定脱离时就会得上这样的病,这样的病就是会很痛。 里面其他一遍没有跳脱出俗世框架的角色都是各种图像指代,很喜欢这样的表现方法。 而有着自己的脸的角色无一例外都是颈椎病患者,他是这样,她也是,死掉的人也是,活着却看不见的人也是,有钱的人也是,这些人无一例外外都患上了这种病。 如果这是一部小说,那恐怕就是那位编辑说的又没有商业价值又没有存世价值。 但幸好选择了游戏做载体,这样人类对“颈椎病”的研究恐怕真正意义上开始了。 还有剥皮杀人魔的(笑) 诞生虚无,回归虚无,这是不变的主线,有的人选择了用意义代替了虚无,也有的人无法接受线性安排选择了直面虚无,甚至还有被虚无主动亲吻的,只是又回归了秩序和非秩序的选择了。 那颈椎病突出来的骨头呢?骨头的横截面就是像一个小笑脸,它直直地指向天空,那里有什么呢?谁又知道,解释有万万千千,正如对这个世界的解释一样。
打到最后甚至有想流眼泪的冲动 整个故事就犹如南方下雨后生出青苔和霉斑的冰冷台阶 淡淡的窒息感和疲惫感如影随形 又酝酿着一股恶心感 这是一部“疯狂”的作品 我觉得喜欢的人会特别喜欢 不喜欢的人会很不喜欢 作者描绘的细腻到发指的生活细节和晦涩又带点诙谐的文笔夹杂着社会带给人们的沉重压力让我产生了深深的共鸣 打完之后有一种虚无感 我很喜欢这部作品 喜欢里面的每一个人物
In some places, the author made the “mistake” of “prioritizing a concise writing style over plot coherence, resulting in a lack of proper connection between two events,” but the story itself is very, very impressive.
剥皮杀人魔拨开自己的皮,是否能看清真正想要的是什么
还是前妻姐最好
没玩过demo直接被美术风格吸引来了,打了徐亦的结局一给我看得有点痛苦,,,文字有点太文艺了,看得有点累,我想我应该不是这部视觉小说作品的受众,但是美术挺喜欢的,剧情看完有一种戛然而止的感觉,价格也就一杯奶茶钱,还是蛮推荐的。
很好的遊戲,很順暢的閱讀和視覺體驗。關於愛,好像裝聾作啞就能一直騙自己愛下去,對徐亦、伏願、顧淑芬都是這樣。作者的很多文本內容讓我很有共鳴,每條故事線之間互文串連,構成非常精妙、處處呼應的文本,能體會到作者創作的用心。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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