
A story about the self—and about others. A toy factory, several cursed dolls, and a horror novel… This quiet seaside town throws Noele's love life into chaos and dredges up the old wounds she has tried for years to forget.
Modeled estimate, not a reported figure. How we estimate →
Media

About
This is a first-person psychological narrative game. Your choices shape the story, reveal the heroine's past, and open a path toward the people around her.
Noele is a police officer whose biggest monthly expense is treating her chronic neck pain at a massage parlor.
Late in the fall, a strike erupts at a toy factory. Cursed dolls begin appearing in an abandoned tower…
And a reunion with her ex-girlfriend completely upends her life.
A lecturer from a no-name college.
A blind massage therapist.
A glamorous entrepreneur.
Which one of them is The Flayer?

Noele *First-Person POV*
The heroine. A small-town police officer—practical, analytical, and not great at reading people.
Her day-to-day work ranges from mediating neighbor disputes to dealing with murders, arson, and even AI dogs getting stuck in trees.

Nil
Lecturer in experimental art, Noele's current boyfriend. Gentle and easygoing.
His biggest worries are publishing, getting promoted... and navigating his relationship with Noele.

Will
Massage therapist at AAA Massage Parlor. Visually impaired.
Thinks in odd, unpredictable ways.
Seems to have nothing more than a straightforward client-therapist relationship with Noele.

Grace
Works in new media. Noele's ex—and a mother.
Confident, smart, ambitious.
Claims she calculated Noele's misfortune this year using her birth chart, and she seems interested in getting back together.

Flint *Unavailable Route
Freelance writer. Noele's college friend—though that changed later.

Dog *Loyal Companion
Noele's partner at the station. A personalized AI canine who has a knack for picking up on the strangest things people say.
Over 100,000+ words of story and 2–5 hours of gameplay.
Three romanceable characters, four branching routes, and seven endings.
A unique, colorful paper-craft visual style blending nostalgic retro textures with modern tech aesthetics.
100+ expressive CG illustrations and 30+ original character portraits.
A modern soundtrack created by two artists, each bringing a distinct musical style to deepen the emotional experience.
Interact with the map to trigger special story events.
Make choices that influence Noele’s attitude, shape the narrative, and lead to different endings.
After completing your first playthrough, additional story content will appear at the beginning of the game.
Neck Stiffness is not a lighthearted AVG. It includes the following content, which may be uncomfortable for some players. Please review before playing:
The story is set in an oppressive survival environment. These depictions are intended to trigger psychological conflicts within the characters through extreme scenarios; they serve a specific narrative purpose and do not represent normative social values.
This work has no intention of exploring grand narratives, nor does it purport to represent any specific group or collective.
Flawed Characters: Every major character carries emotional burdens and personal biases. Their choices may be irrational or deviate from typical expectations.
LGBTQ+ Themes: The story includes diverse expressions of gender identity, sexuality, and relationships.
Character Views ≠ Developer Views: All dialogue, behavior, and worldviews depicted in the game represent the characters—not the development team.
Mental Health Depictions: Includes portrayals of anxiety, depression, trauma, and emotional distress, which may trigger PTSD.
No Traditional “Happy Ending”: Relationships tend to be complex, ambiguous, and difficult to define.
Religious Elements: Contains references to religious beliefs and practices.
Fictional Setting: This work is purely fictional and bears no connection to any real person, group, or organization.
If any of the above may cause discomfort, please consider carefully before continuing the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
喜欢徐亦啊!!!完全小狗理想型来的。 徐亦终究不是女人啊,徐诞也终究不是男人 徐诞和徐亦都挺痛苦的,徐亦爱徐诞,可徐诞爱女人 文字很细腻,炒鸡共鸣,真的会有人忍不住不截图吗? 基本没有丑的,对颜控很友好,每个人物特点拉满都很有人格魅力 目前过了三个线,两条都是txl,,确实很女性向铁血直女过剧情有点隐隐难受。。。 颈椎病侧指女主性向吧?对于其它人物而言指一些无法言语出口的痛处。 总结,拉拉天菜。喜欢剧情向的也可入
徐亦线是完整自己打的,后面搜索了教程,整体用时不长,感觉剧本比较精简。 画风上真的还是蛮惊喜的,最开始下载测试版的时候就是因为这画风和对角色头像的设计,感觉很有神韵,尤其是小孩子。 剧情上感觉比较完整,几条线的衔接感觉还是挺好的。 关于感触,剧本里的主角在试图找到自己的容身之地,每条线都是她的尝试,人真的是很纠结的生物。
特别牛的文字,特别牛的配乐,很神,好好玩啊!许诞不要失去你们中的任何一个好吗,大家一起痛苦地生活在一起吧。^^
刚打通了一条线,这个游戏文风和故事我很喜欢,黑色冷幽默之感
狗很可爱
这个颈椎病相当对我胃口。
总体不错,画风独特,作者于剧情文本反复推敲,想来是我阅历尚浅,终究不甚了了
作者还是对感情过度悲观了,往往两个人有足够的利益捆绑,才能让感情不会因为一时的冲动而被毁掉,游戏里的几个结局,不都因为冲动和情感洁癖给作没的吗?
一开始是被它独特的画风吸引进来的,那种彩色纸制品风格,手绘线稿配上平涂上色,带着一种复古怀旧的质感。剧情有点意识流,是不讲标准答案的叙事,许诞、徐亦、伏愿、顾淑芬,每个人都有自己的拧巴和困境。尤其是徐亦那条线,在世俗期待与自我认知之间的挣扎,很喜欢,让人忍不住去琢磨那些没说透的东西。分屏视觉和多线交错的设计也很妙,如果能对上这个电波,《颈椎病》是一段很独特的体验。——来自一位玩完之后默默活动了一下脖子的玩家
没玩过demo直接被美术风格吸引来了,打了徐亦的结局一给我看得有点痛苦,,,文字有点太文艺了,看得有点累,我想我应该不是这部视觉小说作品的受众,但是美术挺喜欢的,剧情看完有一种戛然而止的感觉,价格也就一杯奶茶钱,还是蛮推荐的。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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